PRESS RELEASE: It’s Feline Feeding Time in Kibble Scuffle —Coming Soon!

PRESS RELEASE: It’s Feline Feeding Time in Kibble Scuffle —Coming Soon!

Hillside, NJ – January 16, 2019 – WizKids is excited to announce that Kibble Scuffle, an adorable romp through feeding time with your mischievous feline friends, is coming soon!



In Kibble Scuffle, it’s time to feed your cats! Players compete to feed their cats the most points in food cubes by the end of the game. They will send cats to Food Bowls by playing cards, and resolve the cats’ abilities as they arrive. When there are at least 5 cats at any bowl after resolving abilities, the Feeding Phase begins. Players are able to feed their cats and collect food cubes, which are worth varying amounts of points. When a player reaches 20 points or more at the end of a Feeding Phase, the game ends and the player who has the most food cubes wins.
 
There are several different kinds of feline friends to feed in Kibble Scuffle—from the generous Mama Cat, who allows another cat at the bowl to feed, to the mischievous Trickster Cat, who exchanges food cubes between bowls. The game even features four adorable Kittens, who draw their fellow kittens to the Food Bowls. Kibble Scuffle’s innovative packaging doesn’t just hold the game—the box also doubles as the game’s Cat Food Box, allowing players to have the most immersive feline feeding experience possible! Kibble Scuffle arrives in game stores soon, so be sure to preorder it at your Friendly Local Game Store or online today!

What’s It All About?

Using the game box as a cat food box to store the food cubes, players take turns placing their cats at bowls and resolving their abilities. For example, the Pounce Cat removes a cat at a bowl. The Greedy Cat eats two food cubes. The Mangy Cat forces another cat to move away from their bowl. Once there are 5 cats at any food bowl, the feeding (scoring) phase begins, followed by a new round.

Kibble Scuffle is a tactical card game of area control to try and get the best food for your feline friends. With cards like the Robo-Vac and Laser Pointer, you can use toys to strategically distract your opponent’s cats.

Once a player reaches 20 points, the player with the most value of food cubes eaten at the end of the feeding phase wins.

Components:

4 x Player Decks of 20 Cards Each
5 x Advanced Cards for Each Deck
55 x Food Cubes
3 x Food Bowl Tiles

MSRP: $19.99
SKU: 73457

SOURCE: WizKids

Investment in Game-Based Learning Sharply Up in 2018: Metaari

Investment in Game-Based Learning Sharply Up in 2018: Metaari

LOS ANGELES – Jan. 7, 2019 — Investment in game-based learning companies was sharply up in 2018, according to leading serious games analyst firm Metaari. A total of $2.25 billion went to 133 companies. In contrast, less than half that amount, or $948.2 million, was invested in 150 game-based learning companies in 2017.

While the number of deals declined slightly in 2018, funding levels were much higher and investment more than doubled. Almost 100 companies reported raising substantial funds; 17 PreK-12 academic-facing companies obtained funding in 2018; 21 corporate-focused companies producing game-based training were funded. The most attractive category for investors was educational games or educational technology products for use in K-12.
China is the education technology center of the universe, at least for now, according to Sam Adkins, Metaari.

In 2018, 51 Chinese game-based learning companies garnered a combined total of $539.3 million. Nearly 50% of all ed tech investments made in 2018 went to Chinese companies. “This is the first time in the history of the industry that China overtook the US. A stunning $7.22 billion was invested in 207 Chinese learning technology companies in 2018,” Adkins said. In July, Metaari predicted a 37.1% CAGR growth rate for game-based learning products over the next five years. That growth would mean revenues for games-based learning will more than quadruple to well over $17 billion by 2023.

Metaari produces annual reports on the global game-based learning market. The reports, available from Serious Play Events, include an analysis of the catalysts driving the market as well as both a demand and supply-side analysis, providing publishers with the ability to choose high-yielding opportunities. 


Metaari’s Global 2018-2023 Game-Based Learning Market is available for sale from Serious Play Conference here: www.seriousplayconf.com/reports

Metaari also produces reports on the Mixed Reality Learning Market and the Market for Mobile Educational Games.

Award-Winning Strategy Game Evolution Develops New Traits on Steam, Mobile Feb. 12

Award-Winning Strategy Game Evolution Develops New Traits on Steam, Mobile Feb. 12

KENSINGTON, MD. – Jan. 8, 2019 –Evolution, the strategy game of adaptation from North Star Digital Studios will flourish on PC, Mac, iOS and Android on Feb 12, 2019.

