BGB at Gathering of Friends 2018

BGB at Gathering of Friends 2018

The Gathering of Friends remains a highlight of my gaming year. The trip to Niagara Falls (the US side) is worth it in order to get an early look at many games that the world will see later in the year at Spiel. As it happens, many games I really wanted to see last year were off the radar due to my intense last six months of life and work getting in the way of games. What can you do?

GOF for me this year was affected by a commitment to playtest a Legacy game that meant I would be playing a long series of the same game. I cannot comment on the game but I will say that it was certainly excellent and one people will be thrilled to see when it finally sees the light of day. I also happily had a chance to playtest both of my front-burner games: Theme Park and Cosplay Showdown (recently renamed).

What follows is a brief list of played games that I had a chance to try out (part 1):

Keyflow

Richard Breese’s excellent card game version of his hit game, Keyflower, is a prototype I sought out after recommendations from many other people at the Gathering. The various mechanisms that made Keyflower so popular are there, including the ability to use a building built by others, different worker types, and the farmland expansion theme. Many elements of the original are simply boiled down into cards instead of a map, Breese has made a lighter take on the game’s place-and-upgrade concept. While the theme doesn’t engage me particularly, I like the mechanisms and look forward to playing it more when it arrives later in the year. Richard said it is scheduled for a Spiel 2018 release. As you can see below, I was not alone in my appreciate for his latest game.

The Mind

If there was a game of the convention, it was The Mind. This ridiculously simple concept takes The Game and amps up the experience by providing players with a more open play style. You need to ‘read the mind’ of the other players to play your cards that go from 1-100 in ascending order during the game. Beginning with one card and scaling up from there depending on the number of players, you need to simply drop the cards in the right order into the pile in the middle of the table. There are no turns; you just decide if you’re the one with the next highest card to play.

The only thing is: Your only clues to determine whether you should play are the non-verbal cues of your fellow players. No words or real signs are to be passed, but you find ways. While I played the game with many people, I seemed to do best with Richard Breese and Rik Van Horn, although we lost on Level 6. Playing with my buddy Jeff was pretty solid as well, but you never know whose brainwaves might work best.

If you get into a bind, there are shuriken stars that can be used to force everyone to discard their lowest card. To ‘throw one,’ all players must raise their hands in unison, agreeing that they do not have confidence in their next play. This both gets you out of the bind and gives you a sense of the lay of the land with the remaining player hands.

If you fail to collectively play the cards in consecutive order, you lose a glowing ghost bunny card – which is somehow ‘a life.’ Yes, some of those sentences had odd moments, didn’t they? The theme of The Mind appears to involve incorporeal rabbit ninjas. I don’t understand it either but the game is a winner and it was in constant play at the Gathering. It’s due out from Pandasaurus Games soon and it will be a hot item. Pre-order now!

Transatlantic

A new-to-me game that I wanted to play since this came out at Spiel in 2017, I Gathering of Friends 2018expected to like it because Concordia from designer Mac Gerdts is one of my favorite recent games. This one takes much of the feel of his previous game and changes the theme to be ships in the transition from the age of sail to the age of steam. There’s still this vaguely deck-building thing going on, but it’s suppressed even further by less frequent opportunities to add to your options. Instead, you buy ships based on their age, speed, cargo capacity, and tonnage.

These elements help you place the ships into service on certain ocean boards, which can only contain three ships at a time. When ships sail (some of the deck cards lets you do this), you get cash. When they are inevitably pushed out of the sea by newer, better ships, you score the ships based on your investment in that type of ship, with bonuses based on previously retired ships in that category. The various cards give you powers to optimize, break and manipulate rules as you acquire ships, sometimes providing a little money to opponents when you call for all ships in an ocean to sale, and plan for their eventual trip to the scrap heap after a few coal-driven voyages.

