5 Quick Questions about Raccoon Tycoon with Glenn Drover

5 Quick Questions about Raccoon Tycoon with Glenn Drover

Editor’s Note: As a kind of content geek, I try new formats. So, here’s an interviewette for tabletop designers. We promise no TL;DR. Let’s see how Glenn Drover, the legendary designer of hot new game Raccoon Tycoon (published by Forbidden Games), shall we?

BGB: Attention is money, my friend. What is the elevator pitch for Raccoon Tycoon?

Glenn: Raccoon Tycoon is an easy to learn (and teach) game of commodity speculation, auctions, set-collection, and tableau building set in the gilded age in Astoria (a land of anthropomorphic animals). The artwork by Annie Stegg is insanely beautiful, and together with the shallow learning curve makes the game appealing to a wide demographic: families and non-gamers, while the multiple strategies and challenging decisions will make it appealing to core gamers.

BGBMaking games is hard work, so you best have a great reason for making this thing. What inspired this game?

Glenn: My wife finally played Catan with friends last year and hated it. This shocked me, so I asked her why. She told me that she was frustrated by having to wait for her turn, and then often not being able to do much or anything if her numbers didn’t come up. That night I decided to design a game that would appeal to Catan fans (Gateway à Gamers) with commodities, low luck, and where you could ALWAYS do something interesting on your turn. Raccoon Tycoon was born.

BGBThere are too many games out there. What hole in my game collection does this fill?

Glenn: The game that you will play with non-gamers or casual gamers who you want to bring into the gaming world…or anyone who likes Catan or Ticket to Ride and is ready for the next great Gateway Game.

Raccoon Tycoon
Editor’s Note: I have never heard of this publication.

BGBThis is Boardgame Babylon, so out with your dirty secrets. What DON’T you want to tell me about this game?

Glenn: It used to have a really annoying mechanic where you had to draw a bunch of cubes every turn to change the price and supply in the market. Dan Vujovic suggested that a card mechanic would be cleaner. After months of resistance (I really like the perfect supply/demand impact of the cube draw), I relented and created the Price/Production cards that drive the market now. They not only worked better, they gave the player another interesting (and sometimes agonizing) decision.

BGB: Thanks for telling us a bit about Raccoon Tycoon! Let’s wrap up with the key specifics (play time, number of players, and the link to the game) and also, since I think you can tell a lot about a person by understanding their sense of humor, what’s a good joke to close this interviewette?

Glenn: Time: 60 – 90 minutes, Players: 2 – 5, Learning Curve: 2/5, Strategy: 4/5

Joke

What’s the difference between a dead Raccoon in the road and a run over copy of Monopoly?
A: There are skid marks in front of the Raccoon.

The game is now LIVE on Kickstarter

PRESS RELEASE: Renegade Games Introduces Fireworks!

PRESS RELEASE: Renegade Games Introduces Fireworks!
San Diego, CA (June 14th, 2018) — Renegade Game Studios™ is excited to announce the next explosive addition to their catalog — Fireworks! This will be the fifth dexterity game in the Renegade catalog by Aza-Chen, designer of other adorably fun games such as Kitty PawDoggy Go!Shiba Inu House, and Circus Puppy. You can find this title on game shelves in beginning September 2018. Pre-order from the Friendly Local Game Store now or through the Renegade Store for Essen Pick-up!

A group of cats has been training very hard to master their profession — shooting off the biggest and best fireworks in the world! Although they are still rookies, they hope to become experts someday. Which cat can put on the most explosive fireworks display?

The goal is to collect Fireworks Tiles and arrange them on your City Board to create stunning displays. On your turn, you launch the Fireworks Die out of the barrel and into the box. You then take some face-up Fireworks Tiles from the box and place them on your city board. The game end is triggered when a player fills up their entire City Board. Whoever has the most valuable fireworks display wins!

Features:

  • Launch the Fireworks Die into the City
  • Create the most beautiful night sky
  • Action cards add silly rules for even more fun
  • Play with Advanced or Speed Variants
  • Purr-fect for 2-4 kitties ages 6+ to play in about 20 minutes

Quick Facts
MSRP: $25.00
SKU: RGS0823
North America Release Date: September
Game Type: Dexterity

READ THE RULEBOOK!