Inspired by the award-winning tabletop gameEvolution retains the elements which made the analog edition so popular with more than 1.6 million players worldwide, but offers a swift pace and features only possible in a modern video game. Meticulously designed so even those who are completely unfamiliar with the original board game can jump in right away, the digital release features a learn-while-you-play tutorial, exciting campaign mode with “Apex Species” to test your wits against, and cross-platform multiplayer that effortlessly matches players with others of similar skill. 

Create new species and adapt them for survival in an ever-changing environment, brought to life with a beautifully hand-painted, watercolor art-style and an earthy, contemplative original soundtrack. Combine different traits rooted in science, such as a long neck or a defensive shell, in limitless combinations to help creatures thrive in the fight for survival over scarce food resources and defense from deadly predators. Develop symbiotic relationships or even evolve carnivorous traits and feast on foes in this addictive turn-based strategy game.


Evolution brings stunning new artwork, animated cards, lush environments, distinct enemy A.I., and more than 24,000 possible species to the virtual table. The campaign presents varied scenarios and smart “Apex Species” requiring careful planning and strategy to survive.

Take the fight for survival online and square off against live opponents around the world in fully cross platform, skill-based matchmaking. Rank up from a field researcher all the way to a Nobel Laureate in the progression system. Test yourself against others in the ongoing seasonal tournaments. Turn-based and simultaneous play options allow for fast and fluid multiplayer games in under ten minutes. 

“The original Evolution tabletop game has developed a fanatical following among players since its release in 2014,” said Scott Rencher, president and co-founder of North Star Digital Studios. “With the Evolution video game, we’ve gone all out to make this not just a great board game adaptation, but a fantastic strategy video game in its own right.” 

Evolution will be available in English on PC and Mac via Steam for $14.99 on February 12, 2019. The game will also be released as free-to-try on iOS and Android with a full version available for $9.99 on the same day. Those who purchase the game in the first week will receive a 20% launch sale discount.

For more news about Evolution and other projects from North Star Digital Studios, follow them on Twitter and Facebook or visit the official website.

About North Star Digital Studios
North Star Digital Studios is a digital board game development house based in Kensington, MD. Founded in 2014 by parent company North Star Games’ Scott Rencher and Dominic Crapuchettes, the company is devoted to adapting North Star board games into digital versions that capture the heart of the originals while taking full advantage of what video games have to offer. Evolution is the studio’s first release.

PRESS RELEASE: Mage Knight: Ultimate Edition and some comments

PRESS RELEASE:  Mage Knight: Ultimate Edition and some comments

Hillside, NJ – November 26, 2018 – WizKids is thrilled to announce that Mage Knight: Ultimate Edition, the most comprehensive version of the critically acclaimed strategy game ever createdis coming soon to a friendly local game store near you! 

In this game of exploration and conquest, up to four players don the mantles of Mage Knights, warriors who must conquer the cities of the Atlantean Empire in the name of the mysterious Council of the Void.

This Ultimate Edition of the classic game designed by Vlaada Chvatil is packed with content, including all three of the game’s expansions, The Lost Legion, Krang, and Shades of Tezla, along with 5 all-new cards. Combining elements of RPGs, deck-building, and traditional board games, the Mage Knight board game captures the rich history of the Mage Knight universe in a self-contained gaming experience.

A game of epic exploration and conquest that mixes character development, intrigue, and the clashing of swords, Mage Knight: Ultimate Edition allows players to revisit this exciting setting or experience its thrilling adventures for the first time! Pre-order Mage Knight: Ultimate Edition at your Friendly Local Game Store or online today!

To learn more about Mage Knight: Ultimate Editionclick here.

Editor’s Note: I have never played Mage Knight, one of the few Vlaada Chvatil games I’ve missed. I bought it once but sold it when I heard this edition was coming. I’m going to be seeking a review copy from the folks at WizKids in hopes of reviewing it here for you to give you a sense of the game. I believe we now have too many adventure games but Vlaada’s unique take on the genre intrigues me and I’m hopeful it will be the thrilling experience I usually get from his titles. More to come once I get a hold of this monster-sized new version.

PRESS RELEASE: DIZED is Live on Kickstarter

PRESS RELEASE: DIZED is Live on Kickstarter

Tuesday, October 16, 2018 (Helsinki) – Dized, the premium tabletop companion app, is now live on Kickstarter. The smart device application brings tons of helpful content to gaming sessions. The fully-voiced, interactive Tutorials are able to react to what’s happening in the game and players are able to learn as they go, turn by turn. Thus, Dized allows the games to start immediately, straight out of the box. And Rules are like fast, searchable FAQs able to respond to all the questions players might have while playing a board game.