This may seem like a lot but it is maybe even lighter than Concordia in some ways. The concepts of the Prefect, Diplomat and the like are present in this buy, ship and invest game but I enjoyed how Gerdts reimplemented many of them into similar ideas to keep the feel of Concordia without just duplicating it. I liked Transatlantic quite a bit and expect to acquire it in the days ahead.

Merlin

This collaboration from the reliable Stefan Feld and the similarly so
Michael Rieneck is a solid middleweight euro with an enjoyably integrated theme Gathering of Friends 2018that shines in the components and some mechanisms. Players use a kind of rondel to acquire items and enact actions, using dice that command how far you can move. In addition to your ‘knight’ dice that only let your pawn move clockwise around the Round Table Rondel (which kind of reminds me of Burgen Land), you also get a Merlin die each turn that lets you move clockwise or counter so. But he’s a neutral pawn so timing your move is an issue if others are out to take their turn first. This works well and you play it over the course of six rounds, with attacks from brigands and such happening every other turn (like so many Feld ‘punishment’ mechanisms). Publisher Queen’s production quality helps, too, with flag, staff and shield tokens looking good. While there are many things going, this is Feld in approachable mode like Notre Dame. While not everyone likes Stefan Feld’s ‘point salads’ (as we call now derisively reference what we used to lovingly call ‘multiple paths to victory’), the ones that successfully blend the flavors win me over big time (Castles of Burgundy does, Luna does not). I’d called Merlin a solid entry into his ludography. I don’t need to buy it right away but I’d probably trade to get it and explore the system more.

Gathering of Friends 2018

 

Karuba: The Card Game

The SDJ nominee has staying power for our group and Gathering of Friends 2018the clever, quick card game version may join it on my shelves if I can find it for a decent price. While Karuba plays in 30 minutes and feels like a real game, the card game can be knocked out in 15 minutes and it STILL feels pretty solid. You’re still trying to get your adventurers to their color-coded treasures with tiles that include paths through the jungle. Players ‘bid’ two tiles a turn, with the lowest total losing a tile each round. Then, you play the tiles to connect the explorers with their color-coded temple without running over each other but hopefully both using good paths that will help you pass gold and crystals along the way. It’s fast and will appeal to casual gamers just as the original did.

More to come later in the week…

PRESS RELEASE: Mobster Metropolis

PRESS RELEASE: Mobster Metropolis

Mobster Metropolis is a 2-4 player strategy board game, where players invest in turfs and recruits or conduct drive-by attacks in order to expand their syndicates and compete to become the most powerful gangster boss.

27 March 2018, Stockholm, Sweden. After four years of development and playtesting, Mobster Metropolis is live on Kickstarter. It is an intense game where elements of strategy and scheming are combined with both action-filled combat and resource management.

‘Carello, the godfather of the Metropolis has just died. Now gangsters gather and scheme to create their own legacies. Who will be intelligent and ruthless enough to become the leader of the most powerful gangster syndicate in Mobster Metropolis?’

During the game, players will expand their syndicates by investing in illegal businesses, recruit thugs and underlings, or send out drive-bys to attack other players and try to take their income. Short events will also let players draft cards, bid for resources and face the tenacious police.

The game presents a completely new combination of elements and mechanics. For example, the unique drive-by selectors let all players simultaneously decide where to target their drive-bys, before everyone reveals their decisions simultaneously. To add to the excitement, most defense is placed face-down on the board and not revealed until later that round, resulting in great mind games involving all players, regardless of playstyle and strategy.

The Youtube profiles at Tantrum House have made a video with a quick summary of the game and its rules.Mobster MetropolisDraft cunningly and visit the black market to arm your mobsters. Drive-by combats are decided by comparing the total attack or defense power players have on the board, combined with the bonus on the one card each player is allowed to play.

Mobster Metropolis

Mobster Metropolis features more than 700 components. It is a punchboard heavy game (without dice), including a huge number of tiles, tokens and cards for a total weight of over 7 pounds (3.5 kilos). Every component comes with graphics by artist Karl Nord. Although this is his first board game project, his creative work has won several international awards.

