PRESS RELEASE: Education Board Games Win Serious Play Award

PRESS RELEASE: Education Board Games Win Serious Play Award

LOS ANGELES – August 20, 2019 – Seven Board Games designed for use in education have been cited for excellence in the 2019 Serious Play Award Competition.
Gold Medals were awarded to:

  • Complexity, a game that offers a window into the fascinating machinery of life. With mnemonics and solid game play, students gain a deeper understanding and appreciation of human anatomy and health. Created by TechnoNature.
  • Feeding 9 Billion: The Card Game, for high school teachers to use to introduce students to basic concepts around food security, agriculture, nutrition and climate change. Developed by Evan Fraser, Director of the Arrell Food Institute at the University of Guelph and artist Christine De Vuono.

Silver Medal status went to:

  • Roots of Power, a game to help clarify the meaning of unknown and multiple-meaning words and phrases by using context clues, analyzing meaningful word parts. Developed by Seriously Entertaining Education.

Bronze Medal recognition went to:

  • Alembic, a game where players will learn chemical properties of common metals, all in the form of experimental chemistry. Created by Catlilli Games.
  • Critical Strengths Engine, a game set that includes four pre-written stories designed to support teens as they explore social and emotional skills such as cooperation and empathy. This engine can also be paired with a diverse range of stories and campaigns. Developed by iThrive Games Foundation.
  • Miner Madness: Dig into code theory, a game to help students develop critical thinking skills, logic and systematic cognition while learning code theory. Created by the EPIC Project @ KCAD.
  • +PLUSOUT!!: Battle Points a strategy game designed to help students improve their mental math skills, as well as their abilities to add to, take from, combine and compare numbers. The game can be customized to share across multiple grade levels. Created by Brandon Bell.

Winners are given a chance to attend Serious Play Conference Events and display their games. The locations for the 2020 conferences will be announced in November 2019.

For more information, go to www.seriousplayconf.com.

Education Board Games Win Serious Play AwardWinners are given a chance to attend Serious Play Conference Events and display their games.
For more information, go to www.seriousplayconf.com.

PRESS RELEASE: Renegade bringing Vampire: The Masquerade back as a ECG

PRESS RELEASE: Renegade bringing Vampire: The Masquerade back as a ECG
Renegade Game Studios Partners with White Wolf Entertainment and Paradox Interactive for the upcoming Vampire: The Masquerade – The Expandable Card Game
San Diego, CA – Renegade Game Studios, a premier tabletop game publisher, in partnership with White Wolf Entertainment and Paradox Interactive, creators of the immersive World of Darkness universe, are proud to announce an expandable tabletop card game set to release in 2020. Vampire: The Masquerade – The Expandable Card Game will offer tabletop gamers a new way to experience the intrigue and politics of Kindred society, as well as the hunger pangs of The Beast within.Vampire: The Masquerade and the World of Darkness in which is it set is a seminal tabletop game universe that first hit the tables of tabletop gamers in 1991. It revolutionized tabletop roleplaying games by focusing on internal and interpersonal struggles of the immortals that inhabited its world. Vampires hide their true nature from humanity while trying to control the hunger for human blood that fuels their supernatural existence while also navigating a society filled with powerful and immortal allies and enemies whose relationships have been built over centuries, all to varying degrees of success.

The World of Darkness has since become the backdrop for innumerable stories told and experienced across every medium: from tabletop stories and video games enjoyed by gamers around the world to novelizations, television shows, and new media shows consumed by gamers and non-gamers alike. The Masquerade, the challenges of controlling The Beast, the politics and intrigue of the Camarilla, and The Eternal Struggle are a rich backdrop for immersive and narrative game experiences.

