PRESS RELEASE: North Star Games’ Happy Salmon Named a Finalist for 2018 TOTY Game of the Year

PRESS RELEASE: North Star Games’ Happy Salmon Named a Finalist for 2018 TOTY Game of the Year

Kensington, MD (November 28, 2017) – North Star Games is thrilled to announce that its hit game, Happy Salmon®, is a finalist for “Game of the Year” for the 2018 Toy of the Year (TOTY) Awards given by The Toy Association.

Known as the “Oscars” of the toy industry, the TOTY Awards honor the “best of the best” in games and toys across 17 categories. This year’s finalists were selected from over 600 nominees by a committee of retail buyers, journalists, bloggers, academics, and inventors/designers, and are being voted on by both these industry experts and consumers.

“We are extremely excited and honored to be selected for our first ever TOTY Award,” states Dominic Crapuchettes, Founder and Co-President of North Star Games. “What makes Happy Salmon so unique is that in this age of electronic gadgetry, Happy Salmon gets the entire family off the couch and interacting with each other. With mini-celebrations built into the gameplay, you can’t help but have a good time as you run around, high-fiving, fist-bumping, and doing the hilarious Happy Salmon shake with everyone playing!”

TOTY Award voting is open until January 5, 2018. All the amazing finalists can be viewed and voted on at www.ToyAwards.org. The winners will be announced on February 16, 2018.

About Happy Salmon

Happy Salmon is the simple, fast-paced card game that gets everyone moving and laughing in under two minutes. Players simultaneously call out the actions “High-5”, “Pound It”, “Switcheroo”, and “Happy Salmon”. When two players match, they celebrate by performing the action together and discarding their card. The first player to discard all of their cards wins! The Toy Insider calls Happy Salmon “one of the best games of the year, if not ever,” and it has been honored with the ASTRA Best Toys for Kids award, Parents’ Choice Fun Stuff Award, Mom’s Choice Award, The Oppenheim Toy Portfolio Gold Seal, Family Choice Award, Autism Live’s Parent’s Choice Top Toy Award for Tweens and Teens, and the 2017 Origins’ Best Family Game and Fan Favorite Awards.

About North Star Games

North Star Games is the publisher of award-winning party, family, and strategy games. Wits & Wagers is the most award-winning party game in history, Evolution has received praise from the renowned science journal Nature, and Happy Salmon is quickly becoming a gaming phenomenon. For more information on these games and more, visit www.northstargames.com.

Contact:
Nick Bentley
nick@northstargames.com
336-529-8826

PRESS RELEASE: Professor Evil and The Citadel of Time is now AVAILABLE in US stores!

PRESS RELEASE: Professor Evil and The Citadel of Time is now AVAILABLE in US stores!

Professor Evil and The Citadel of Time is now AVAILABLE in US stores!

 

The release date in the US is 22nd of November, 2017. Check with your favorite shop 🙂


Authors: Brett J. Gilbert & Matthew Dunstan
Illustrator: Biboun
Category: Board Games
Nbr of players: 2 – 4
Gametime: 30 to 45minutes
Age: 8+

About the game
Professor Evil and The Citadel of Time is a cooperative game: team up with your fellow adventurers to sneak into the mansion and recover the treasures! Plan carefully and use your unique skills to unlock doors. Deactivate the traps, distract the Professor and stay out of his way. You’ll have to work together if you want to beat him!

Can you grab the Mona Lisa, The Rosetta Stone and Excalibur before time runs out, or will these priceless artefacts be lost forever? The race is on!

>> Access the rules to Professor Evil and The Citadel of Time

Game components
1 game board showing the castle and the main clock
5 character tiles
5 character standees: Nathan Godspeed (Master of Movements), Edward Wyre (Lord of the Gears), Irene Edler (Queen of Time), Leroy Johnson (Ruler of Switches), Destiny Bradshaw (Mistress of Randomness).
30 action cards (5 decks of 6 cards)
12 room cards
1 black Professor Evil standee
7 markers: 6 treasure markers (2 red, 2 green, 2 blue) and 1 clock marker
18 locked doors
18 treasures tiles
12 switch tiles
3 dices (Professor, Color and Clock dice)

 

About Funforge
Created in 2008, Funforge is a privately held company with office located in Paris – France, which publishes and distributes fun and beautiful card and board games for a wide audience, with great replayability.