About Renegade Game Studios:
Renegade Game Studios is a premier developer and publisher of original award winning board games, including Overlight, Clank!: A Deck-Building Adventure, Lanterns: The Harvest Festival, and The Fox in the Forest. Our mission is to publish games that are fun, challenging, and unique.  We believe that gaming is for everybody and that everybody is a gamer; you just have to find the right game!

Find out more at www.renegadegames.com

PRESS RELEASE: Introducing Forsaken Forest: A Social Deduction Horror Survival Game

PRESS RELEASE: Introducing Forsaken Forest: A Social Deduction Horror Survival Game

June 12th, 2018 – NYC, New York – Forsaken Games has announced its first official game, “Forsaken Forest,” for tabletop play. The game is now live on Kickstarter.

Forsaken Forest: A Social Deduction Horror Survival Game

The newest innovation within the social deduction genre, Forsaken Forest represents a tidy marriage between traditional hidden-role games and more complex strategy games, such as Magic: the Gathering.

Forsaken Forest conjures utter paranoia and terror, mixed with Machiavellian mischief. A group of travelers has awoken an Ancient Evil. Little do they know, some of those who travel among them have already been Corrupted.

Forsaken Forest is a social deduction card game set within a mysterious forest, inexplicably warped by dark magic. In order to win, you must navigate to your team’s veiled Destination before the opposing team navigates to theirs, or eliminate everyone who stands in your way. Along the way, you’ll need to manage your resources wisely, gain the trust of your fellow travelers, and fend off the evils of the Night.

Just remember that not all who Wander are truly lost.

Uncover hidden information, and put the puzzle together, one piece at a time. Lie, bluff and double-cross. Execute complex strategies. Navigate, Eliminate. Survive.  

A New Take On Social Deduction Games

Forsaken Forest breathes new life into the social deduction genre. Players are faced with skill testing decisions from beginning to end. Each game is wildly different from the last. Each time you’ll face new obstacles, utilize new resources, and wake up with a new identity, thanks to the diverse assortment of unique cards in each deck and the modular nature of the game.

Forsaken Forest has more depth than any other social deduction game, with more evidence, more ways to bluff, and more strategic decisions to make than any other game in the genre.

Forsaken Games is an independent developer and publisher of tabletop games. Founded in 2016, this is their first official title. Visit them online at www.forsakenforest.com.

You can find the Forsaken Forest Kickstarter here.

PRESS RELEASE: Capital Gains Studio Announces New Cryptocurrency Board Game

PRESS RELEASE: Capital Gains Studio Announces New Cryptocurrency Board Game

Singapore, 7th June 2018 – Capital Gains Studio is proud to announce an exciting new table-top game titled Cryptocurrency. As the name implies, the game is built upon the emerging alternative digital currency that has skyrocketed in popularity over the recent years, sending investors on a frenzied ride with its erratic ups and downs, turning many early adopters into overnight millionaires.

“The game’s objective is to bring to light the thrills and also perils of cryptocurrency as an investment. While many people are enticed by the prospects of instantaneous wealth by cryptocurrency, many fail to see the potential pitfalls of this new investment vehicle as they lack the foundational education needed to thrive. As a result, many opportunists are also seizing this opportunity and creating scams to take advantage of unsuspecting victims. According to Bitcoin.com, there is an average of USD 9 million lost a day in cryptocurrency scams, highlighting the urgent need for more educational efforts on this rising digital currency.” said Xeo Lye, co-founder of CGS and producer for Cryptocurrency.

Cryptocurrency

Slated for launch on the popular crowdfunding platform Kickstarter on Quarter 3 of 2018, Cryptocurrency hopes to raise sufficient fund to cover their design and manufacturing expenses. CGS also plans to give away 300 copies of a basic version of the game during Kickstarter and is given out base on a first come first serve basis.

