Boardgame Babylon Volume 104 – Q&A with Vlaada Chvatil


Our convention year here in Southern California ends with Strategicon’s Gateway 2013 over the Labor Day Weekend. This year, we had another great guest to enjoy at this show. Vlaada Chvatil, one of the most innovative and varied designers of the last two decades, was kind enough to join us from the Czech Republic. He was a wonderful, popular guest whose ludography was widely played at the show – from Through The Ages to Galaxy Trucker, Space Alert, Dungeon Lords, Mage Knight and his new title, Tash-Kalar, we had a great turnout here to celebrate Vlaada’s games. He also joined me for a Q&A session, which we recorded for the podcast. We hope you enjoy it!

3 thoughts on “Boardgame Babylon Volume 104 – Q&A with Vlaada Chvatil

  1. I thought this news might be of interest.

    Academy Games, the makers of 1775, Freedom: The Underground Railroad, and the award-winning Conflict of Heroes system, is launching a new Kick Starter.

    They are revamping and re-releasing a fine French game, “Fief, 1429.”

    Academy is upgrading the graphics (including their large mounted boards), bringing in some additional units, making the rules more clear…and adding a bit more player interaction (conflict, chaos, betrayal…the stuff gamers love!).

    Fief will handle 3-6 players and take two hours or less to finish. (Academy is developing alterations for a two-player version).

    The new art is about 85% done and the rules are in final tweaks. The Kick Starter succeeded in raising the base funding level in less that 24 hours, and has already unlocked 8 very cool (and free) Stretch Goals to make it all even better.

    1. Craig, Tinners’, Steel Driver, and Automobile were originally reelased by Treefrog. AFAIK, there was no further development when they were republished by other companies, other than some reworked graphics. Unless your main concern is appearance (and there’s no consensus that the graphical changes were all improvements), these have to be considered Treefrog games and all of them are highly rated.Obviously, much of this discussion comes down to taste. But I think many would argue with your contention that Brass is an unfinished game; I know I would. It’s been in the top 10 on the Geek for many years, so clearly the game works for a large number of people. AoI’s alterations were primarily to make the game more accessible and more amenable to expansions. I believe these changes met their goals, but while some people prefer Brass and others prefer AoI, I think they’re basically two flavors of the same concept. I don’t see that AoI provided anything that was needed in Brass; it just represents a slightly different approach.

  2. I do think that development is the biggset issue with Wallace games. The fact that many of us are mostly interested in the Warfrog/Treefrog designs doesn’t mean that those are the best developed though. I do think they are just his best/most interesting ideas. Some get polished and given to other companies for wider distribution and others do not. Of your short list Larry, Tinner’s Trail, Steel Driver, and Automobile were released by other companies. Brass was not and I would argue was not quite finished. I think Age of Industry is the refinement/further development that Brass needed. Whether or not it is a better game is debatable. Sometimes developed does not equal better. Having play tested several Alan Moon titles, I have seen what developers can do to make games worse. None of this changes the fact that when suggest a Wallace game to play that the reaction is something along the lines of hmm, possibly, what else is available? Many more misses than hits.

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