“Vampire: The Masquerade revolutionized the landscape of tabletop games,” said Renegade Game Studios President and Publisher, Scott Gaeta. “We’re excited to create a new game that explores the beauty, conflict, and horror of the World of Darkness for tabletop gamers.”“Renegade Game Studios is well known for its innovative game design and high quality standards” said Jason Carl, World of Darkness Brand Marketing Manager and host of L.A. by Night at Geek and Sundry. “They are the perfect partner to bring Vampire: The Masquerade into this format. We are thrilled to be working with this award-winning team, and we know our Vampire community is going to be as excited for this new game as we are!”  

Vampire: The Masquerade – The Expandable Card Game is slated for release in 2020.Make sure to join The Renegade Society newsletter and Facebook Group and be the first to find out more about Vampire: The Masquerade – The Expandable Card Game later this year!

PRESS RELEASE: Asmodee Digital Launches Pandemic on Xbox One and Nintendo Switch

PRESS RELEASE: Asmodee Digital Launches Pandemic on Xbox One and Nintendo Switch

Discover the Launch Trailer: As the Infection Goes Viral and Spreads Worldwide, Only Collaboration Can Stop the Pandemic!

PARIS – August 1, 2019 – Asmodee Digital, a leader in video game entertainment inspired by board games, is proud to announce the release of Pandemic on Xbox One and Nintendo Switch™. In the digital adaptation of the cooperative strategy board game, players will need to combine different roles and skills in order to save mankind from the biological horror threatening its very survival. Pandemic is available now on Xbox One and Nintendo Switch™ for $19.99.

The Launch Trailer highlights the critical stakes the players will face, mixing live action with actual gameplay to showcase Pandemic’s unique cooperative strategic game mechanics.

Already an excellent adaptation of the wonderful game, you can now play on TV…

Between the base game and its expansions, Pandemic has become a million-selling board game. Designed by Matt Leacock, the board game’s popular success was confirmed by critics, as Pandemic received the 2009 Golden Geek “Best Family Board Game” award.

The digital experience stays true to the core identity of the couch cooperative turn-based strategy game. Developed by Z-Man Games, Pandemic is a mainstream cooperative game that can be enjoyed by a wide audience, even during short game sessions, while rewarding the best decision-makers.

Acting as disease-fighting specialists, players engage in a race against time to contain four epidemics threatening to wipe out different regions on the globe. Players can choose one of the seven specialist roles: contingency planner, dispatcher, medic, scientist, researcher, operations expert, or quarantine specialist. Each role features unique abilities that players will need to combine as efficiently as possible in order to overcome the 5 difficulty levels.

Pandemic differs from a lot of games as it rewards cooperation rather than competition. Players must join their efforts, using their complementary skill sets, in order to discover the cures before it’s too late for mankind.

The game can be experienced as a single player, by managing multiple characters, or with friends, using local cooperative multiplayer. The latter allows up to 5 players to play together using the couch cooperative mode for both Xbox One and Nintendo Switch™.

In late September, players will be able to activate a free DLC on Xbox One and Nintendo Switch™:

  • On the Brink – Virulent Strain will spread a new kind of virus into the world.
  • On the Brink – Roles & Events will offer players new roles add new events to help save mankind.

In October, Pandemic will be featured in the growing library of great games available through Xbox Game Pass, along with other acclaimed Asmodee Digital titles, including The Lord of the Rings: Adventure Card Game and Munchkin.

The Pandemic Launch Trailer is available here.

Pandemic is available now on Xbox One and Nintendo Switch™ for $19.99.

For more information about the game, feel free to visit:

https://www.asmodee-digital.com/en/pandemic/

PRESS RELEASE: Tasty Humans Board Game Launches on Kickstarter

PRESS RELEASE: Tasty Humans Board Game Launches on Kickstarter

Become a Monster, Eat Villagers in Puzzle-Solving, Tile Placement Game for 1-4

Tasty Humans is the latest board game from Pangea Games. In this puzzle-solving tile placement game for 1-4 players, insatiable monsters fill their bellies with unsuspecting villagers. Gameplay will feel familiar to fans of Azul and Sagrada.

