Press Release: Play Your Own Path with Cardventures from Gamewright

Press Release: Play Your Own Path with Cardventures from Gamewright

New story-based line offers epic escapades & great solitaire literacy boosters

Newton, MA – Looking for an antidote to the “summer reading slide?” Gamewright has just the solution: Cardventures – a brand new series of games that play like interactive books where you control the story! Start each Cardventure by selecting a card and reading the narrative text. Then choose one of the options at the bottom, which leads to another card. Follow the story from card to card until you reach an end point. Then play again by choosing a different start card for an entirely new adventure!

Gamewright launches Cardventures with two titles: Stowaway 52 and Jump Ship! In Stowaway 52 you’ve snuck aboard an alien ship that’s about to attack Earth and it’s up to you to stop it. In Jump Ship! you take on the role of a pirate captain, leaping from ship to ship in search of treasure. Both titles not only make great parent-child “read together” activities but are also wonderful tools for luring back reluctant readers. They are a must-have for developing language and vocabulary, as well as enhancing decision making skills. Cardventures are for one or more players, ages 8+ and are available in stores now, with a suggested retail price of $9.99.

About Gamewright

Gamewright, a leading manufacturer of family games,is best known for such household hits as Slamwich,Rory’s Story Cubes®, Sushi Go!, Forbidden Island™, and the Scrambled States of America™ Game. Gamewright prides itself on making games that foster laughter, learning, friendship and fun. Kids, parents, grandparents, and educators all agree that Gamewright makes some of the best games on the planet. For more information, please visit www.gamewright.com.

Press Release: Great Scott! – The Game of Mad Invention

Press Release: Great Scott! – The Game of Mad Invention

The first offering from the UK’s Sinister Fish Games hits Kickstarter on April 13th.

After over a year of design, development, and playtesting, Great Scott! – The Game of Mad Invention is ready to be unleashed! Gamers who enjoy the card drafting and scoring mechanics of games like 7 Wonders, and the humorous storytelling of Snake Oil will find endless opportunities for fun and strategy in this Victorian themed inventing game.

Great Scott! launches on Kickstarter on April 13th with a price point of £16 (approximately $23 / €21) which includes worldwide shipping, and an EU Friendly option.

The game has been a hit with playtesters and reviewers alike, with the overwhelming opinion expressed that the game is just plain FUN! Which is what we’re all here for, right?

With 180 cards featuring clean, clear graphic design, and 60 period illustrations provided by the British Library, Great Scott! looks as good as it plays.

Gamers interested in showing early support for Great Scott! on Kickstarter can sign up to the Friends of Sinister Fish mailing list to be alerted as soon as the campaign goes live.

Board Games

About The Game

Queen Victoria has summoned inventors from all over the Empire to compete in a grand contest to decide who will earn the title of Royal Inventor.

Players take on the roles of the inventors, and construct ridiculous contraptions using asset and concept cards. After 5 rounds of drafting, taking around 3-5 minutes, each player then explains their invention to the other players, who must award hidden commendation points to their favorites.

Inventions are scored for their base value plus bonuses for combining the various card types. In an innovative twist, bonus points are also awarded for alliteration, making inventions such as the “Diabolical Dynamite Deployed Donkey Deterrent” an extremely high scoring creation! The winner is the player with the most points after 3 rounds.

Nearly a billion possible inventions, for Her Majesty, and for science!


Number of players: 3–5 (more if fewer rounds are played)

Time required: 20–40 minutes

Recommended ages: 13+

Sinister Fish Games website: http://www.sinisterfish.com

Great Scott! image gallery: http://www.sinisterfish.com/media/

Kickstarter preview: https://www.kickstarter.com/projects/sinisterfish/1112238460?token=4cd7faa2

Facebook: https://www.facebook.com/sinisterfishgames/

Twitter: https://twitter.com/thesinisterfish

Press Release: Enigma Distribution handles the edition and the distribution of TOKAIDO for the Dutch speaking market.

Press Release: Enigma Distribution handles the edition and the distribution of TOKAIDO for the Dutch speaking market.

(ed. note: Yes, Eric is a little more inclined to post news about Tokaido for obvious reasons…)

Benelux – March 24th, 2016

Today, we are very pleased to announce that, starting from now, Enigma Distribution will handle the Tokaido™  classic edition of the French publisher and distributor Funforge, for the Dutch speaking market.

For now, this partnership only concerns the Tokaido™ classic edition, part of the TokaidoTM product line (200.000 units sold worldwide – at the present day), which includes the following products: Tokaido™ classic edition (2012), Tokaido Crossroads™ (first expansion, 2013), Tokaido Matsuri™ (second expansion, 2016), Tokaido Collector’s Accessory Pack™ (2016) and the Tokaido Deluxe Edition™ (2016).

Both Enigma Distribution and Funforge are delighted to work together on the Tokaido™ classic edition.

