Editor’s Note: As a kind of content geek, I try new formats. So, here’s a new interviewette for tabletop designers. We promise no TL;DR.
Let’s see how Jeff Siadek, designer of Battlestations, 2nd Edition (from his own Gorilla Games – and available NOW) does, shall we?
BGB: Attention is money, my friend. What is the elevator pitch for Hotshots?
Jeff Siadek: Battlestations is the game where you get to crew a starship. It is a board game-RPG hybrid with action simultaneously on the modular ships and the ships on the hex map.
BGB: Making games is hard work, so you best have a great reason for making this thing. What inspired this game?
Jeff Siadek: (1979’s) Star Fleet Battles has starship combat that is tactically rich. Space Hulk lets you move around inside a ship. Star Wars has heroic characters on amazing journeys. Star Trek has a crew of adventurers working together to solve problems ranging from mysteries to a good old fashioned space battle.
BGB: There are too many games out there. What hole in my game collection does this fill?
Jeff Siadek: This game is a crunchy space action RPG with tactical depth. There is nothing like it.
BGB: This is Boardgame Babylon, so out with your dirty secrets. What DON’T you want to tell me about this game?
Jeff Siadek: I’ve been working on a deal with (Star Fleet Battles’ Publisher) ADB to do Battlestations Star Fleet for over a decade and haven’t given up hope.
BGB: Thanks for telling us a bit about Battlestations. Let’s wrap up with the key specifics (play time, number of players, and the link to the game) and also, since I think you can tell a lot about a person by understanding their sense of humor, what’s a good joke to close this interviewette?
Jeff Siadek: Battlestations, 2nd Edition is
- 1-? Players (optimized for 4 to 6)
- Each mission takes 1-2 hours
- 45 plastic miniatures
- 8 lbs of full color cardboard
- Quickstart rules
- Advanced 300 page hardcover rule book sold separately