With the success of a previous crowdfunding campaign, Dized is already available in Early Access and has a selection of handpicked pilot projects available. The reach of the Kickstarter campaign will help the company both develop the app further and widen its audience and community, which will in turn attract more publishers and content to the application.

One of the many features the company is looking to develop with a successful campaign is Adaptive Profiles for Tutorials, which is a highly requested feature. While some players might want to have full depth explanations and examples, others might not. Since every group wants to learn at their own pace, the Adaptive Profiles allows learning to happen based on the skill level of that group. 

Also, to help expand the content in the app, the company has built and just released a toolset that allows publishers and freelancers to create Dized content themselves. The easy-to-use tools already allow the creation of Rules and Interactive FAQs to the app. Dized Rules are especially valuable to returning players, who know how to play games but want to either brush up quickly on the rules, find information quickly regarding a specific rule, or ask questions about the rules. The similar tool for Tutorials is already under development, and when finished, it will expand the Tutorial content rapidly. A successful campaign will help in the production of these tool immensely. 

The Dized Kickstarter launched on the October 16th, 2018 at 11AM EDT and will run for 30 days.  

Find the Dized campaign at https://www.dized.com/kickstarter.

About  Playmore Games and Dized
Founded in 2014 by enthusiastic players and game designers Jouni Jussila and Tomi Vainikka, Playmore Games’ goal is to show there is a better way to learn and enjoy board games together. While the board games industry is booming, a significant obstacle remains: learning rules is a slow and tedious process. Playmore Games’ Dized app will offer smart tutorials, setup guidance, a blazing fast rules lookup tool and other exclusive features to make the board game experience all about fun.

PRESS RELEASE: Sheeple Comes to Kickstarter on October 23rd

PRESS RELEASE: Sheeple Comes to Kickstarter on October 23rd

A Smith Games (designer of Old World New World) is launching our first Kickstarter campaign, for SHEEPLE: The Best Game in the Ewe-niverse on October 23rd.

Over the last eight years, I’ve had the game played hundreds of times with different groups of people of various ages, with different types of tastes in games.  Children fall in love with the game, and it’s a blast to play with adults as well.

The game is art and design complete.  The campaign will ask for $25 a copy, with free shipping to the US, international-friendly shipping, and bulk discounts.  The campaign will last 24 days, starting October 23rd, and ending November 16th.  All backers can expect to receive their games by May 2019.

About SHEEPLE

In the game, you’re a sheep who’s trying to become a sheep-person.  You start at the E-lamb-entary School, and the first player to graduate from the Ewe-niversity wins!  
Each turn, a player picks a category, and each player has a minute to write down as many items as they can think of.  They, they compare answers.  You only score points if other players also put them down.  So to win, you must Think like a Sheep!  
However, if answers are a little unique (only two players match), they score double points, so SHEEPLE encourages both inside-the-box and outside-the-box thinking.  As a natural creative, I wanted game this to stimulate the creative side of the brain.  It turns out that rapid brainstorming for a full minute is a little difficult – most people go brain dead after thirty seconds.

Fun for Sheeple of all ages!

However, SHEEPLE pros are able to continuously generating new ideas, while keeping in mind answers that their friends are likely to put down.
Sheep puns are very key to the SHEEPLE world.  The game contains around 80 sheepish puns, with a special game mode available where players score extra points for incorporating sheep puns into their answers.
I’ve had a lot of fun marketing this.  Here’s a SHEEPLE Rap Video I made, as well as a Star Wars Parody at the San Diego Comicon.  Running around dressed like a sheep at Gen Con was a hoot as well.  I even ran a Matrix-themed giveaway with secret sheep-themed messages.
Stretch goals will include new characters and cards, and Spot UV for the box, with Kickstarter backers being able to vote on the stretch goal they would like to see next.

The Details

Number of players: 4-10 (it plays fine with 3, but 4 or more is better)
Time required: 30-45 min
Recommended ages: 8+ (though children as young as 5 may play if they team up with an adult)

Expansions: I really want to include all types of players.  There’s an NSFW expansion for people who enjoy Cards Against Humanity, and a Christian expansion available for people who want something to play with their youth group.