Tasty Humans is coming to Kickstarter soon to secure funding for printing. It is a joint project from Brandon Rollins, Tyson Mertlich, and designer Ryan Langewisch.

The game began life as the winner of the 2018 Pangea Games “Panjam”, a 48-hour board game design contest. Players take on the role of fantasy monsters competing to satisfy their hunger by feasting on the local citizenry. Food comes in the form of tiles labeled peasant, archer, wizard and so on, each with unique effects. When eaten, these tiles form unique shapes of body parts which drop to the bottom of the player board stomachs in Tetris-like fashion. At game end, whoever has satisfied their beast best takes the win.

As Tasty Humans players seek to maximize monster satisfaction and score, players face a compelling puzzle with difficult choices. Designer Ryan Langewisch explains, “Each bite leads to difficult decisions with tradeoffs that impact the whole game. These choices also vary game by game as each monster has unique goals and unique leader tiles change up scoring.”

Tasty Humans is launching on Kickstarter on Tuesday, June 25 with copies of the game available for a $25 pledge plus shipping. With crowdfunding veterans behind the project, Tasty Humans debuts following rigorous playtesting and careful development. In addition to art and other assets being established before crowdfunding, the game has been available for months as a print-and-play game and is available on Tabletop Simulator.

Tasty Humans Details

Player Count: 1-4

Playtime: 30-60 Minutes

Ages: 14+

Tasty Humans

Kickstarter Preview: https://www.kickstarter.com/projects/tastyhumans/1194387965?ref=1phxk0&token=00d317a5

Website: https://tastyhumansboardgame.com/

BoardGameGeek: https://boardgamegeek.com/boardgame/262310/tasty-humans

Twitter: http://twitter.com/PangeaBG

Facebook: http://facebook.com/PangeaBG

Instagram: http://instagram.com/PangeaBG

About Pangea Games

Living by their tagline “big worlds in small boxes,” Pangea Games aims to bring compelling experiences to the tabletop. With previous crowdfunding experience, including War Co.: Expandable Card Game, Pangea’s team is familiar with the unique challenges of crowdfunding and bringing games to market.

PRESS RELEASE: The Official Dungeons & Dragons Acquisitions Incorporated Sourcebook Available in Stores Now

PRESS RELEASE: The Official Dungeons & Dragons Acquisitions Incorporated Sourcebook Available in Stores Now

SEATTLE — June 18, 2019 —Acquisitions Incorporated, the first-ever official third-party property Dungeons & Dragons sourcebook from Penny Arcade and Wizards of the Coast, invites adventurers to maximize their plentiful profits and enhance their awe-inspiring exploits today.
Due to a recent surge of deceased workers open positions, Acquisitions Incorporated is currently offering a once-in-a-lifetime opportunity to create Fan-chises™. The Acquisitions Incorporated sourcebook, compatible with the Forgotten Realms or anywhere else in the Multiverse, has everything a budding replaceable cog valued employee needs to keep themselves both profitable and alive1.

This manual contains 224 pages of insider secrets including a never-before-seen adventure for characters levels 1-6. Franchisees can learn the ropes with this gripping tale that is 100%2 safe. Discover completely new content including new spells to master, an introduction to an all-new race, and our patented character positions to help anyone join the company and push us well into the black.

Acquisitions Incorporated

“Seeing our Acquisitions Incorporated campaign enter the canon of the Forgotten Realms is a dream come true,” said Jerry Holkins, co-founder of Penny Arcade. “The book is stuffed with content for Dungeon Masters and players alike, and I can’t wait to hear about their adventures.”

1. We at Acquisitions Incorporated are not responsible for any bodily harm that may occur when using the manual.
2. 60% of statistics are 100% made up on the spot.