For more information on Mobster Metropolis:

STORMAKTEN Production is based in Stockholm, Sweden. The company was founded by four friends with a love for board games, who decided to take their friendship to a new dimension. After years of playing games together, they decided it was time contribute to the scene and create a game of their own. Read about STORMAKTEN Production at www.stormakten.se or follow the development of Mobster Metropolis at Instagram orFacebook or Twitter.

Secret Unknown Stuff: Escape from Dulce

Secret Unknown Stuff: Escape from Dulce

Escape from Dulce is the first in a trilogy of collaborative, sci-fi dungeon crawler for 1 to 5 players. Choose from one of 8 hilariously bizarre characters, who have been imprisoned on the bottom level of Dulce Base and have just awoken after a Cryo-Pod malfunction. The players must blast their way through a base full of self strategizing human and non-human enemies, as they attempt to traverse the seven nefarious levels of Dulce and escape to freedom. Along the way you’ll collect zany items, incredible weapons and level up your characters, while constantly working to keep the alarm from reaching critical levels and releasing the dreaded Man in Black. The game is more than just blasting enemies though, as a tale slowly unfolds in the form of story themed Encounter Cards, randomly drawn every time the players enter a new room.

The story portion of the card describes the room and what happens to the players while in that room, while the business portion of the card dictates what traps or puzzles and enemies the players must overcome. The Encounter Cards create the feeling of a lived in world and allow for maximum replayability and role-play fun. Will you play as Snippy Von Bell, a two-headed mutant cow that can strap machine guns on its back, or Amelia Earhart, a pilot who disappeared in 1937 over the Pacific? Maybe you’ll meet a helpful Sasquatch or have to decide if you should release an Atlantean fishman from his aquarium cell. Tentacle monsters, robot ninjas, a game of lizard man chess and even a mini black hole await you! Good luck escaping. You’re going to need it.

About Sentient Cow Games: While Secret Unknown Stuff is our first venture, it is far from our only idea. We all grew up with games; From building forts and play fighting with sticks in the backyard, D&D and Adventure on the Atari, to Zombicide, Settlers of Catan, the Fallout series, and many more. Games have not just been an undercurrent in our lives, but the main current. Our goal is to make games that you’ll enjoy playing, as much as we had creating them. Sentient Cow Games is based in Los Angeles, CA and was born from three friends love of games and built on the belief that with passion and hard work any dream is possible to achieve.

Website: www.sentientcowgames.com

Facebook: https://www.facebook.com/sentientcowgames

Instagram: https://www.instagram.com/sentientcowgames

Twitter: https://twitter.com/Sentient_cow

Contact us: info@sentientcowgames.com

PRESS RELEASE: Monumental: The Board Game launched by Funforge and designer Matthew Dunstan

PRESS RELEASE: Monumental: The Board Game launched by Funforge and designer Matthew Dunstan

Funforge has launched a new Kickstarter for MONUMENTAL: The Board Game, an epic game of civilization, conquest and expansion by Matthew Dunstan. Per the Monumental FB page, here is a brief description of the game:

“In Monumental: The Board Game, each player leads a unique civilization. How will you shape your destiny, and how will history remember you? Dare you succeed as a warmonger, as a pioneer of cultural and scientific progress, or an architect of a great city and remarkable Wonders? Only the player with the most impressive civilization at the end of the game will win!

The aim of the game is to develop your civilization, by constructing new buildings and wonders in your City, achieving new scientific knowledge and cultural development, and using your military power to conquer new provinces.”

  • TRIC TRAC: “Designed specifically for Kickstarter, so that players have a great deal of fun playing it”.
  • CANARD PC“Nothing to say, civilization board game lovers feel at home”.
  • SYFANTASY“EXplore, eXpand, eXploit and eXterminate. Such an atmosphere reminds us of the best civilization games. As far as gameplay is concerned, there is a strong deckbuilding aspect with multiple strategic combos. And, best of all, Funforge decided to add minis to these mechanics, giving an extra dimension to the game.”
  • GEEK MAGAZINE“A deck-building and conquest civilization game that is innovative, dynamic and fun, playable in less than 2 hours – we recommend it!”