Tokaido

ABOUT ENIGMA DISTRIBUTION

Founded in 2011, Enigma Distribution is a distributor and publisher of exclusive brands and board and card games for the Dutch speaking market. They are specialized in Trading Card Games and collectibles.

Well-known brands from their portfolio are Panini™, Pokémon™, Yu-Gi-Oh!™ and Magic: The Gathering™.

Anne PRONK, Marketing & PR – anne@bergsalaenigma.nl

ABOUT FUNFORGE

Created in 2008, Funforge is a privately held company with office located in Paris – France, which publishes and distributes fun and beautiful card and board games for a wide audience, with great replayability.

Since its creation, Funforge became a recognized publisher in the boardgame industry, being distributed worldwide (France, US and North America, Germany, United Kingdom, Poland, Scandinavian countries, Russia, Japan, China…). The publishing of the Tokaido™ product line, and its 200.000 units sold worldwide (at the present day) achieved to establish Funforge as one of the world’s leading boardgame publisher.

The quality of its products and the prestige of internationally renown authors gave the publisher several prices in jury and international press.

Charlotte NOAILLES, Marketing & PR Manager – press@funforge.fr

Press Release: PANDASAURUS GAMES TO ANNOUNCE GRITTY, BOUNDARY BENDING BIG BOX BOARDGAME AT GAMA -WASTELAND EXPRESS DELIVERY SERVICE – FROM DESIGNER OF DEAD OF WINTER

Press Release: PANDASAURUS GAMES TO ANNOUNCE GRITTY, BOUNDARY BENDING BIG BOX BOARDGAME AT GAMA -WASTELAND EXPRESS DELIVERY SERVICE – FROM DESIGNER OF DEAD OF WINTER

WASTELAND EXPRESS DELIVERY SERVICE SERVES UP POST-APOCALYPTIC —- SHOW FROM FAMED COMIC ARTIST AND DEAD OF WINTER, FLEET DESIGNERS

Las Vegas, NV (March 15, 2016) – Today marks the unveiling of a big box board game unlike any other. Wasteland Express Delivery Service is the depraved brain child of mega designer Jon Gilmore (Dead of Winter), Matt Riddle(Fleet, Back to the Future), and Ben Pinchback (Fleet, Back to the Future), brought to technicolor life by award winning comic artist, Riccardo Burchielli (DMZ, Batman Black and White).

Take on the role of drivers inhabiting a post-apocalyptic wasteland riddled with outrageous, unhinged and otherworldly characters set on unleashing mayhem at Board Gameevery turn. In order to survive in this deranged universe, drivers must deliver food water and guns between the handful of settlements pockmarked through the Wasteland. If you want to survive you’ll have to battle through the insane raiders who occupy the void between cities. You’ll take on missions from the three factions that have divided up the last of civilization and gain favor with them: the fascist New Republic Army which is hellbent on bringing the world to heel for its own good; the heretical Oracles of Ceres who have turned their attention to the worship of the land; and harvest, and the technologically obsessed Archivists who cling to the old ways and the hope of restoring our lost civilization. But what the f*&% do you care? You’re here to get paid and live another day free. Outfit your truck, hire some insane riders to help fend off raiders. Add some storage, and just keep truckin’.

The game will come complete with a emergent narrative story that will take place interactively over the course of 10 games. Each scenario will begin with a beautifully illustrated comic book introduction setting up the story line and the constantly escalating stakes and challenges set in front of players. Or players can dive in with a randomly generated scenario that will play out over the course of a single emergent story driven game session for infinite replay possibilities.

“Among the myriad things we are completely flipping over re Wasteland is that nothing like this has really ever been touched in the board game community,” said Molly Wardlaw, Managing Director of Pandasaurus Games. “When we first heard the pitch, we were sold. Then Riccardo turned it into this almost unwieldy beast that pushes the limits in pretty much every imaginable way. It’s beautiful and grotesque at the same time. And we are completely in love.”

In addition to the phenomenal art of Burchielli, the great Joshua Cappel has fleshed out the world graphically with a board that feeds the mayhem while keeping gameplay accessibility at the forefront. And, because a game of this caliber, and insanity level, would not be complete without stellar minis, Justin Blintz has created delectably detailed models of each playing character’s delivery vehicle of choice.

Board Game

“This is a game that I can’t wait to get into players hands.  The gameplay is so perfectly balanced, with an emergent storytelling experience taking place over the course of 10 games and more than 100 pieces of the best artwork you’ve ever laid eyes on.  No two cards in this game share any artwork.  I’m confident this is going to be one of the hottest releases of 2016, and I absolutely cannot wait to share more in the coming months with fans of Jon, Riccardo, Ben, and Matt.  This is a game that is going to exceed all expectations” said Nathan McNair, President of Pandasaurus Games.