Cryptocurrency will be the studio’s fifth table-top game featuring a financial theme. “True to the heart of Capital Gains Studio, this game is a testament of our mission to empower the man on the street with the financial knowledge necessary to make informed investment decisions while learning how to preserve and grow their wealth in a fun and safe setting. Cryptocurrency is a reflection of the current times and our team has been meticulous in ensuring that the game is an accurate portrayal of the complex world of cryptocurrencies, made simple through our gameplay experience. The game will enable players to learn the mechanics behind cryptocurrency and avoid obvious pitfalls and rampant scams that are prevalent in current times,” Lye added.

Game Theme and Mechanism

Sharing the same fictional universe as Wongamania: Banana Economy and Debtzilla, Cryptocurrency will take place in the nation of Banana Republic, where the stories of overnight millionaires who have mastered the art of mining and trading in cryptocurrencies has spurred the fictional citizens into a mad rush to make quick money from this new frontier of digital currencies. The theme features a roster of futuristic cyborgs and experts wielding high tech gadgets inspired by the Cyberpunk theme.

Players will take on the role of a cryptocurrency prospector, leading a team of technological experts who will help you to evaluate, trade and mine various cryptocurrencies. However, some of the cryptocurrencies are scams, designed to rob the unwary investors of their money and it is up to the player to sift through many layers of information to avoid being tricked. Players must make strategic decisions in hiring technological experts through a drafting mechanism, solve cryptocurrency mining algorithms through a push your luck mini-game and manipulate the information network using hidden and revealed information, all while engaging in tactical coin trading and getting rid of the questionable coins before the game ends. The player who manages to accumulate the most wealth wins.

Cryptocurrency

Who Is This Game For

Cryptocurrency is made for 2 to 4 players, suitable for players age 14 years and above. It takes approximately 60 minutes to complete the game. Cryptocurrency is the 5th game published by Capital Gains Studio and will be launched and demonstrated at Spiel Essen 2018.

About Capital Gains Studio Pte. Limited

We are a Singapore-based game design and publisher on a mission to inspire financial and economic learning through high-quality table-top games. Driven by our principles of fun, social interaction and education, we crack our brains to blend psychology, educational principles and humor to create table-top games which are simple to learn, with a high level of re-playability. Our games are also regularly used by educators to facilitate learning in workshops and classrooms.

Our published games include Wongamania: Malaysia Edition, Wongamania: Classic, Wongamania: Banana Economy and Debtzilla. The games are distributed in major bookstores, toy shops and board game retailers in Asia. We design financial games that reflect the real financial world and our games are also regularly used by educators to facilitate learning in workshops and classrooms.

Contact us: name Xeo Lye –  Co-founder – contact number +65 9625 9869

Find out more here: www.capitalgainsgroup.com.

Follow Capital Gains Studio on Facebook and Instagram.

PREVIEW: Raccoon Tycoon from Forbidden Games launched on Kickstarter June 19

PREVIEW: Raccoon Tycoon from Forbidden Games launched on Kickstarter June 19

From the brilliant folks at Forbidden Games (Glenn Drover of Age of Empires III: The Board Game fame and Jason Kapalka, a co-founder and chief game designer at PopCap, makers of video games such as Bejeweled, Peggle and Plants vs Zombies, comes Raccoon Tycoon, launching on Kickstarter on June 19, 2018.

What’s Raccoon Tycoon All About?

In Raccoon Tycoon, Astoria is a land bustling with productivity and growth! New towns, factories, and railroads are springing up across the land. A few savvy business tycoons (you and your opponents) are determined to make their fortunes on the crest of this wave. These tycoons start out as the producers of the key commodities: wheat to feed the growing towns and factories, wood and iron to build them, coal to fuel the trains and factories, and manufactured goods and luxuries to fill the insatiable demand of the animals of Astoria. Cornering the market for the most valuable commodities can create small fortunes that can be invested in the new businesses, turning them into huge fortunes. The sky is the limit during this Gilded Age!

Gameplay

In Raccoon Tycoon, players try to produce the most valuable commodities in an ever changing marketplace. They then use those commodities to build towns, or sell them at the best price to secure great profits that can be used to win auctions for the all-important railroads. The profits may also be used to buy powerful buildings that give the players power-ups or bonuses in production. Owning the best towns and railroads determines victory. There can be only one ‘top dog’ in Astoria. Is it you?