The Acquisitions Incorporated book is available now for $49.95 and can be purchased from the Penny Arcade store, Amazon and hobby stores.
For more information on Acquisitions Incorporated, the D&D sourcebook, please go to the official webpage.
For more information on Acq Inc, please visit the official website.


About Penny Arcade
Penny Arcade is a webcomic focused on video games and video game culture, written by Jerry Holkins and illustrated by Mike Krahulik. With over 3.5 million readers, it is the most popular and longest-running gaming webcomic online. Penny Arcade is also responsible for the Child’s Play Charity, the PAX gaming expo in Seattle, Boston, San Antonio, Philadelphia, and Melbourne, multiple video games based on the brand, and multiple online video series.

PRESS RELEASE: Playford Games Brings Ancient World MultiGame System to the Masses with Kickstarter

PRESS RELEASE: Playford Games Brings Ancient World MultiGame System to the Masses with Kickstarter
Ancient World

Munich, Germany— June 14, 2019. Board game publisher Playford Games is raising funds for a mass-production version of the Ancient World Multi Game System, a collection of social abstract strategy games. Following the launch of the premium wood version at the Internationale Spieltage SPIEL in Essen, Germany last year, Playford is preparing a lower-cost version of the Multi Game System by using an alternative material.

“Our goal has always been to offer the Ancient World Multi Game System at a more affordable price for players. Sourcing the right material, however, took time. So I was very pleased to discover the printed chip. Not only are they very durable and light weight, the printing on foil produces brilliant images and a smooth finish. And of course, the price is also right!”, says Dave Stennett, President and Founder of Playford Games.

The Ancient World Multi Game System consists of double-sided game tiles which can be used to play up to 23 different social abstract strategy games. Each game draws its theme from a different civilization or event in the Ancient World, from Egypt and Rome to the Silk Roads of China. Awarding it the Seal of Approval, Father Geek and his team of child, parent and gamer geeks praised this collection as, “Good quality, outstanding rule book, and endless play… a great mix of abstract games that seemed to have something for everyone.”

The Ancient World Multi Game System launches on Kickstarter Tuesday,
June 18th to raise €16,000 for its first printed-chip production, to be delivered by the end of 2019. Backers can choose from four pledge levels, plus special offers for retailers and game cafes.

About the game

The Ancient World Multi Game system is for ages 8 and up and plays in as little as 20 minutes for 2 to 8 players. It was designed to maximize fun while minimizing its storage space. Each game comes with 2-4 sets of interchangeable tiles to play 12 with the Base set and 11 more the Oracle expansion.

Number of players: 2- 8 Playing time: 20 + minutes Recommended age: 8 +

About Playford Games

Playford publishes high-quality strategy board games that encourage players to interact both cognitively and socially. Playford’s collections of games include the Moral Conflict series of deep strategy games and the Ancient World series of social abstract strategy games. Playford Games, Ancient World Multi Game System, ILIOS: The Battles of Troy, Cartography©, Moral Conflict, and Social Abstract Strategy Games are all trademarks or registered trademarks of Playford Games, Inc. All other trademarks are the property of their respective owners.

  • Web: playfordgames.com
  • Facebook: facebook.com/PlayfordGames
  • Twitter: twitter.com/PlayfordGames
  • Instagram: instagram.com/PlayfordGames
  • BGG: boardgamegeek.com/boardgame/248362/ancient-world-multi-game-system
  • READ MORE ABOUT IT ON Kickstarter

PRESS RELEASE: Asmodee Digital Brings The Lord of the Rings: Adventure Card Game to Consoles and PC on August 8th, 2019

PRESS RELEASE: Asmodee Digital Brings The Lord of the Rings: Adventure Card Game to Consoles and PC on August 8th, 2019

Exclusive Trailer Showcased During Microsoft’s Inside Xbox Pre-E3 Event

PARIS June 10, 2019 – Asmodee Digital, a leader in digital board game entertainment, is pleased to announce The Lord of the Rings: Adventure Card Game will be released on consoles on August 8th, 2019.