So hold onto your trucker hats, and your stomachs, as the Wasteland Delivery Service is about to roll into town. And you’ll never be the same… We promise.

Wasteland Express Delivery Service will be represented at the GAMA trade show March 16-18, 2016. Stop by the IDW Games Booth to nab an exclusive WEDS trucker hate (free to the first 400 fans)!

 

Press Release: Invisible Rocket Announces Monster Hunter Academy Board Game & Monthly Club

Press Release: Invisible Rocket Announces Monster Hunter Academy Board Game & Monthly Club

March 5, 2016 – Today Invisible Rocket announced Monster Hunter Academy, a new board game set in a family friendly dungeon created to keep kids thinking on their toes.

Monster Hunter Academy is a board game that get and keeps kids excited about classic fantasy monsters by mailing them new creatures and activities every month to keep the play advancing. MHA wants to get kids all over the world using their imagination have fun while spending quality time with their families. In our digital age there has been a bit of magic lost. Children seldom receive letters in the mail, and yet when they do there’s an excitement that’s hard to find anywhere else. When kids know they’ll be something delivered each month just for them, anticipation and excitement build. Monster Hunter Academy is thrilled to deliver that excitement each month, along with much more.

“I originally wanted to create a new way of interacting with my 6 year old outside of video games and traditional board games,” said MHA creator, Brian Colin. “We had been battling with mini­figures and reading from the Monster Manual at bedtime, and I just thought there’s got to be a way to put all of these things together in a way that’s kid friendly and fun for parents too.” As an advertising creative and designer by trade, Brian ably put together the playful look for this epic board game with limitless possibilities. “It was important to me to find a way to incorporate additional activities and games for the Monster Hunters In Training to play with their parents, and thus the monthly Debriefing emails and mailers were created. It’s the perfect geeky way to bring families together while getting kids to think creatively.” Monster Hunter Academy builds upon itself each month adding more monsters and options. This means that your family can enjoy continuous play that grows and changes just like your little hunter or huntress.

A classic dungeon setting is the backdrop as 2 to 6 players assume the roles of tough hunters. Your hunter or hunters can choose to tackle one of three game modes: Treasure Hunt, Monster Hunt, or Dungeon Escape. Prior to the first mailing, parents will receive a Monster Debriefing email, giving them a basic understanding of the upcoming monster. Parents can also expect each debriefing to include additional suggestions for family fun projects related to that month’s monster. This not only makes you as the parent an instant monster expert, it also allows you to prepare. The first mailing that is sent out will include the following: A unique Monster Hunter Academy ID card with the recipient’s name and photo, A welcome letter, The game box, 4 unique dungeon boards that can be turned and arranged in numerous ways, 6 player pieces, 1 ten-­sided die, The official game rules, A Booger Monster collectible card with monster stats, 6 Booger Monster pieces, and A Booger Monster activity sheet.

Once your Monster Hunter In Training has their game and first monster, it’s time to get started! Try all the game modes, work through the activity sheet, and perform some crazy experiments as a family. We promise the fun won’t stop there. As your collection grows each month, your Monster Hunter games will become more and more challenging and fun! Every month your family can expect: A new Monster Debriefing email, A new Monster collectible card with monster stats, 6 new Monster
game pieces, and A new Monster activity sheet. Monster Hunter Academy is expected to be available in September with an expected online retail price of $99. For more information visit the Monster Hunter Academy Kickstarter campaign here.

About Invisible Rocket
Invisible Rocket provides design, development, marketing, and strategy for a wide variety of clients. Founded by two industry veterans Rocket has planned to launch passion projects since its founding in 2015. Monster Hunter Academy is their first personally powered brand to enter development with three more to follow by the end of 2016. For more information please visit our site.

Contact: Brian Colin, 404­-890-­5959

Press Release: Hunt The Unknown Quarry Launched on Kickstarter

Press Release: Hunt The Unknown Quarry Launched on Kickstarter

Irvine, CA – Irvine developer Quicksilver Software, Inc. has been in the custom software business here for more than 30 years. Founded by three programmers from Mattel Electronics when that company folded in 1984, the company develops games, educational software, military training and more.

New publishing channels such as Steam Greenlight and the Apple App Store are allowing independent developers to create and market products on their own for the first time, transforming the software business. Quicksilver has already published one game on its own and is proud to announce the Kickstarter campaign for its new title, Hunt: The Unknown Quarry.

After just one day, the project is already 1/3 funded, and the team looks forward to hitting our goals and more in less than 30 days. Quicksilver’s own Jeremy Lennert, a well­known name in the board game world who previously publishing games like Darkest Night and For The Crown, is programming this online multiplayer version of his game in Unity along with other talented programmers, project managers and artists on the Quicksilver team. We’ll have live demos of actual gameplay to show in no time and look forward to the support of individuals who enjoy challenging, unique games. For more details, check out the video below:

Find out more and help us achieve our dream here on our site.