Raccoon Tycoon

Highlights

  • A fun, fast, economic game, with many unique paths to victory
  • Great for Gateway as well as Hardcore Gamers
  • The best aspects of several classic economic games without the baggage
  • Integrated Supply-and-Demand mechanic regulates prices in the game marketplace
  • Animal Tycoons! (editor’s note: Italics are ours!)
  • Artwork by world renowned artist: Annie Stegg Gerard

Game Time: 90 minutes

Players: 2 – 5

Complexity: 2/5

The game will launch on Kickstarter on June 19th so watch for it later in the month!

PRESS RELEASE: NO LIMIT GAMES PRESENTS BATTLE OF SOULS

PRESS RELEASE: NO LIMIT GAMES PRESENTS BATTLE OF SOULS

NO LIMITS, INC PRESENTS BATTLE OF SOULS, AN EXTENSIBLE CARD GAME

May 29th, Los Angeles, CA – Battle of Souls is an action-packed card battle game that combines what is great about the deck-building genre without being locked into starter decks or randomized booster packs. Why should collectors that can afford better cards dominate games? Battle of Souls equalizes the playing field and injects the purity of deck building strategy back into the game. Choose from a multitude of legendary historical warriors and pit them against one another in a battle of souls!

No Limit Games came up with the vision for Battle of Souls card game in 2015. The premise was to create the same feeling you gained from a standard “trading card game” but without the “pay to win” mechanism. Much like the game Othello, we wanted a play style that was challenging, easy to learn, has great replayability, and was fun without having to hunt down rare cards.

While we understand and appreciate that aspect of the trading card game market, we also felt there was an alternative approach that was lacking. Battle of Souls’ major selling point is that there are no starter decks, pre-constructed decks, or randomized booster packs. In some games, players that cannot afford to buy the expensive rare cards have a hard time playing against players with decks worth several hundred dollars. Battle of Souls’ concept is to remove the need to purchase overpriced single cards and hundreds of randomized booster packs with
hopes of getting the rare items they need in order to compete. Instead, with Battle of Souls, each set box that a player gets will contain all of the cards for that specific warrior group. Our game will be focused on the players’ deck building skills instead of how much money they put into the deck.

Playing the game is simple. Build your 40-60 card deck using no more then 4 copies of any single card and no more then 3 legendary warriors. Shuffle and start playing. In the game you have 7 types of cards: “Fighters” – Warrior, Elite Warrior, Warlord, & Legendary Warrior. “Support” – Tactics, Equipment, Battlefield.

The Warrior class cards don’t require anything special to play them. You can deploy one fighter per turn. When your warrior gets 3 kills then you can sacrifice it for an Elite Warrior. After 5 kills on your Elite Warrior you can sacrifice it for a Warlord. After 7 kills on your Warlord, you can sacrifice it, plus an Elite Warrior and a Warrior for a Legendary Warrior. Equipment and tactic cards can be played as many as you desire per turn, (up to 6 can be active at the same time). Lastly only one battlefield can be active on the entire field.

From our initial idea to the game we have today has been a process of refining through playtesting and feedback at numerous in-stores and conventions. Our goal was to have the game be focused on the player’s deckbuilding skills as opposed to how much money they have to build the perfect deck. We think we have met that goal.

This game was also shown on the Boardgame Babylon YouTube Channel:

The Kickstarter launched on May 29th, 2018. It will run for 40 days, ending on Sunday July 8th, 2018 with a goal of $11,000. The rewards each include our deluxe box that contains both Samurai and Viking sets in one box.

BGB Video: Ice Cream Empire is live on Kickstarter

Ice Cream Empire from Empire Games is live on Kickstarter. I had a chance to chat with Lars Thorn while at Gamex 2018, the designer and maker of booze-based party games. Lars has an electric personality and gives me an overview of his other titles, including Read Between The Wines, Brew-Ha-Ha and the upcoming Whisky Business.

Strategicon hosted many plays of both ICE and Whisky Business, with many happy players enjoying themselves.