The first adventure card game set in the quintessential fantasy world of J.R.R.Tolkien, The Lord of the Rings: Adventure Card Game offers solo and cooperative adventures based on card battles. The game combines a strong immersive narrative experience with in-depth strategic challenges that will put players’ tactics to the test.

  • Adventure card gaming: Players can experience the only solo card card game that puts them in the shoes of an adventurer in Middle-earth. They will craft their own stories in the rich world of Tolkien by engaging in solo card-based battles or in collaborative campaigns with a friend in co-op mode.

  • A new story in Middle-earth: Gamers can craft and discover new stories in the world depicted in J.R.R. Tolkien’s books. They can build a fellowship of heroes from some of the most iconic characters and wage battle in the most famous locations of the Third Age of Middle-earth.

  • A unique way of delivering new content: Players can obtain boosters that provide both new cards and new solo quests to play them in, forging their adventures in Middle-earth.

  • Unique game mechanics: Players build a deck of 3 heroes and challenge themselves along with friends to complete quests & defeat the forces of Sauron. They can use will points to solve quests and progress in their story. Growing their Fate Pool will allow them to trigger contextual abilities during battle, while Sauron is also growing a Threat Pool to throw up roadblocks at their strategies.

Thanks to the feedback provided by players during its Early Access phase, The Lord of the Rings: Adventure Card Game features a finely tuned UI, tutorial, as well as refined gameplay mechanics. Staying true to the J.R.R. Tolkien universe and inspired by the physical card game, Asmodee Digital will welcome players to live the most immersive, yet challenging, adventures in Middle-earth.

Facts & figures

  • More than 150 cards to play with.
  • 20 planned heroes to combine in your fellowship.
  • 3 campaigns for +35 hours of gameplay.
  • Additional campaigns to be released post-launch.
  • 2 Free Encounters available and additional Encounters to be released post-launch.
  • The premiere trailer was featured during Microsoft’s pre-E3 Inside Xbox event, and can be viewed here.

The Lord of the Rings: Adventure Card Game will be available on August 8th on the Xbox One family of devices, PC (Steam), Sony PlayStation®4 and Nintendo Switch™.

The Lord of the Rings: Adventure Card Game will be featured in the growing library of great games with Xbox Game Pass, along with other acclaimed Asmodee Digital titles, Pandemic and Munchkin.

For more information about the game, feel free to visit:

https://www.fantasyflightinteractive.com/en/games/lord-rings-living-card-game/

PRESS RELEASE: Pigeonpocalypse live on Kickstarter

PRESS RELEASE: Pigeonpocalypse live on Kickstarter

A unique family card game to launch on Kickstarter
Prague – Czech Republic, 27. 4. 2019 – Pigeonpocalypse is the name of a fun and fast family card game, created by a graduate in Theoretical Physics, Marek Matas. In this game, players help the inhabitants of a city park (pigeon warriors, squirrel renegades, and many others) to fend off violent grannies, dating couples, sleazy businessmen and other visitors who intrude in their precious park.

Pigeonpocalypse offers unique game mechanics composed of bluffing, intricacies and surprise moves, while still being very easy to learn. To raise the funds necessary for the manufacture and launch of the game on the market, the creator has decided to initiate a crowdfunding campaign on the US platform, Kickstarter. The Kickstarter campaign will be launched on June 4th, with the target funding goal, necessary to bring the game to life, being of 10,000 dollars.

Pigeonpocalypse is suitable for children and adults alike. It is a fast-paced game, with each round taking no longer than 20 minutes to play. “We are launching multiple versions of the game. The basic version consists of 56 cards and is suitable for 2 to 4 players. We’re also launching two extended versions with Kickstarter Exclusive cards. The complete edition is suitable for 2 to 6 players,“ says Marek Matas, creator of the game.

