PRESS RELEASE: Dodoresque: Cherry Blossom is Live on Kickstarter

PRESS RELEASE: Dodoresque: Cherry Blossom is Live on Kickstarter

Within the Kickstarter campaign of Dodoresque: Jungle Fever in June 2018, the question came up if there was a way to play the game with more than just 4 players. The way to go was to simply combine two copies of the game.

Having mixed feelings about this, the designers/publishers came up with a second version of the game, playing pretty much exactly like the first version, but including all new artworks, characters, landscapes and new special actions – and to allow for up to 8 players on the table, when both versions of the game are combined.

Dodoresque is a funny, easy to learn and quick to play card game for 2-4 players. Each player takes the role of a Dodo, who tries to build the prettiest nest of all in order to find a mate.

To get the material cards for that nest, the Dodos have to go on adventures in card decks of 3 different difficulties. In order to get the materials, and not get eaten up by the dangers in the jungle, the Dodo players need the right action cards on their hands to counter certain effects. The game consists of 3 different actions: Adventure, Exchange and Building. On each turn only two of those actions can be played (also never the same action twice). With that the game is a constant circle of trying to get the right action cards in order to go on adventures to get better materials.

The game ends when one of the card decks is used up or one of the Dodo players has lost too many hit points to continue building a nest. To score points each material card has an individual value, it is also necessary to collect 3 different types of material and if possible, even of the same theme to score extra points.

Dodoresque: Cherry Blossom is now live on Kickstarter for just 7 days. Price starts at €15 for the game in the Early Bird Edition within the first 48 hours of the campaign.

For more Infos about the Game, check out https://boardgamegeek.com/boardgame/270229/dodoresque-cherry-blossom

or go right to the Kickstarter campaign page: https://www.kickstarter.com/projects/964263266/dodoresque-cherry-blossom-a-funny-and-fast-card-ga?ref=6f2svf

PRESS RELEASE: Exploration Board Game comes to Kickstarter from Pl.y Games

Pl.y Games is proud to introduce an exciting space exploration that utilizes familiar mechanics of deckbuilding and area control.
Exploration is not another 4X or Mars terraforming game.

Exploration has been blind-playtested by over 50 people across the world in more than 250 play sessions. The Kickstarter campaign features the game at $80 and includes a money-back guarantee to all Kickstarter backers.

About Exploration

In Exploration, touring near-Earth space is just one facet of achieving victory. Players must build fleets, collect resources, and of course, exert their dominance over the competition. Exploration boasts an array of ships—from transports to destroyers, and everything in between—letting you decide how to explore wild space. Some ships rely on speed and maneuverability, while others boast impressive shields and armaments. Build your fleet to your faction’s strengths to gain dominance of near-Earth space. Exploration will provide plenty of deep strategy for both new and seasoned gamers.

With a playtime of 60-120 minutes, Exploration is game that doesn’t require the dedication of a host of hours, as do other 4X games. With flexible strategies, Exploration looks to bring countless hours of new possibilities to the table for fresh gameplay every time it comes out. Complete with miniature models of the ships, Exploration’s quality and production value aims to be high-end.

Number of players:
 1-5

Time required:
 60-120 min

Recommended ages:
 14+

To see full details, click here: https://kck.st/2tnaMWm

PRESS RELEASE: Gamewright Celebrates 25 Years

New games for this big anniversary include a fruity frenzy, a blooming bouquet, a rock -n- roll card game, and Sushi dice!

Newton, MA – Gamewright, a leading publisher of award-winning tabletop games, has been in the game of making “games for the infinitely imaginative” for 25 years. In celebration of this milestone anniversary, the company will roll out the red carpet for a pair of “rolling” releases based on two of their best-selling titles: Sushi Roll, a dice version of the hit card game Sushi Go!; and Rat-a-Tat Roll, a board game based on the million-selling Rat-a-Tat Cat. Additional new releases include This Game Goes to Eleven, a rock and roll themed card game that cranks up the fun; Whozit?, a cooperative “guess who?” party game; and Bloom, a new signature “roll and write” dice game where picking colorful flowers is the key to victory. These, along with six other new titles, will launch at Toy Fair in New York City this February 16-19. 