Sheeple Components

Kickstarter Campaign

Preview: https://www.kickstarter.com/projects/asmithgames/1408187028?ref=469692&token=f75e6b1d

Website: https://www.sheeplethegame.com

Facebook: https://www.facebook.com/asmithgames

Instagram: https://www.instagram.com/asmithgames

Twitter: https://twitter.com/asmithgames

BoardGameGeekListing: https://boardgamegeek.com/boardgame/259009/sheeple-best-game-ewe-niverse

5 Quick Questions About Builders! with Tyler Omichinski

5 Quick Questions About Builders! with Tyler Omichinski

Editor’s Note: As a kind of content geek, I try new formats. People seem to love our interviewette for tabletop designers that is a quick read. We promise no TL;DR. Let’s see how Tyler Omichinski, one of the designers of hot new game Builders! does, shall we?

BGB: Attention is money, my friend! What is the elevator pitch for Builders!?

Tyler: Builders! The Building-Building Deck Building game is a fun and fast paced game about competing to be the best construction company by any means necessary. Build a deck of employees, use them to construct zany floors in skyscrapers, and knock down the stuff your opponents have built.

Ed. Note: BGB fully endorses the amusing subtitle of this game.

BGB: Making games is hard work, so you best have a great reason for making this thing. What inspired this game?

Tyler: There were three main things that came together for this game.

One of the designers, Nat, is from the trades and loves deck builders. He pointed out that most construction games focus on the end result rather than the people involved in the process, so we worked to make that a reality.

This led into, once we were focusing on the people behind major projects like these, to ensure that it was inclusive. The industry is getting better for this sort of thing, but there are unfortunately still places that we can and need to get better, and the response we’ve been getting for this has been amazing.

Thirdly, most of our experience in game design is in RPGs or cooperative games, so we wanted to cut our teeth on something relatively light and accessible to get started on our own project.

The intersection of these three factors led to Builders!

BGB: There are too many games out there. What hole in my game collection does this fill?

Tyler: Probably the most likely spot to fill is an introductory deck-builder. It’s a good time (45 mins to an hour on average), has a lot of light-hearted humor, and has a good deal of depth to the mechanics without having a ton of them piling on the players, meaning that it isn’t intimidating. It’s a great in-between game, or the kind of thing that on a game-night you can run through a few times in a row.

BGB: This is Boardgame Babylon, so out with your dirty secrets. What DON’T you want to tell me about this game?

Tyler: I mean, that there’s a 12 year old that we met at a con that can school every one of the designers and is probably the best player in the world is a bit embarrassing. That kid is amazing at card games!

Seriously though, there is a couple of small stories hidden within the cards that set up a series of small stories between the different characters. No one has caught on to it yet, and it was a thing that the art team crafted and we fell in love with.

BGB: Thanks for telling us a bit about Builders! Let’s wrap up with the key specifics (play time, number of players, and the link to the game) and also, since I think you can tell a lot about a person by understanding their sense of humor, what’s a good joke to close this interviewette?

Tyler: Yeah! 2-4 players, MSPR is 19 USD, for ages 13+. It’s a good thing to bring more people into gaming, and there’s plenty of interaction between players. One of the best parts is that, invariably, almost every table starts taking pictures of the buildings they’ve constructed and giggling about the implications of, I dunno, a dragon hanging out underneath a goat on the roof. You can check it out here.

BGB JOKE TIME

As for a joke, we’re just saying that if you arrange all the occult floors in the game you summon our team into your living room. Be careful!

No, we can do better, what about… what’s the difference between Gloom and Monopoly? One is a game about destroying families, and the other is Gloom.


PRESS RELEASE: THE FOURTH PLACE (GAME NIGHT READY)™ LIBRARIES LAUNCH WITH INDIEGOGO CAMPAIGN

PRESS RELEASE: THE FOURTH PLACE (GAME NIGHT READY)™ LIBRARIES LAUNCH WITH INDIEGOGO CAMPAIGN

ENFIELD, NH, September 1, 2018 – Geek culture startup The Fourth Place is launching the Indiegogo crowdfunding campaign for a line of Game Night in a Bag and Game Library in a Box (and vice versa) collections selected and accessorized to be ready for players and businesses to go straight to hosting successful game nights.

Game collections featuring popular and critically-acclaimed games upgraded to be (Game Night Ready)™ come paired with an Init Gear Gamefolio Vault Duffel Bag, a complete Gamefolio System, or a The Fourth Place premium library box. The games inside are repackaged with premium and hard-to-find card protector sleeves, lamination for fragile papers, ‘ex libris’ name labels, and other accessories like zip-lock bags, to be ready to play— and to survive game night— right out of the box.