From the initial idea to the final version of the game

The first idea to create a pigeon-themed game struck Marek Matas in May 2018, while waiting for a badminton match with his friend Jacob. He created the first prototype a couple of months later, using traditional playing cards. “I kept play-testing the game with friends and colleagues until they fell in love with the pigeons and squirrels,“ says Marek.

Marek continued to work on the game while studying for his doctorate in Theoretical Physics. The final mechanics of the game were completed at the end of 2018. After frequent testing and positive response from players, Marek Matas asked two very talented creative artists to join the project to assist in building a visual identity of the game.

After a year and a half of development, game testing, and design, it is now time to present Pigeonpocalypse to all game enthusiasts around the world. “I hope the game attracts many fans, who will appreciate its game mechanics, fast gameplay and amazing artwork created specifically for
it,“ says Marek.

PRESS RELEASE: PAX West 2019 Badges Now Available

Badge Options, New Show Hours Announced
 
SEATTLE, Wash. – May 30, 2019 – Badges for PAX West 2019 are now on sale. Show organizers ReedPOP and Penny Arcade will bring the West Coast’s largest gaming convention back to the Washington State Convention Center in Seattle Aug. 30 – Sept. 2, 2019 with a suite of changes and improvements to badge options and show hours.
 
This year’s event will see the return of four-day badges, which are currently available for $220. Meanwhile, individual badges for Friday, Saturday, Sunday, and Monday are on sale for $55. BYOC add-on badges are also on offer for $45, allowing attendees to bring their personal gaming rigs to the show and reserve a place to enjoy the dedicated PC freeplay area.
 
Exclusive PAX West merchandise is now available for purchase as well. These items include show-branded zipper bags ($15), scarfs ($25), and office stationery sets ($55) that include a pen cup, stapler, tape dispenser, tray, and three pens. Online orders will be available to pick up on site.
 
The show will open its doors earlier than in previous years, providing entry to fans beginning at 9:30 AM each morning Fans have more time to explore PAX West’s multiple massive expo halls teeming with hundreds of exhibitors showcasing new and upcoming games.
 
PAX West also offers attendees opportunities to see and interact with industry luminaries, popular content creators, esports stars, and other exciting personalities across a variety of entertaining panels, tournaments, autograph sessions, concerts, and more.
 
The international lineup of PAX shows (West, East, South, Aus, Dev, and Unplugged), produced by ReedPOP in conjunction with Penny Arcade, comprise some of the world's largest gaming festivals. PAX events connect the industry's greatest creative minds from across the worlds of both video and tabletop gaming, directly to passionate audiences.
 
Working journalists and content creators interested in attending PAX West in order to produce show coverage can apply for media credentials starting in early June.
 
For more updates on PAX West 2019, follow PAX on TwitterFacebook, andInstagram.
 
PAX
 
PAX or Penny Arcade Expo is a festival for gamers to celebrate gaming culture. First held in Seattle in 2004, PAX has nearly doubled in size each successive year, with PAX Prime 2014 selling out of tickets in a matter of minutes. Connecting the world's leading game publishers with their most avid and influential fans, PAX expanded with a second show in Boston in 2010 and a third in San Antonio in 2015, making it the three largest gaming shows in North America. The first international PAX was held in Melbourne, Australia in 2013. In 2017, Penny Arcade established PAX Unplugged, its first tabletop focused show, held in Philadelphia.
  
ReedPOP
 
ReedPOP is a boutique group within Reed Exhibitions – the world’s leading event organizer. Launched in 2006, the group has become the number one producer of pop culture events across the globe as well as a full-service digital content provider and media company. Delivering once-in-a-lifetime fan experiences curated specifically for localized audiences, ReedPOP currently features events in North America, South America, Europe, Asia, India, Africa, and Australia, including: New York Comic Con (NYCC), Chicago Comic & Entertainment Expo (C2E2), PAX West, East, South, and Australia, Emerald City Comic Con (ECCC), MCM Comic Con, BookCon, Oz Comic Con, EGX, Comic Con India, Comic Con Paris, Comic Con Seoul, Comic Con Africa, Star Wars Celebration, and ComplexCon. ReedPOP also runs and operates Gamer Network and its portfolio of leading gaming websites including Eurogamer, RockPaperShotgun, and GamesIndustry.biz. The staff at ReedPOP are a fan-based, globally focused group of professionals that are uniquely qualified to build and serve the communities with whom they share a common passion.
 
