“Oh, the board game. I DO remember . . . ” —Chelsea Clinton, second time meeting a member of the American Dynasty team
AUSTIN, October 11, 2016 – After being forced to suspend a promising Kickstarter campaign earlier this year due to the threat of legal action, New Tectonics brings American Dynasty—the unsparingly irreverent board game about American Politics—back to Kickstarter. American Dynasty is a darkly satirical game of player negotiation and politicking at its most dastardly.
Assuming the mantle of either the Roosevelts, Kennedys, Bushes, or Clintons, players campaign their (in)famous family members in 5 key swing states as they vie to build the strongest legacy (through victory points) using every available opportunity to manipulate demographics, get family members elected to congress, pass bills, win the presidency, and completely dominate the nation. Over the course of the game, players may witness everything from Hillary Clinton passing an abortion ban, to the strategic waterboarding of Eleanor Roosevelt.
While many engine-building games see players spend the early game building their own momentum to make big late game plays, American Dynasty has a unique twist: players are all trying to manipulate the same system in their favor, providing abundant opportunities for unholy alliances and surprise upsets. The game features open negotiation of almost any game resource at any time (read: bribery will get you EVERYWHERE), and urges players to consider the political fallout of reneging on a promise, as all deals are non-binding.
American Dynasty is for 3-4 players, ages 35 and up (you’ve got to be eligible for the top position, naturally, though it’s suitable for ages 16+), and takes about 2-3 hours to play. The Kickstarter campaign asks $40 plus shipping for the game, available worldwide.
This is the debut game from Neil Zumwalde, a software engineer from Minnesota living in Austin, TX, and Scott Doughty, an Austin native and graphic designer for the game, and is being released by New Tectonics, Zumwalde’s LLC for his creative outlets. “This game is a classic labor of love project,” says Zumwalde, “it’s strategic but funny, modern but not obnoxious, opinionated but not preachy. It’s the game I want to sit down with my friends and play.” The Kickstarter is intended to cover production costs. All development, marketing, prototyping, and other preliminary costs have come out of Zumwalde’s own pocket.
Media Contact: Micah Mackert