New Games at a Glance:

  • Guju Guju – a fast-playing “fruit frenzy” card game, sold in a tin.
  • Rat-a-Tat Roll – a follow-up board game to the best-selling Rat-a-Tat Cat.
  • Sushi Roll – A dice version of the million-selling Sushi Go! card game.
  • This Game Goes to Eleven – a rock ‘n roll themed card game that “cranks it past 10”.
  • Punto – a neat twist on “in-a-row” games, packaged in a miniature flip-top tin.
  • Bloom – a flower themed dice game, to complement the best-selling Qwixx.
  • Whozit? – a cooperative “guess who?” party game.
  • Hello My Name Is – a new Port-a-Party game designed around the well-known name tag.

Editor’s Note: Boardgame Babylon congratulates Gamewright on their Silver Anniversary. It’s a great game company that has made family games that delight casual gamers as well for a long time, and I appreciate the quality and ingenuity they bring to their productions. Here’s to another 25 years (and more) of success!

Guju GujuTM 
The Fruit Frenzy Card GameThis card game is bananas! And lemons! And strawberries! Take turns flipping cards and guessing which of four fruits will appear. When you guess right- it’s a fruit frenzy! Everyone frantically flips cards, racing to cover the matching fruit. Be the first to get rid of your cards and victory is ripe for the taking! Players: 2-5 Ages: 6+Time: 10 minutes S.R.P.: $15.00 Availability: Now Shipping
Rat-a-Tat RollTMA Fun Numbers Dice Game – Roll around the world with Rat-a-Tat Cat! The best-selling game returns with a fresh new spin-dice! Move around the board trying to collect low cards (cats) while avoiding high cards (rats). Choose one, two, or three dice, keeping re-roll tokens handy in case you miss your mark. All along, look out for peeks, swaps, and especially the chancy “wild” spots, where things could really get dicey! Get the lowest score and Rat-a-Tat Catapult to victory! Players: 2-5  Ages: 6+ Time: 15 minutes S.R.P.: $18.00 Availability: Summer 2019

Twin It! TM
The Double-Dashing Card Game – On the double! In this game of fast reflexes, quickly reveal pattern cards featuring over 100 dazzling designs. Spot an identical pair and race to grab the match. But beware – some patterns are deceivingly close and others can be stolen if a third match appears! Features three ways to play including head-to-head, team vs. team, and even cooperative mode, where everyone works to beat the clock. No matter which one you choose, you’ve got to be in it to Twin It! Players: 2-6 Ages: 8+Time: 10 minutes S.R.P.: $15.00 Availability: Now Shipping

Sushi Roll TMThe Sushi Go! Dice Game – Rice and dice! Roll with your favorite Sushi Go! characters in this dice version of the best-selling card game! Load up the conveyor belts with savory sushi dice – ­­­­ then pick one and pass the rest! Earn points for winning combos like two tempura or a set of sashimi. Grab a menu to re-roll your dice or use chopsticks to swap with an opponent. And of course –  save room for pudding at the end!  Pick up the most points and you’re on a Sushi Roll! Players: 2-5Ages: 8+Time: 20 minutes S.R.P.: $24.00 Availability: Spring 2019

BloomTM
The Wild Flower Dice Game – Flowers are power in this freshly-picked dice game! Roll the dice, choose a color, and then circle the number of matching flowers. Each roll offers a bouquet of possibilities: should you try to snag all of a certain color, or attempt to fill a “mixed dozen” instead? Choose wisely— the dice you pass might score for your opponents! With a little luck and a lot of pluck, you’ll be the blooming best! Players: 2-5 Ages: 8+ Time: 20 minutes S.R.P.: $11.00 Availability: Spring 2019


Punto The Point-to-Point Card Game – Get to the points! Flip your top card and add it to the grid – or cover an opponent’s card showing lower points. Be the first to get four-in-a-row and end up on top! Players: 2-4  Ages: 8+ Time: 20 minutes S.R.P.: $8.00 Availability: Spring 2019