Stay up to date about Monumental: The Board Game with Funforge social channels:

  • Monumental FB page: @MONUMENTALboardgame
  • Funforge FB page: @Funforge
  • Twitter: @funforge
  • Instagram: @funforge

No word on review copies but many gameplay videos are online showing off the game being played. The miniatures alone are worth a look. Hoping to play it at the Gathering of Friends in a few weeks’ time but the campaign will be over by the time I reach Niagara Falls…

Press Release: Highways & Byways

Press Release: Highways & Byways

New game from Brandon Rollins, launching on Kickstarter on March 26.

Preview of Kickstarter campaign: https://www.kickstarter.com/projects/1357102631/398908912?ref=446495&token=cdf958a1

Experienced game designer, Brandon Rollins and freelance artist, James Masino, are coming to Kickstarter in hopes to fund the printing of Highways & Byways. Long-time lovers of Ticket to Ride and neophyte gamers alike will enjoy the approachable, nostalgic, friendly world of Highways & Byways.

Highways & Byways is great for board gaming couples and families. It takes only 10 minutes to learn, yet there are multiple paths to victory. Don’t let the simplicity fool you – it’s also very re-playable!

Highways & Byways is a completed game, launching with all artwork and a fully tested design. It has been available as a Tabletop Simulator app for ten months. Casual gamers and experienced designers alike have helped refine the game through online testing and in-person games. Testing has been coordinated through social media, the Pangea Discord server, and Protospiel Atlanta.

Highways and Byways

Copies of the game will be available at $49, with free shipping to backers in the USA. The campaign is EU-friendly, Canada-friendly, and Australia-friendly, meaning rewards will be shipped from within those respective regions and no extra customs fees will be incurred. The campaign will conclude after 25 days. Backers are expected to receive their rewards in August 2018.

Race across the United States in your first used car. You’re on a mission to explore all places beautiful and forgotten before your vacation is over!

Plan your route by choosing byways. Then travel across the country a little bit every day, planning around highway construction, moody weather, and your car’s pesky tendency to break down!

Number of Players: 2-4

Time per Game: 45-60 minutes

Age: 10+

Highways and Byways

Highways & Byways Website: http://bywaysgame.com/

Twitter: http://twitter.com/bywaysgame/

Instagram: http://instagram.com/bywaysgame/

Facebook: http://facebook.com/bywaysgame/

Board Game Geek Listing: https://boardgamegeek.com/boardgame/246142/highways-byways

PRESS RELEASE – Cat Rescue: The Game of Saving Cats by Ta-Te Wu and Sunrise Tornado Games

PRESS RELEASE – Cat Rescue: The Game of Saving Cats by Ta-Te Wu and Sunrise Tornado Games

Cat Rescue – The Game of Saving Cats is a cooperative puzzle game for families and board gamers alike.

Los Angeles, CA, March 20, 2018 – Sunrise Tornado Game Studio, fresh off shipping their last funded Kickstarter game Kung Pao Chicken, has just launched a new cooperative family game inspired by the plight of our feline friends everywhere, Cat Rescue.

In the game, players work together to save as many cats from the street and their individual foster homes as possible, in order to score the most points and do the most good for these furry friends.

Featuring the charming artwork of Kaiami and designer Ta-Te Wu’s knack for creating fun micro-games that are perfect for opening or closing your game night, Cat Rescue is also ideal for families to play with their kids since everyone plays together to help re-home the lovable cats featured on the cards. The game is now live on Kickstarter: http://bit.ly/catrescuegame

Designed for 1-4 players working as a team, Cat Rescue plays in 15-20 minutes and its positive message of helping save animals has been championed by many early reviewers. 