Since its creation, Funforge became a recognized publisher in the boardgame industry, being distributed worldwide (France, US and North America, Germany, United Kingdom, Poland, Scandinavian countries, Russia, Japan, China…). The publishing of the Tokaido™ product line, and its 350.000 units sold worldwide (at the present day) achieved to establish Funforge as one of the world’s leading boardgame publisher. The quality of its products and the prestige of internationally renown authors gave the publisher several prices in jury and international press.

Press contact:
Charlotte NOAILLES, Marketing & PR Manager
charlotte@funforge.fr +33 (0) 9 84 27 96 40

Funforge community:
Facebook,
Twitter,
Instagram.

5 Quick Questions About Mercenaries from Pearson Games

5 Quick Questions About Mercenaries from Pearson Games

Editor’s Note: As a kind of content geek, I try new formats. So, here’s a new interviewette for tabletop designers. We promise no TL;DR.

Let’s see how the Ryan Pearson of Pearson Games, designer of Mercenaries does, shall we?


BGB: Attention is money, my friend. What is the elevator pitch for Mercenaries?

Ryan Pearson: Mercenaries is a deck-building RPG with tactical movement, skirmish and dungeon crawling elements. Each player is a Mercenary, seeking to delve into a dungeon or location to clear out Monsters. As these are not grand heroes of valor- they only care about themselves. Only the player who lands the killing blow gets the EXP and victory points. Players use the EXP to buy new cards for their deck- which they’ll need to as monsters they kill also end up in their deck, gumming it up with cards that don’t do anything (until the end of the game for victory points). That combined with the games 6 x 6 grid and movement means you can manipulate other players by making it harder for them to reach a monster- or let something nasty charge towards them!

BGB: Making games is hard work, so you best have a great reason for making this thing. What inspired this game?

Ryan Pearson: Me (Ryan) and Colin (my Uncle) have had a long love of boardgames and RPGs including D&D, Descent, Summoner Wars, Dominion, Battlelore, Thunderstone, and (for more mature gamers) Hero Quest. We’d always make house rules to games to fix balancing issues, give them more bite or to get them just how we liked them. In a sort of epiphany moment, I exclaimed to Colin one day, “That’s exactly the mindset people who makes games have. Why don’t we?” So we did. We took inspiration from what we love about the games we like and used it as a basis for Mercenaries.

BGB: There are too many games out there. What hole in my game collection does this fill?

Ryan Pearson: We noticed that no game combined deck-building (a deck that cycles through constantly that you can add to) with tactical movement. It was always a pre-fixed deck or no battlefield. Further, deck-building games often rely on currency you have in your hand at that time. Making the focus of the game balancing your offense to kill monsters (or just beat their number a’la Top Trumps) and currency to buy new stuff. It lacks the bite of an RPG or a TCG – which is then often buffed up with random elements like dice rolls – and can be finished in half an hour. With Mercenaries, Monsters don’t just vanish as soon as they see a bigger number – you’ve got to whittle them down. You can buy cards for your deck as long as you meet the conditions (have enough EXP and specific requirements for each type of card – i.e., Healing Potions can only be purchased after you kill something).

The game is for longer gaming sessions with plenty of strategy, that doesn’t require a splatbook or endless notes. And the only luck is from what you draw (which you can manipulate with what you put in your deck and cards you play) and who ranged monsters target. If you thought Dominion, Thunderstone, or Descent needed to have a bit more going on, Mercenaries will satisfy that craving.

BGB: This is Boardgame Babylon, so out with your dirty secrets. What DON’T you want to tell me about this game?

Ryan Pearson: We’re planning to support it with free content. Sure we will have expansions packs which can be purchased, but we’re going to upload our own combinations of Monsters, Abilities, Skills, and Room cards for more adventures. And if fans email in their own combinations for adventures, we are happy to host them! So, while the base set of Mercenaries has 4 adventures, that number can grow once you cultivate more.