This Game Goes to Eleven The Game That Cranks it Past Ten Turn it up! In this fully-amped card game, the goal is to crank up the volume and stick other players with cards. Play number cards to a center pile, adding up the total along the way. Make the pile hit exactly 11 and hand the whole heap to another player. But crank it too loud and you get stuck with the headache! End the game with the fewest cards and you totally rock! Players: 2-6Ages: 8+  Time: 20 minutes S.R.P.: $13.00 Availability: Shipping Now
                                                                                     
Whozit?TMThe Cooperative Guess Who Game – Six unusual suspects, two debatable clues, one hilarious party game!Take turns secretly picking a character from the lineup, then tip off your teammates by rating how well a pair of clues applies to your choice. Would Darth Vader drive an expensive car? Could Lady Gaga make a great babysitter? You’ll crack up as you crack the case, but your team can only win by eliminating all of the unlikely suspects and correctly guessing – Whozit?! Players: 2+Ages: 10+Time: 20 minutes S.R.P.: $20.00 Availability: Summer 2019 


Hello My Name IsTM Party Game – Meet this hilarious new party game that’s full of personality! Can you name an actor who’s short, blond, and musical? How about an athlete that’s bearded and married? Play trait and then race to name someone – real or fictional – who fits the description. Use your creativity to win the most cards and hello… your name is champion! Players: 3-8  Ages: 12+ Time: 15 minutes S.R.P.: $10.00 Availability: Summer 2019

PRESS RELEASE: Plan B Games Announces Century: A New World!

PRESS RELEASE: Plan B Games Announces Century: A New World!

Plan B Games invites players to the conclusion of the Century series in Century: A New World! Created by acclaimed designer, Emerson Matsuuchi and illustrated by Chris Quilliams and Atha Kanaani, Century: A New World propels players to the North American continent during the 16th century.  Players serve as merchants seeking fortune in the bountiful American continent. Only the most shrewd merchants will strike out to explore the foreign land, trade with local inhabitants, journal their findings, and hunt and gather to survive.

Century: New World

Existing Century fans will be happy to discover Century: A New World is fully mixable with Spice Road or Eastern Wonders or both! This will provide the biggest Century fans even more ways to immerse themselves in the breathtaking Century universe! 

Century: New World

Century: A New World is expected to debut at Origins 2019 and was designed for 2 – 4 explorers aged 8 and older. While settling in the New World took at least a Century, a game of Century: A New World should only take about 30 – 45 minutes.

Ed. Note: I’m quite fond of the Century series and look forward to the completion of the trilogy. While I think the experience of the combined game might be slightly less appealing than the full game, the designer has done a wonderful job streamlining the games to work together. I’m excited to see the final combo.

PRESS RELEASE: Eggertspiele Announces Era: Medieval Age, a Roll & Build game!

PRESS RELEASE: Eggertspiele Announces Era: Medieval Age, a Roll & Build game!

Eggertspiele is excited to announce its next great game, Era: Medieval Age!  Designed by the world famous designer, Matt Leacock (Pandemic series, Roll Through the Ages) and illustrated by Chris Quilliams (Coimbra, Azul), Era: Medieval Age serves as a spiritual successor to Roll Through The Ages.  While Roll Through The Ages was a pioneer for Roll & Write genre, Era will serve as a pioneer for Roll & Build!

Era

In Era, your dice represent different classes of medieval society as players attempt to build the most prosperous city.  The “Build” comes into play as players actually build their cities on their boards – you will use beautifully modeled three-dimensional components, such as walls, keeps, farms, and other structures.  By the end of the game, each player will have designed their own unique city.  Get your cameras out for this one, you’ll definitely be sharing pics with your friends!  However, the most exciting news is that Era: Medieval Age serves as the first in a series of collaborative Roll & Build games between Matt Leacock and Eggertspiele!

Era: Medieval Age was designed for lords and ladies, aged 12 and older.  While building a domain often took several generations, a game of Era typically takes about 45 minutes.  Era is expected to debut at GenCon 2019 and should in retailers shortly after!

PRESS RELEASE: It’s Feline Feeding Time in Kibble Scuffle —Coming Soon!

PRESS RELEASE: It’s Feline Feeding Time in Kibble Scuffle —Coming Soon!