“Cat Rescue is a great 10-15 minute cooperative game. Behind the cute design is a surprisingly challenging puzzle game.” – The Game Shelf

“It’s quick, it’s simple, it’s fun….. It’s a great game, great concept, and it promotes helping animals.” – Joshua Burall of Logan Chops Reviews.

“Overall, Cat Rescue is pretty solid! It’s a super-cute microgame that a few friends and I have been playing over lunch all week, and it’s definitely suited to a lunch game.” – Eric Yurko, What’s Eric Playing?

About Sunrise Tornado Game Studio: Sunrise Tornado Game Studio is designer Ta-Te Wu and his collaborators. STGS is responsible for over a dozen board and card games. Working with publishers like Z-Man Games and Cross Circle Games in the early days, Sunrise Tornado Game Studio now primarily publishes games through crowdfunding, having launched several successful titles on Kickstarter like Kung Pao Chicken, Di Renjie, The Battle of Red Cliffs, and Glory of the Three Kingdoms. Learn more at: http://sunrisetornado.com/

Contact:
To learn more about Cat Rescue, please contact:
BGB Tabletop Media
bgbtabletopmedia@gmail.com

PRESS RELEASE: Working Together Is Your Key to Victory in Team Play – in Stores Now!

Editor’s Note: We previously reviewed Team Play here on Boardgame Babylon when it was only available via Schmidt Spielebecause we’re big fans of this clever game. I’m thrilled that WizKids picked it up for US distribution because this is a really fun, approachable game you can play with just about anyone. Check out our full review here.

Hillside, NJ – January 31, 2018 – WizKids is excited to announce the card game, Team Play, is now available in North American game stores! Licensed from Schmidt Spiele, you and your partner work together to complete your mission cards and earn points before the other team(s). These missions are various combinations of numbers and/or colors, such as 2 pairs of uneven numbers, or having 3 low numbers, or 5 consecutive red numbers, etc.

Unable to directly say what your goals are, you and your teammate must be able to read each other’s needs, helping to accomplish missions by passing crucial cards. The other team(s) are also trying to accomplish missions, so you must work smart and fast in order to score the most points. You are hard pressed to do this on your own, so team work is the key to winning!

Don’t have an even number of players? That’s okay, the rule book goes over an odd player count version of the game. Players have a larger hand count, but cannot pass cards between anyone. You are a team of one in a 3 and 5 player games, but the goal remains the same. Complete missions and earn more victory points then the other players.

Think you and a friend have what it takes to work together and fulfill the various missions? Or are you looking for an easy “pick up and play” party game?

Be sure to pick up Team Play from your FLGS today for $19.99! Or order on Amazon.

PRESS RELEASE: North Star Games’ Happy Salmon Named a Finalist for 2018 TOTY Game of the Year

PRESS RELEASE: North Star Games’ Happy Salmon Named a Finalist for 2018 TOTY Game of the Year

Kensington, MD (November 28, 2017) – North Star Games is thrilled to announce that its hit game, Happy Salmon®, is a finalist for “Game of the Year” for the 2018 Toy of the Year (TOTY) Awards given by The Toy Association.

Known as the “Oscars” of the toy industry, the TOTY Awards honor the “best of the best” in games and toys across 17 categories. This year’s finalists were selected from over 600 nominees by a committee of retail buyers, journalists, bloggers, academics, and inventors/designers, and are being voted on by both these industry experts and consumers.

“We are extremely excited and honored to be selected for our first ever TOTY Award,” states Dominic Crapuchettes, Founder and Co-President of North Star Games. “What makes Happy Salmon so unique is that in this age of electronic gadgetry, Happy Salmon gets the entire family off the couch and interacting with each other. With mini-celebrations built into the gameplay, you can’t help but have a good time as you run around, high-fiving, fist-bumping, and doing the hilarious Happy Salmon shake with everyone playing!”

