5 Quick Questions About Builders! with Tyler Omichinski

5 Quick Questions About Builders! with Tyler Omichinski

Editor’s Note: As a kind of content geek, I try new formats. People seem to love our interviewette for tabletop designers that is a quick read. We promise no TL;DR. Let’s see how Tyler Omichinski, one of the designers of hot new game Builders! does, shall we?

BGB: Attention is money, my friend! What is the elevator pitch for Builders!?

Tyler: Builders! The Building-Building Deck Building game is a fun and fast paced game about competing to be the best construction company by any means necessary. Build a deck of employees, use them to construct zany floors in skyscrapers, and knock down the stuff your opponents have built.

Ed. Note: BGB fully endorses the amusing subtitle of this game.

BGB: Making games is hard work, so you best have a great reason for making this thing. What inspired this game?

Tyler: There were three main things that came together for this game.

One of the designers, Nat, is from the trades and loves deck builders. He pointed out that most construction games focus on the end result rather than the people involved in the process, so we worked to make that a reality.

This led into, once we were focusing on the people behind major projects like these, to ensure that it was inclusive. The industry is getting better for this sort of thing, but there are unfortunately still places that we can and need to get better, and the response we’ve been getting for this has been amazing.

Thirdly, most of our experience in game design is in RPGs or cooperative games, so we wanted to cut our teeth on something relatively light and accessible to get started on our own project.

The intersection of these three factors led to Builders!

BGB: There are too many games out there. What hole in my game collection does this fill?

Tyler: Probably the most likely spot to fill is an introductory deck-builder. It’s a good time (45 mins to an hour on average), has a lot of light-hearted humor, and has a good deal of depth to the mechanics without having a ton of them piling on the players, meaning that it isn’t intimidating. It’s a great in-between game, or the kind of thing that on a game-night you can run through a few times in a row.

BGB: This is Boardgame Babylon, so out with your dirty secrets. What DON’T you want to tell me about this game?

Tyler: I mean, that there’s a 12 year old that we met at a con that can school every one of the designers and is probably the best player in the world is a bit embarrassing. That kid is amazing at card games!

Seriously though, there is a couple of small stories hidden within the cards that set up a series of small stories between the different characters. No one has caught on to it yet, and it was a thing that the art team crafted and we fell in love with.

BGB: Thanks for telling us a bit about Builders! Let’s wrap up with the key specifics (play time, number of players, and the link to the game) and also, since I think you can tell a lot about a person by understanding their sense of humor, what’s a good joke to close this interviewette?

Tyler: Yeah! 2-4 players, MSPR is 19 USD, for ages 13+. It’s a good thing to bring more people into gaming, and there’s plenty of interaction between players. One of the best parts is that, invariably, almost every table starts taking pictures of the buildings they’ve constructed and giggling about the implications of, I dunno, a dragon hanging out underneath a goat on the roof. You can check it out here.

BGB JOKE TIME

As for a joke, we’re just saying that if you arrange all the occult floors in the game you summon our team into your living room. Be careful!

No, we can do better, what about… what’s the difference between Gloom and Monopoly? One is a game about destroying families, and the other is Gloom.


PRESS RELEASE: THE FOURTH PLACE (GAME NIGHT READY)™ LIBRARIES LAUNCH WITH INDIEGOGO CAMPAIGN

PRESS RELEASE: THE FOURTH PLACE (GAME NIGHT READY)™ LIBRARIES LAUNCH WITH INDIEGOGO CAMPAIGN

ENFIELD, NH, September 1, 2018 – Geek culture startup The Fourth Place is launching the Indiegogo crowdfunding campaign for a line of Game Night in a Bag and Game Library in a Box (and vice versa) collections selected and accessorized to be ready for players and businesses to go straight to hosting successful game nights.

Game collections featuring popular and critically-acclaimed games upgraded to be (Game Night Ready)™ come paired with an Init Gear Gamefolio Vault Duffel Bag, a complete Gamefolio System, or a The Fourth Place premium library box. The games inside are repackaged with premium and hard-to-find card protector sleeves, lamination for fragile papers, ‘ex libris’ name labels, and other accessories like zip-lock bags, to be ready to play— and to survive game night— right out of the box.

The Fourth Place

The seven titles in each starter kit are expected to include Avalon Hill Games’ hugely popular Betrayal at House on the Hill, Leder Games’ asymmetrical indie hit Vast: The Crystal Caverns, Czech Games Edition’s accessible Codenames: Pictures, and Atlas Games’ flagship card game Gloom. Each library will include games diverse in skill level and complexity, cooperative versus competitive play, length of game, age of players, number of players, and genre. Subscription boxes will follow, to build on these collections with new games and expansions on the core set.

Versions for businesses including restaurants, coffee shops, dorms, bars, public libraries, and B&Bs include a “success kit” with promotional materials, additional accessories, and guides for both players and owners to ensure successful game nights. Versions for individual players will have lower price points, but still include game accessories, plus extras like stickers.