Hillside, NJ – January 16, 2019 – WizKids is excited to announce that Kibble Scuffle, an adorable romp through feeding time with your mischievous feline friends, is coming soon!



In Kibble Scuffle, it’s time to feed your cats! Players compete to feed their cats the most points in food cubes by the end of the game. They will send cats to Food Bowls by playing cards, and resolve the cats’ abilities as they arrive. When there are at least 5 cats at any bowl after resolving abilities, the Feeding Phase begins. Players are able to feed their cats and collect food cubes, which are worth varying amounts of points. When a player reaches 20 points or more at the end of a Feeding Phase, the game ends and the player who has the most food cubes wins.
 
There are several different kinds of feline friends to feed in Kibble Scuffle—from the generous Mama Cat, who allows another cat at the bowl to feed, to the mischievous Trickster Cat, who exchanges food cubes between bowls. The game even features four adorable Kittens, who draw their fellow kittens to the Food Bowls. Kibble Scuffle’s innovative packaging doesn’t just hold the game—the box also doubles as the game’s Cat Food Box, allowing players to have the most immersive feline feeding experience possible! Kibble Scuffle arrives in game stores soon, so be sure to preorder it at your Friendly Local Game Store or online today!

What’s It All About?

Using the game box as a cat food box to store the food cubes, players take turns placing their cats at bowls and resolving their abilities. For example, the Pounce Cat removes a cat at a bowl. The Greedy Cat eats two food cubes. The Mangy Cat forces another cat to move away from their bowl. Once there are 5 cats at any food bowl, the feeding (scoring) phase begins, followed by a new round.

Kibble Scuffle is a tactical card game of area control to try and get the best food for your feline friends. With cards like the Robo-Vac and Laser Pointer, you can use toys to strategically distract your opponent’s cats.

Once a player reaches 20 points, the player with the most value of food cubes eaten at the end of the feeding phase wins.

Components:

4 x Player Decks of 20 Cards Each
5 x Advanced Cards for Each Deck
55 x Food Cubes
3 x Food Bowl Tiles

MSRP: $19.99
SKU: 73457

SOURCE: WizKids

Investment in Game-Based Learning Sharply Up in 2018: Metaari

Investment in Game-Based Learning Sharply Up in 2018: Metaari

LOS ANGELES – Jan. 7, 2019 — Investment in game-based learning companies was sharply up in 2018, according to leading serious games analyst firm Metaari. A total of $2.25 billion went to 133 companies. In contrast, less than half that amount, or $948.2 million, was invested in 150 game-based learning companies in 2017.

While the number of deals declined slightly in 2018, funding levels were much higher and investment more than doubled. Almost 100 companies reported raising substantial funds; 17 PreK-12 academic-facing companies obtained funding in 2018; 21 corporate-focused companies producing game-based training were funded. The most attractive category for investors was educational games or educational technology products for use in K-12.
China is the education technology center of the universe, at least for now, according to Sam Adkins, Metaari.

In 2018, 51 Chinese game-based learning companies garnered a combined total of $539.3 million. Nearly 50% of all ed tech investments made in 2018 went to Chinese companies. “This is the first time in the history of the industry that China overtook the US. A stunning $7.22 billion was invested in 207 Chinese learning technology companies in 2018,” Adkins said. In July, Metaari predicted a 37.1% CAGR growth rate for game-based learning products over the next five years. That growth would mean revenues for games-based learning will more than quadruple to well over $17 billion by 2023.

Metaari produces annual reports on the global game-based learning market. The reports, available from Serious Play Events, include an analysis of the catalysts driving the market as well as both a demand and supply-side analysis, providing publishers with the ability to choose high-yielding opportunities. 


Metaari’s Global 2018-2023 Game-Based Learning Market is available for sale from Serious Play Conference here: www.seriousplayconf.com/reports

Metaari also produces reports on the Mixed Reality Learning Market and the Market for Mobile Educational Games.