For more information on Ice Cream Empire, Lars’ partnership with Sweet Rose Creamery, check out his Kickstarter page. The game will be available via Amazon this fall.

Boardgame Babylon likes to highlight games from local designers and publishers. If you are based in California and would like us to help promote your game, just write to us ahead of your release and give us plenty of lead time.

PRESS RELEASE – UNICARDS: A Unicorn Card Game Hits Kickstarter

PRESS RELEASE – UNICARDS: A Unicorn Card Game Hits Kickstarter

Unicards is a Card Game for Unicorn Lovers.

Long Island, NY, May 29 – Amanda Cappa of Unicards, LCC launches Unicards – A Unicorn Card Game on Kickstarter.

Designer Amanda Cappa is excited to announce her first ever game, which puts Unicorns in a Card Game, aka Unicards!Unicards

Unicards is a simple and fun card game for ages 6 and up. The game can be played with two to four players, and it takes about ten minutes to play. Be the first player to collect four Unicards and you win!

There are seven Unicards in the deck. Set these at the center of the table and shuffle the remaining cards. There are 42 Unicorn Playing Cards, 2 Wild Rainbow Unicorn Cards, and 1 Dark Horse Card.

The dealer is the player who loves Unicorns the most. Each player is dealt five cards. The remaining cards get set facedown on the table, with the top card flipped over.

Players take turns drawing card and trying to create a Unicard. How does one do this? Simply collect color matching horns, manes, and hooves to create a Unicard. If you can create one, shout “Unicard” on your turn and collect it.

There are two of these in the deck! If you pick one up, you are magical! Use your Wild Rainbow Unicorn Card to replace any color or part of a unicorn that you need.

Uh-Oh! You drew or were dealt the Dark Horse Card. Put all of your cards in the discard pile, including the Dark Horse Card. Draw five new cards from the deck, and your turn is over. If you collected any Unicards before drawing the Dark Horse Card, those go back to the center of the table.

What are people saying about Unicards?

“A fun, easy to learn card game for all ages. I love playing this game with my 6 year old granddaughter and her parents. The colors of the cards are so vibrant and inviting. Even my husband enjoys this game, and he’s not much of a game player” ~ Karen (Retired Conductor, LI)

“I’m so glad I’ve found this game! It’s great to play with my kids (ages 4 and 7)! We take it out when adults are over for game night too. It’s fast paced, easy to learn, and the right amount of luck vs. strategy!” ~ Amanda (Middle School Orchestra Teacher, NY)

“It’s truly the perfect game for unicorn lovers. I was so excited to get my very own copy that I wanted to play it all the time. My husband and I brought it to a bar and played it with random strangers. We made new friends, had lots of laughs, and were able to continue conversation while playing!” ~ Kaitlyn (Hotel Manager, VA)

“As a teacher, I think Unicards is a great game for both kids and families. It is a simple game for young children to understand, but also engaging enough for the whole family! You’re guaranteed to have a great time playing Unicards! I cannot wait to get a copy of my own so I can bring it into my classroom for my students to enjoy” ~ Dana (Elementary Teacher, NYC)

About Amanda Cappa

Amanda was born and raised on Long Island. She went to Northwestern University to receive her Bachelor of Music in Music Education and Saxophone Performance. Amanda earned her masters degree from Teachers College, Columbia University in Music Education. Amanda is a music teacher, unicorn lover, and new business owner. She is in her fourth year of her career, and is about to release her very first card game, which is Unicorn-related, of course!  

I am overjoyed by the support of my family, friends, and Unicorn lovers. I love everything about this game. My heart and soul have gone into it, and I can only hope that you will love it too. This Kickstarter campaign will allow me to produce Unicards on a larger scale. This press release will help spread the word about Unicards so everyone can get their own game soon!”

This project is LIVE on Kickstarter: http://kck.st/2xwmuD1                                                        

Unicards On Twitter: @unicardsgame

PRESS RELEASE: Wizkids Release Fungeon Party

PRESS RELEASE: Wizkids Release Fungeon Party

Hillside, NJ – May 14, 2018 – WizKids is excited to announce a new game that puts the Fun in dungeon, Fungeon Party! Designed by Brian Lewis, David McGregor, Marissa Misura, and Tom Jones, this is a fast-paced, quest completion game which takes a traditional dungeon party and puts them in a truly untraditional dungeon crawler.