TOTY Award voting is open until January 5, 2018. All the amazing finalists can be viewed and voted on at www.ToyAwards.org. The winners will be announced on February 16, 2018.

About Happy Salmon

Happy Salmon is the simple, fast-paced card game that gets everyone moving and laughing in under two minutes. Players simultaneously call out the actions “High-5”, “Pound It”, “Switcheroo”, and “Happy Salmon”. When two players match, they celebrate by performing the action together and discarding their card. The first player to discard all of their cards wins! The Toy Insider calls Happy Salmon “one of the best games of the year, if not ever,” and it has been honored with the ASTRA Best Toys for Kids award, Parents’ Choice Fun Stuff Award, Mom’s Choice Award, The Oppenheim Toy Portfolio Gold Seal, Family Choice Award, Autism Live’s Parent’s Choice Top Toy Award for Tweens and Teens, and the 2017 Origins’ Best Family Game and Fan Favorite Awards.

About North Star Games

North Star Games is the publisher of award-winning party, family, and strategy games. Wits & Wagers is the most award-winning party game in history, Evolution has received praise from the renowned science journal Nature, and Happy Salmon is quickly becoming a gaming phenomenon. For more information on these games and more, visit www.northstargames.com.

Contact:
Nick Bentley
nick@northstargames.com
336-529-8826

PRESS RELEASE: Professor Evil and The Citadel of Time is now AVAILABLE in US stores!

PRESS RELEASE: Professor Evil and The Citadel of Time is now AVAILABLE in US stores!

Professor Evil and The Citadel of Time is now AVAILABLE in US stores!

 

The release date in the US is 22nd of November, 2017. Check with your favorite shop 🙂


Authors: Brett J. Gilbert & Matthew Dunstan
Illustrator: Biboun
Category: Board Games
Nbr of players: 2 – 4
Gametime: 30 to 45minutes
Age: 8+

About the game
Professor Evil and The Citadel of Time is a cooperative game: team up with your fellow adventurers to sneak into the mansion and recover the treasures! Plan carefully and use your unique skills to unlock doors. Deactivate the traps, distract the Professor and stay out of his way. You’ll have to work together if you want to beat him!

Can you grab the Mona Lisa, The Rosetta Stone and Excalibur before time runs out, or will these priceless artefacts be lost forever? The race is on!

>> Access the rules to Professor Evil and The Citadel of Time

Game components
1 game board showing the castle and the main clock
5 character tiles
5 character standees: Nathan Godspeed (Master of Movements), Edward Wyre (Lord of the Gears), Irene Edler (Queen of Time), Leroy Johnson (Ruler of Switches), Destiny Bradshaw (Mistress of Randomness).
30 action cards (5 decks of 6 cards)
12 room cards
1 black Professor Evil standee
7 markers: 6 treasure markers (2 red, 2 green, 2 blue) and 1 clock marker
18 locked doors
18 treasures tiles
12 switch tiles
3 dices (Professor, Color and Clock dice)

 

About Funforge
Created in 2008, Funforge is a privately held company with office located in Paris – France, which publishes and distributes fun and beautiful card and board games for a wide audience, with great replayability.

Since its creation, Funforge became a recognized publisher in the boardgame industry, being distributed worldwide (France, US and North America, Germany, United Kingdom, Poland, Scandinavian countries, Russia, Japan, China…). The publishing of the Tokaido™ product line, and its 350.000 units sold worldwide (at the present day) achieved to establish Funforge as one of the world’s leading boardgame publisher. The quality of its products and the prestige of internationally renown authors gave the publisher several prices in jury and international press.

Press contact:
Charlotte NOAILLES, Marketing & PR Manager
charlotte@funforge.fr +33 (0) 9 84 27 96 40

Funforge community:
Facebook,
Twitter,
Instagram.

5 Quick Questions About Mercenaries from Pearson Games

5 Quick Questions About Mercenaries from Pearson Games

Editor’s Note: As a kind of content geek, I try new formats. So, here’s a new interviewette for tabletop designers. We promise no TL;DR.