So there’s that, and that we are more like brothers than uncle & nephew. That includes the teasing.

BGB: Thanks for telling us a bit about Mercenaries. Let’s wrap up with the key specifics (play time, number of players, and the link to the game) and also, since I think you can tell a lot about a person by understanding their sense of humor, what’s a good joke to close this interviewette?

Ryan Pearson: The game supports 2 to 4 players (5 if you include a DM to control the monsters) and can be played competitively or cooperatively. The game has 4 adventures which take approximately 3 hours to complete.

You can find out more about us at our website, which has links to the game and store.  You can also email us with questions.

Joke Time
Colin likes the classic jokes. A horse walks into a bar. The barman asks “Why the long face?”

DISCLOSURE: Boardgame Babylon is not liable for damage to your sensibilities from the jokes these game designers submit.

PRESS RELEASE: Janken Deck offers a new dimension to card games LIVE ON KICKSTARTER

PRESS RELEASE: Janken Deck offers a new dimension to card games LIVE ON KICKSTARTER

What would card games be like if the suits outranked each other like in Rock, Paper, Scissors? That was the question that led artist Jeffrey Daymont to create a new deck of playing cards, the Janken Deck. The deck uses five suits: Rock, Paper, Scissors, Water and Lizard. Each suit is “Stronger” than two other suits (Rock blunts Scissors and crushes Lizard) but is “Weaker” than the two others (Paper covers and Water erodes Rock). Every suit has the familiar ranks of Ace, King, Queen, on down to 2, plus its own Joker for more advanced games.

The games for the Janken deck range from the very simple (War) to the mind boggling (3-D Sudoku). Some games focus on the Rock, Paper, Scissors logic while some games are just more fun with five suits. The deck can be reduced to three suits for children’s games or you can combine the cards with a standard deck to play with nine suits at once. All of the official rules for the games can be found at JankenDeck.com. For players who would like to try their own hand at game theory there is a place on the website to submit your own favorite games for the deck.

“As soon as I came up with the concept for the deck I had all these game ideas. ‘How would you play solitaire with these cards? How would Hearts or Spades play differently?’ It’s so cliché to call anything a game changer, but this kinda literally changes the game!” Jeffrey Daymont, artist and creator

And where does the name “Janken” come from? In Japan, the hand game Rock, Paper, Scissors is called “Jan-Ken”. Not to mention it is a lot easier to say than “The Rock-Paper-Scissors-Water-Lizard Deck”.

The Background

California artist Jeffrey Daymont was inspired during an episode of Big Bang Theory when the character Sheldon explained the game “Rock, Paper, Scissors, Lizard, Spock”, a game that was actually invented by Sam Kass and Karen Bryla years earlier. In this five weapon game you still try to outguess your opponent, but the odds of getting a tie are smaller. “The game sounds complicated but the math and geometry behind the concept are actually pretty simple” says Jeffrey, “and some of the best games have very simple foundations.”

“As far as I could tell, no one had made a deck like this already, so if I wanted one I’d have to make it myself. And If I was going to make it myself I’d better do it right!” After getting permission from Sam Kass to expand on his original idea Jeffrey started laying groundwork for his biggest art project to date.

About the Art

The goal was to keep a very traditional look to keep everything familiar to new players. The pips representing the suits are simple and bold, the face cards represent real kings and queens from history. “I think a main objective for classic face card designs was to make them hard to counterfeit. The patterns are pretty but that also makes it harder to cheat!”

The fifteen kings, queens, and jacks in the deck were chosen partly for their influence in history and partly for who had the best looking portraits and statues. The side arms and patterns were all chosen to reflect their respective cultures. The characters in the five jokers are all tricksters from folklore like China’s Monkey King and the Pacific North West’s Raven. Since there is no high card in the Janken Deck, all five aces get a big fancy pip too.

“You would think that coloring in a few square inches of art should be easy…  but every card needed to have a different look, a new arrangement of patterns and shapes. Every card that I finished was like solving a puzzle. Then I would start the next one, looking at the blank space and wonder ‘how am I going to make this one special too?’.”