2 to 5 players pick a class from a list of classic adventure choices; such as Barbarian, Cleric, Ranger, and Wizard, just to name a few. Each class has their own stats, which can be upgraded as experience points are earned, as well as a special ability that will help the party complete a pile of at least 6 quests.

Quest cards are drawn from a stack and placed in the middle of all players. Using a cell phone or stopwatch, a timer is set for 30 seconds per quest, so 6 quests would be a 3-minute timer. Someone yells “GO”, the top quest card is flipped over, and the goal is to complete all quests before the timer runs out! Sounds simple, but is it?

What types of quests would you expect in a Fungeon? Stack dice on your forehead, bounce dice into the box, knock down a meeple surrounded by dice, balance a meeple on a stick. These and many more wacky quests await the brave adventures that travel through the corridors of a Fungeon!

Gather your party and check out this quick, easy, and FUN game to learn and play! Fungeon Party will be available at your Friendly Local Game Store June 2018 for $29.99. Pre-order today!

For more information, visit: https://wizkids.com/fungeon-party/

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For Media Inquiries: Press@WizKids.com

For Distribution Inquires: Orders@WizKids.com

For Review Requests: https://wizkids.com/review-submission-form/

PREVIEW: Sparkle*Kitty Nights from Breaking Games is now live on Kickstarter

PREVIEW: Sparkle*Kitty Nights from Breaking Games is now live on Kickstarter

Sparkle*Kitty Nights is a funny party-style game that plays in 25-30 minutes and contains NSFW content.

A few months back, I played Sparkle*Kitty with my family for the first time and we had some great laughs from the simple fact that the game makes you say silly things. I recall thinking at the time that the main mechanism of the game being the recitation of words meant an ‘adult’ version with naughty stuff was going to come out.

Well, it’s here. Sparkle*Kitty Nights has pretty much the same game play that you see in the original, kid-friendly version of the game. Players need to clear their hand of cards to win by saying funny things. The cool princesses have been replaced by knights, but they are still female and now have suggestive names to amp up the amusement. To play cards from your hand, you cast spells (that’s when you say the words) by dropping a card on one that matches the color or icon of the cards on the central tableau. once you get through your hand, you’re able to draw from the tower from which you are escaping and then refilling to five cards. Some cards let you skip the hand-emptying and directly replenish your hand from the tower in your race to get out. SKN adds a cooperative element for more players and a few new concepts, but the rules are pretty much the same as the original game.

Sparkle*Kitty Nights

And, yes, here the words in the deck just beg to come together in ways that suggest all kinds of innuendo. We played the game at the Gathering of Friends earlier this month and had people coming up to see what we were doing because we kept ‘casting spells’ that made people wonder and want to know what was going on because we were laughing so heartily.

Sparkle*Kitty was lauded by many for the girl power of self-rescuing princesses. Sparkle*Kitty Nights doesn’t have that kind of agenda – it’s just pure fun times saying silly stuff with your friends. If you hear the basic rules and think, “there isn’t much here,” you’re missing the point. SKN is one of those games where it isn’t about the mechanisms (although the hand management is handled intelligently). It’s about the reaction you get from the people in the game. This was designed to an experience: The fun of laughing with friends as you say funky-weird stuff in an order dictated by the game. What could be better for a night in with friends who like a little suggestive humor?

As a word nerd, Sparkle*Kitty immediately appealed to me and the Nights version will probably get a little more play as an end of the night bit of amusement that doesn’t get as outlandish as Cards Against Humanity, but is more consistently amusing than Codenames: Deep Undercover.

Want to hear more about Sparkle*Kitty Nights? This video review online will give you the deets in motion:

Sparkle*Kitty Nights is live on Kickstarter and is suggestive enough to be for ages 18 and up. But adults with a sense of humor that doesn’t mind the naughty should get a kick out of it.