Award-Winning Strategy Game Evolution Develops New Traits on Steam, Mobile Feb. 12

Award-Winning Strategy Game Evolution Develops New Traits on Steam, Mobile Feb. 12

KENSINGTON, MD. – Jan. 8, 2019 –Evolution, the strategy game of adaptation from North Star Digital Studios will flourish on PC, Mac, iOS and Android on Feb 12, 2019.

Inspired by the award-winning tabletop gameEvolution retains the elements which made the analog edition so popular with more than 1.6 million players worldwide, but offers a swift pace and features only possible in a modern video game. Meticulously designed so even those who are completely unfamiliar with the original board game can jump in right away, the digital release features a learn-while-you-play tutorial, exciting campaign mode with “Apex Species” to test your wits against, and cross-platform multiplayer that effortlessly matches players with others of similar skill. 

Create new species and adapt them for survival in an ever-changing environment, brought to life with a beautifully hand-painted, watercolor art-style and an earthy, contemplative original soundtrack. Combine different traits rooted in science, such as a long neck or a defensive shell, in limitless combinations to help creatures thrive in the fight for survival over scarce food resources and defense from deadly predators. Develop symbiotic relationships or even evolve carnivorous traits and feast on foes in this addictive turn-based strategy game.


Evolution brings stunning new artwork, animated cards, lush environments, distinct enemy A.I., and more than 24,000 possible species to the virtual table. The campaign presents varied scenarios and smart “Apex Species” requiring careful planning and strategy to survive.

Take the fight for survival online and square off against live opponents around the world in fully cross platform, skill-based matchmaking. Rank up from a field researcher all the way to a Nobel Laureate in the progression system. Test yourself against others in the ongoing seasonal tournaments. Turn-based and simultaneous play options allow for fast and fluid multiplayer games in under ten minutes. 

“The original Evolution tabletop game has developed a fanatical following among players since its release in 2014,” said Scott Rencher, president and co-founder of North Star Digital Studios. “With the Evolution video game, we’ve gone all out to make this not just a great board game adaptation, but a fantastic strategy video game in its own right.” 

Evolution will be available in English on PC and Mac via Steam for $14.99 on February 12, 2019. The game will also be released as free-to-try on iOS and Android with a full version available for $9.99 on the same day. Those who purchase the game in the first week will receive a 20% launch sale discount.

For more news about Evolution and other projects from North Star Digital Studios, follow them on Twitter and Facebook or visit the official website.

About North Star Digital Studios
North Star Digital Studios is a digital board game development house based in Kensington, MD. Founded in 2014 by parent company North Star Games’ Scott Rencher and Dominic Crapuchettes, the company is devoted to adapting North Star board games into digital versions that capture the heart of the originals while taking full advantage of what video games have to offer. Evolution is the studio’s first release.

PRESS RELEASE: Mage Knight: Ultimate Edition and some comments

PRESS RELEASE:  Mage Knight: Ultimate Edition and some comments

Hillside, NJ – November 26, 2018 – WizKids is thrilled to announce that Mage Knight: Ultimate Edition, the most comprehensive version of the critically acclaimed strategy game ever createdis coming soon to a friendly local game store near you! 

In this game of exploration and conquest, up to four players don the mantles of Mage Knights, warriors who must conquer the cities of the Atlantean Empire in the name of the mysterious Council of the Void.

This Ultimate Edition of the classic game designed by Vlaada Chvatil is packed with content, including all three of the game’s expansions, The Lost Legion, Krang, and Shades of Tezla, along with 5 all-new cards. Combining elements of RPGs, deck-building, and traditional board games, the Mage Knight board game captures the rich history of the Mage Knight universe in a self-contained gaming experience.

A game of epic exploration and conquest that mixes character development, intrigue, and the clashing of swords, Mage Knight: Ultimate Edition allows players to revisit this exciting setting or experience its thrilling adventures for the first time! Pre-order Mage Knight: Ultimate Edition at your Friendly Local Game Store or online today!

To learn more about Mage Knight: Ultimate Editionclick here.

Editor’s Note: I have never played Mage Knight, one of the few Vlaada Chvatil games I’ve missed. I bought it once but sold it when I heard this edition was coming. I’m going to be seeking a review copy from the folks at WizKids in hopes of reviewing it here for you to give you a sense of the game. I believe we now have too many adventure games but Vlaada’s unique take on the genre intrigues me and I’m hopeful it will be the thrilling experience I usually get from his titles. More to come once I get a hold of this monster-sized new version.