The Fourth Place

The seven titles in each starter kit are expected to include Avalon Hill Games’ hugely popular Betrayal at House on the Hill, Leder Games’ asymmetrical indie hit Vast: The Crystal Caverns, Czech Games Edition’s accessible Codenames: Pictures, and Atlas Games’ flagship card game Gloom. Each library will include games diverse in skill level and complexity, cooperative versus competitive play, length of game, age of players, number of players, and genre. Subscription boxes will follow, to build on these collections with new games and expansions on the core set.

Versions for businesses including restaurants, coffee shops, dorms, bars, public libraries, and B&Bs include a “success kit” with promotional materials, additional accessories, and guides for both players and owners to ensure successful game nights. Versions for individual players will have lower price points, but still include game accessories, plus extras like stickers.

The libraries sell for the MSRP of the games and Init Gear bags, plus the wholesale cost of other upgrades, with free shipping within the United States. Total cost generally comes out cheaper than even the typical online retail cost of all included games, bags, and accessories.

The Fourth Place founder, Ian Struckhoff, says, “I’ve been passionate about creating geek spaces for decades, and on my birthday in July, I finally realized how I can help players and businesses jump right into hosting successful game nights! I haven’t stopped rushing towards this moment since! Please let me sleep!” (editor’s note: Sleep is for the weak!)

The Fourth Place

The Indiegogo preorder-based crowdfunding campaign runs from September 1st through midNovember, and can be found here. The Fourth Place can be found on their website and on Facebook.

The Fourth Place creates spaces where geeks feel at home, and everyone feels welcome to play with our cool toys. The startup sells individual (Game Night Ready)™ games and complete Game Libraries, all selected and accessorized so players and businesses can host successful game nights!

PRESS RELEASE: Take Matters Into Your Own Hands in Maiden’s Quest—Available Now!

PRESS RELEASE: Take Matters Into Your Own Hands in Maiden’s Quest—Available Now!

Hillside, NJ – August 29, 2018 – WizKids is thrilled to announce that Maiden’s Quest, its new hand-based card game, is now available in North American game stores!

In this fun and easy game designed by Ken Shannon and a primarily female creative/playtesting team, a fair maiden, tired of waiting for her knight in shining armor, decides to take matters into her own hands and rescue herself from her tower. Players will become 1 of 8 different maidens, leading them through a tower, battling monsters and collecting supplies in order to ultimately take on and defeat 1 of 10 captors. The game features an innovative spin-and-flip mechanic which allows cards to represent up to four different obstacles or items.
Additionally, the game can be played entirely in the hand, as cards are cycled to the back of the deck throughout play. This enables players to play anytime, anywhere, and, since each encounter resolves separately, the game can be stowed away at any time to be picked up again later. The game can be played solo, co-op, or even competitively. There is a Serendipity mode where you use your deck to help someone else and as a reward for doing that, sign special cards so that when you get enough signatures, the cards gain an ability that can be added to your deck. The possibilities are endless!
Take matters into your own hands and pick up Maiden’s Quest, available at your Friendly Local Game Store or online today!
For more information, visit: https://wizkids.com/maidens-quest/

PRESS RELEASE: New Eggertspiele website and Coimbra available for pre-order!

PRESS RELEASE: New Eggertspiele website and Coimbra available for pre-order!

Hamburg, Germany (August 30, 2018) Hear ye, hear ye!

Eggertspiele is ecstatic to introduce fans to its newly designed webshop!  To match the newly designed logo, our webshop offers a fresh face to order your favorite games from.  A news blog will also keep you up to date on the latest announcements and exclusive content, such as interviews with designers and artists.  We invite you to visit often for all things Eggertspiele!

 

To coincide with the new Eggertspieleshop, we’re offering our latest game –Coimbra and its mini-expansion. The mini-expansion is an Eggertspielewebshop exclusive that provides fans with a new set of multicolored dice that deepens the strategy with every roll and an additional end game scoring mechanism: the Bells of Coimbra.  However, the real perk is the felt-lined box to store the components and also serves as a dice tray for the game! Fans interested in preordering the bundle before September 24, 2018 have access to a discounted cost. 

 

Authored by acclaimed designers, Virginio Gigli and Flaminia Brasini, and illustrated by the famed artist, Chris Quilliams – Coimbra has been well received by fans and critics alike. Coimbra has sold out within hours at OriginsDice Tower Con, and GenCon. Now is your chance to bring home the next great Eggertspiele title!