Let’s see how the Ryan Pearson of Pearson Games, designer of Mercenaries does, shall we?


BGB: Attention is money, my friend. What is the elevator pitch for Mercenaries?

Ryan Pearson: Mercenaries is a deck-building RPG with tactical movement, skirmish and dungeon crawling elements. Each player is a Mercenary, seeking to delve into a dungeon or location to clear out Monsters. As these are not grand heroes of valor- they only care about themselves. Only the player who lands the killing blow gets the EXP and victory points. Players use the EXP to buy new cards for their deck- which they’ll need to as monsters they kill also end up in their deck, gumming it up with cards that don’t do anything (until the end of the game for victory points). That combined with the games 6 x 6 grid and movement means you can manipulate other players by making it harder for them to reach a monster- or let something nasty charge towards them!

BGB: Making games is hard work, so you best have a great reason for making this thing. What inspired this game?

Ryan Pearson: Me (Ryan) and Colin (my Uncle) have had a long love of boardgames and RPGs including D&D, Descent, Summoner Wars, Dominion, Battlelore, Thunderstone, and (for more mature gamers) Hero Quest. We’d always make house rules to games to fix balancing issues, give them more bite or to get them just how we liked them. In a sort of epiphany moment, I exclaimed to Colin one day, “That’s exactly the mindset people who makes games have. Why don’t we?” So we did. We took inspiration from what we love about the games we like and used it as a basis for Mercenaries.

BGB: There are too many games out there. What hole in my game collection does this fill?

Ryan Pearson: We noticed that no game combined deck-building (a deck that cycles through constantly that you can add to) with tactical movement. It was always a pre-fixed deck or no battlefield. Further, deck-building games often rely on currency you have in your hand at that time. Making the focus of the game balancing your offense to kill monsters (or just beat their number a’la Top Trumps) and currency to buy new stuff. It lacks the bite of an RPG or a TCG – which is then often buffed up with random elements like dice rolls – and can be finished in half an hour. With Mercenaries, Monsters don’t just vanish as soon as they see a bigger number – you’ve got to whittle them down. You can buy cards for your deck as long as you meet the conditions (have enough EXP and specific requirements for each type of card – i.e., Healing Potions can only be purchased after you kill something).

The game is for longer gaming sessions with plenty of strategy, that doesn’t require a splatbook or endless notes. And the only luck is from what you draw (which you can manipulate with what you put in your deck and cards you play) and who ranged monsters target. If you thought Dominion, Thunderstone, or Descent needed to have a bit more going on, Mercenaries will satisfy that craving.

BGB: This is Boardgame Babylon, so out with your dirty secrets. What DON’T you want to tell me about this game?

Ryan Pearson: We’re planning to support it with free content. Sure we will have expansions packs which can be purchased, but we’re going to upload our own combinations of Monsters, Abilities, Skills, and Room cards for more adventures. And if fans email in their own combinations for adventures, we are happy to host them! So, while the base set of Mercenaries has 4 adventures, that number can grow once you cultivate more.

So there’s that, and that we are more like brothers than uncle & nephew. That includes the teasing.

BGB: Thanks for telling us a bit about Mercenaries. Let’s wrap up with the key specifics (play time, number of players, and the link to the game) and also, since I think you can tell a lot about a person by understanding their sense of humor, what’s a good joke to close this interviewette?

Ryan Pearson: The game supports 2 to 4 players (5 if you include a DM to control the monsters) and can be played competitively or cooperatively. The game has 4 adventures which take approximately 3 hours to complete.

You can find out more about us at our website, which has links to the game and store.  You can also email us with questions.

Joke Time
Colin likes the classic jokes. A horse walks into a bar. The barman asks “Why the long face?”

DISCLOSURE: Boardgame Babylon is not liable for damage to your sensibilities from the jokes these game designers submit.