Each deck of cards contains the whole art collection, but there will be some larger prints of the artwork available too.

About the Games

Designing the artwork for the cards was just the first challenge. The second part was creating fun games and writing rules that are easy to understand. The new element introduced with the Janken Deck is the idea of “Stronger” and “Weaker” suits. For any two suits, one is stronger and one is weaker. For example, Paper is stronger than Rock, so a 2 of Paper can beat a King of Rock. In games like “King of the Hill” you play stronger cards on top of weaker ones. In “Klondike” you can play a 5 of Paper on the stronger 6 of Scissors or 6 of Water. Each deck comes with a “Rule Card” and “Diagram Card” that shows the relationships between all five suits.

For more challenging games you can play with the Jokers. When these are in play, Weak suits become Strong, and Strong suits become Weak! “What’s fun for me is that I haven’t even figured out the best strategies for these games yet. Everyone will be starting on a level playing field and discovering tactics as they go!”

Of course the real challenge in game theory is creating an experience that is not too easy but not too hard. Something in that sweet spot that is challenging and fun so it is rewarding when you win. The games and puzzles at JankenDeck.com come in a variety of levels and many have easy and hard versions, so there should be something for everyone!

About Jeffrey Daymont and the Janken Deck:

Jeffrey Daymont is a Southern California artist who has been a professional juggler for over 30 years. The Janken Deck is his first project for the gaming community and he’s excited about finding a new way to entertain people through creativity.

Website: JankenDeck.com

email: jeff@jankendeck.com

Kickstarter: https://www.kickstarter.com/projects/1891787367/janken-deck

Campaign runs through November 20th, 2017

PRESS RELEASE: Entries in Serious Board Game Award Competition Due Jan 15

PRESS RELEASE: Entries in Serious Board Game Award Competition Due Jan 15

Entries in the 2018 International Serious Play Awards for tabletop board and card games used in education or training are due January 15, 2018.

Any game launched after May 2017 is eligible. Award categories include: Pre-K, K-6 and K7-12 education; higher education; healthcare; corporate; museums; and military/government. The game must be playable independent of the designer.

Serious Play
Entrants will be asked to send six copies of their game to judges.

For more information, http://seriousplayconf.com/awards/

Serious Games Association also has an award competition for digital serious games. Entries are due Feb. 20, 2018.

Contact:

Sue Bohle
Serious Games Association/Serious Play Conference
sue@seriousplayconf.com

Prepare to Spread Your Influence Throughout the Solar System in The Expanse Board Game – Available in Stores Now!

Prepare to Spread Your Influence Throughout the Solar System in The Expanse Board Game – Available in Stores Now!

Hillside, NJ – October 4, 2017 – WizKids is pleased to announce The Expanse Board Game, designed by Geoff Englestein, and based on the acclaimed and visionary television series from Syfy and Alcon Television Group, is available today in North American game stores.

The Expanse Board Game is a game of politics, conquest, and intrigue for two to four players. Players spread their influence through the solar system onto important Bases using characters and events in the Expanse Universe.

Players represent one of four factions, and with their efficient use of actions and special abilities, decide the rule of the solar system. During the game, players are immersed into the exciting universe of The Expanse, with images and events from the hit Syfy series.
Editor’s Note: Geoff Engelstein is well-known for his many space-themed games, including Space Cadets, Space Cadets: Dice Duel, Space Cadets: Away Missions, and more – including fantasy brawl game
The Expanse Board Game is available for $49.99 at Friendly Local Game Stores and Amazon.com, the U.S. streaming home for the hit series. Pick it up today!

For more information, visit: https://wizkids.com/the-expanse/

###
For Media Inquiries: Press@WizKids.com

For Review Requests: https://wizkids.com/review-submission-form/

PRESS RELEASE: White Goblin Games to publish and distribute Professor Evil and The Citadel of Time

PRESS RELEASE: White Goblin Games to publish and distribute Professor Evil and The Citadel of Time

Paris (France) – September 27, 2017 – Today, Funforge is announced that White Goblin Games is now the distributor of the Dutch version of Professor Evil and The Citadel of Time in the Netherlands and in Belgium.