5 Quick Questions About Arcane Alley with Corwin Riddle

5 Quick Questions About Arcane Alley with Corwin Riddle

Arcane Alley is a new game from Strange Space Games, now on Kickstarter until November 29th.

Editor’s Note: As a kind of content geek, I try new formats. People seem to love our interviewette for tabletop designers that is a quick read. We promise no TL;DR. Let’s see how Corwin Riddle, designer of the new game Arcane Alley does, shall we?

BGB: Attention is money, my friend! What is the elevator pitch for Arcane Alley?

Corwin: Oh boy, this combines my two biggest fears—heights and answering under pressure. I assume it’s too late to hit the STOP button?

Arcane Alley is a light tableau and collection card game for aspiring wizard merchants trying make a fortune on the black magic market. Sell sets of infamous enchanted items for gold while keeping an eye on the competition and getting rid of any evidence before the alley is inspected.

BGB: Making games is hard work, so you best have a great reason for making this thing. What inspired this game?

Corwin: For the mechanics, my friends and I were playing a lot of 9-card Golf and just wished it were more complicated, while still keeping some of the set collection and the idea of not wanting your cards, which is pretty unique in tableau games.

At first, I tried really hard not to make a new game! I was adding mechanics to the existing game, and then more, and finally I threw my hands up in frustration, cursed the heavens, and shouted: “Fine! I’ll become a game designer!” I didn’t witness it personally but I can assume there was almost immediately a thunderous bolt of lightning somewhere, in the distance.

As for the theme, once I knew these things (cards) would be unwanted and removed during the game, it made sense to have them be some kind of illegal goods. I went through a few different “normal” black market ideas, and one day my friends and I were just joking about it being wizards—these powerful, enigmatic, educated masters—selling their enchanted collections for gold in a back alley, and that was that.

I called it “Wizard Wares” at first, going so far as to have a logo for it, but there are too many things with the word “wizard” in it on the internet, so here we are in Arcane Alley.

BGB: There are too many games out there. What hole in my game collection does this fill?

Corwin: This fills the hole of having a great game for groups with varying levels of gaming experience.

It works for any group, but if you have a few casual gamers and a few heavy gamers all together, and you don’t want to play Catan or a party game, then we’ve got your fix. Plus, it plays up to 6 players (up to 8, if we hit some stretch goals) and scales really well, so you can bust it out in larger groups if you’re tired of social deduction games and want a strategy game that doesn’t take forever.


It’s light and easy enough for casual players to learn without feeling overwhelmed, while being deep and interesting enough to keep serious gamers engaged. You can go for sets and not worry about maximizing every part of your storehouse, or you can plan turns ahead and set up combos to make the absolute most of every play.

And the art is beautiful! Think of how gorgeous it would look, sitting on your shelf. Until the inspectors arrive and confiscate it, of course. But until that moment—what a beauty!

BGB: This is Boardgame Babylon, so out with your dirty secrets. What DON’T you want to tell me about this game?

Corwin: I spent easily half the time designing it working on the flavor text and visual jokes on the cards. The game is good, I promise, but now you know where my real priorities are.

BGB: Thanks for telling us a bit about Arcane Alley! Let’s wrap up with the key specifics (play time, number of players, and the link to the game) and also, since I think you can tell a lot about a person by understanding their sense of humor, what’s a good joke to close this interviewette?

Corwin: Here you go:

Number of players: 2-6 (adding 7-8 players is one of the stretch goals)
Time: ~45 min
Ages: 10+
Kickstarter campaign: https://www.kickstarter.com/projects/strangespacegames/arcane-alley?ref=78e9rh

BGB JOKE TIME

And I don’t know about good, but this seems fitting:

Q: What kind of tests do wizards take in school?

A: Final HEX-ams

…that joke is banned in the alley and rightfully so. (Editor’s Note: Agreed.)

Want to read more of these 5 Quick Questions articles? Sure you do.