Penny Arcade
 
Penny Arcade is a web comic focused on video games and video game culture, written by Jerry Holkins and illustrated by Mike Krahulik. With over 3.5 million readers, it is the most popular and longest running gaming web comic online. Penny Arcade is also responsible for the Child's Play Charity, the Penny Arcade gaming expos (PAX) in Seattle, Boston, San Antonio, Philadelphia, and Melbourne, multiple video games based on the brand, and multiple online video series.

PRESS RELEASE: Shiver Me Timbers, an open world pirate game, is live on Kickstarter

PRESS RELEASE: Shiver Me Timbers, an open world pirate game, is live on Kickstarter

Erlangen, Germany. On May 28th, German publisher Weltflucht Verlag launched the Kickstarter campaign for his strategic, open world pirate game “Shiver Me Timbers.” The campaign with a funding goal of 38 thousand Euro will be running for 30 days.

Shiver Me Timbers is the first project by game designer and publisher Michal Vitkovsky. The game is designed for 2 to 4 players ages 14+. Depending on player count and play variant, the game takes between 90 and 180 minutes to play. During the campaign, two pledge levels will be available: the standard pledge contains a copy of the game and any unlocked stretch goals. The deluxe pledge also contains 75 metal coins and four large chests in which players can hide their treasures and their gold.

As a true sandbox game, Shiver Me Timbers offers an open world with multiple paths to victory: players collect victory points by attacking ships at sea, raiding fortresses, trading goods, rescuing lost relatives, raising treasures, fighting sea monsters, fulfilling missions for the governor and more.

The biggest eye catcher of the game are the large modular miniatures: Players start out with a small model which they can upgrade with additional canons, sails or cargo units to increase its strength, its speed or its hull. The game board is fully modular, too. It is set-up strategically by the players after they have chosen their secret victory conditions. Combat against other players and Non Player Characters is decided by fast, tactical card-based duels, granting lots of interaction and minimizing the luck factor of the game.

The artwork and the graphic design of the game were provided by Indonesian artist Unique Litani Soparie. The 3D models were designed by Australian 3D artist Andy Monks from Trick Monkey Studios. Two times Ennie award nominee Tyler Omichinski from Canada completes the international team as Editor-in-Chief for English in-game content.

In 2018, Shiver Me Timbers was successfully introduced on the Berlin Brettspiel Con and the SPIEL in Essen. Independent reviews in German and English are available via the BGG page and on the Facebook page . In addition, Jonathan Cox from JonGetsGames has provided a detailed three person play through which is available on Youtube.

Prior to the launch of the campaign, Weltflucht Verlag is raffling away a free deluxe pledge once per month. To join the raffle, gamers have simply to enter their name on the notification list available at www.weltflucht-verlag.de/shivermetimbers.

On May 28th, the German publisher Weltflucht Verlag will be launching the Kickstarter campaign for the strategic, open world pirate game “Shiver Me Timbers“. The artwork and the graphic design of the game was provided by Indonesian artist Unique Litani Soparie.

The modular game board is is set-up by the players after they have chosen their secret victory conditions. This allows for interactive and strategic decisions right from the start.

The major eye catcher of the game are the large modular miniatures: Players start out with a small model which they can upgrade with additional canons, sails or cargo units to increase its strength, its speed or its hull.

The deluxe pledge will also contain 75 large metal coins, designed as a homage to the “Pieces of Eight” popular among pirates.