Category: Board Game
Number of players: 2 – 4
Authors: Brett J. Gilbert & Matthew Dunstan
Illustrator: Biboun
Playing time: 30/45 minutesProfessor Evil
Age: 8+

About the game
Professor Evil and The Citadel of Time is a cooperative game: team up with your fellow adventurers to sneak into the mansion and recover the treasures! Plan carefully and use your unique skills to unlock doors. Deactivate the traps, distract the Professor and stay out of his way. You’ll have to work together if you want to beat him!

Can you grab the Mona Lisa, The Rosetta Stone and Excalibur before time runs out, or will these priceless artifacts be lost forever? The race is on!

Preview the rules for Professor Evil and the Citadel of Time here.

About White Goblin Games
Created in 2010, White Goblin Games is a Dutch publisher of boardgames with office located in 2Exloërmond – Netherlands. The board games and card games by White Goblin Games are established with passion and dedication. They are all quality titles in both material and fun, and suitable for all ages; both for families and true game fanatics. White Goblin Games is well-known for a wide range of boardgames and has a large amount of partners throughout the world. The company is the fast growing publisher in the Benelux and winner of many boardgame prices in the Benelux.

Press contact:
info@whitegoblingames.com

About Funforge
Created in 2008, Funforge is a privately held company with office located in Paris – France, which publishes and distributes fun and beautiful card and board games for a wide audience, with great replay ability. Since its creation, Funforge became a recognized publisher in the boardgame industry, being distributed worldwide (France, US & North America, Germany, United Kingdom, Poland, Scandinavian countries, Russia, Japan, China…). The publishing of the Tokaido™ product line, and its 300.000 units sold worldwide (at the present day) achieved to establish Funforge as one of the world’s leading boardgame publisher. The quality of its products and the prestige of internationally renown authors gave the publisher several prices in jury and international press.

Press contact:
Charlotte NOAILLES
Marketing & PR Manager
charlotte@funforge.fr

Funforge Community:
Facebook,
Twitter,
Instagram.

PRESS RELEASE: Rogue Squad is live on Kickstarter

PRESS RELEASE: Rogue Squad is live on Kickstarter

Leverkusen, Germany: Rogue Squad is a cooperative science fiction board game that combines thrilling combat action with exciting strategic challenges. In this action game, 1 to 4 players step into the boots of a misfit band of mercenaries who must battle their way through swarms of bloodthirsty aliens to fulfill their mission.

Each player controls 1 to 4 mercenary troopers. Steer the squad’s combat robot, share equipment, upgrade weapons, use special items and – above all – cooperate to stay alive and carry out your mission. Only a combat unit that works together can hope to stand against the aliens’ overwhelming numbers. Rescue your comrades, argue over the best routes and tactics, upgrade your combat skills, and even fight for leadership – but whatever you do, be quick about it! Because one instant, you may be the predator… but the next, you will become the prey.

Rogue Squad is an exciting turn-based game with easy-to-learn rules. Depending on the mission’s level of difficulty, one game lasts from 45 minutes to 3 hours. A fully developed universe, intriguing characters, and thrilling scenarios allow you to focus as much (or as little) on roleplaying as you like. For more details, check out their nice site: http://roguesquad-game.com/

For more information – check out their Kickstarter page and their social accounts.

PRESS RELEASE: Zero Gravity – A Magnetic Miniatures Game

PRESS RELEASE: Zero Gravity – A Magnetic Miniatures Game

Zero Gravity is a capture the flag game for 2-4 players, featuring more than 80 magnetic miniatures (40mm) and a 3D arena. Each player controls a team of 14 miniatures that aims at scoring the target amount of Cheers (points) and win the game.

How does it work? Each miniature has a metal strip in the base and the board contains a hidden magnetic layer: you can imagine what happens next! Each game component can be positioned upside down in the battlefield, for unique battle strategies. This innovation is applied to ALL MINIATURES and PLASTIC COMPONENTS included in Zero Gravity.