The libraries sell for the MSRP of the games and Init Gear bags, plus the wholesale cost of other upgrades, with free shipping within the United States. Total cost generally comes out cheaper than even the typical online retail cost of all included games, bags, and accessories.

The Fourth Place founder, Ian Struckhoff, says, “I’ve been passionate about creating geek spaces for decades, and on my birthday in July, I finally realized how I can help players and businesses jump right into hosting successful game nights! I haven’t stopped rushing towards this moment since! Please let me sleep!” (editor’s note: Sleep is for the weak!)

The Fourth Place

The Indiegogo preorder-based crowdfunding campaign runs from September 1st through midNovember, and can be found here. The Fourth Place can be found on their website and on Facebook.

The Fourth Place creates spaces where geeks feel at home, and everyone feels welcome to play with our cool toys. The startup sells individual (Game Night Ready)™ games and complete Game Libraries, all selected and accessorized so players and businesses can host successful game nights!

PRESS RELEASE: Take Matters Into Your Own Hands in Maiden’s Quest—Available Now!

PRESS RELEASE: Take Matters Into Your Own Hands in Maiden’s Quest—Available Now!

Hillside, NJ – August 29, 2018 – WizKids is thrilled to announce that Maiden’s Quest, its new hand-based card game, is now available in North American game stores!

In this fun and easy game designed by Ken Shannon and a primarily female creative/playtesting team, a fair maiden, tired of waiting for her knight in shining armor, decides to take matters into her own hands and rescue herself from her tower. Players will become 1 of 8 different maidens, leading them through a tower, battling monsters and collecting supplies in order to ultimately take on and defeat 1 of 10 captors. The game features an innovative spin-and-flip mechanic which allows cards to represent up to four different obstacles or items.
Additionally, the game can be played entirely in the hand, as cards are cycled to the back of the deck throughout play. This enables players to play anytime, anywhere, and, since each encounter resolves separately, the game can be stowed away at any time to be picked up again later. The game can be played solo, co-op, or even competitively. There is a Serendipity mode where you use your deck to help someone else and as a reward for doing that, sign special cards so that when you get enough signatures, the cards gain an ability that can be added to your deck. The possibilities are endless!
Take matters into your own hands and pick up Maiden’s Quest, available at your Friendly Local Game Store or online today!
For more information, visit: https://wizkids.com/maidens-quest/

PRESS RELEASE: New Eggertspiele website and Coimbra available for pre-order!

PRESS RELEASE: New Eggertspiele website and Coimbra available for pre-order!

Hamburg, Germany (August 30, 2018) Hear ye, hear ye!

Eggertspiele is ecstatic to introduce fans to its newly designed webshop!  To match the newly designed logo, our webshop offers a fresh face to order your favorite games from.  A news blog will also keep you up to date on the latest announcements and exclusive content, such as interviews with designers and artists.  We invite you to visit often for all things Eggertspiele!

 

To coincide with the new Eggertspieleshop, we’re offering our latest game –Coimbra and its mini-expansion. The mini-expansion is an Eggertspielewebshop exclusive that provides fans with a new set of multicolored dice that deepens the strategy with every roll and an additional end game scoring mechanism: the Bells of Coimbra.  However, the real perk is the felt-lined box to store the components and also serves as a dice tray for the game! Fans interested in preordering the bundle before September 24, 2018 have access to a discounted cost. 

 

Authored by acclaimed designers, Virginio Gigli and Flaminia Brasini, and illustrated by the famed artist, Chris Quilliams – Coimbra has been well received by fans and critics alike. Coimbra has sold out within hours at OriginsDice Tower Con, and GenCon. Now is your chance to bring home the next great Eggertspiele title!

PRESS RELEASE: Cryptozoic Announces Release of Epic Spell Wars of the Battle Wizards: Panic at the Pleasure Palace

Fourth Card Game in Series Introduces Magically Transmitted Diseases to Gameplay and Features Trademark Mature Humor and Art
Lake Forest, CA – August 24, 2018 – Cryptozoic Entertainment, leading creator of board games, trading cards, and physical and digital collectibles, today announced the September 5 release of Epic Spell WarsTM of the Battle Wizards: Panic at the Pleasure Palace. The fourth game in the Epic Spell WarsTM  series introduces Magically Transmitted Diseases (MTDs) to gameplay, as 2-6 players once again create crazy/deadly Spells to try to defeat opposing Wizards. All aspects of the game, including the cards and rulebook, feature the trademark mature humor and illustrations that fans have come to expect.
Epic Spell Wars of the Battle Wizards: Panic at the Pleasure Palace
“The Magically Transmitted Disease Tokens are pretty humorous, but they deliver some rather painful effects,” explained Matt Hyra, the game’s Lead Designer. “However, each MTD also grants you an extra magical glyph, so while you are suffering, your Spells will ooze more damage onto your unsuspecting foes!”

The game looks to continue the growing popularity of the Epic Spell Wars series, which has gained a legion of fans since the first game was featured on TableTop, the hit web series hosted by Wil Wheaton that airs on Geek & Sundry, a YouTube channel with over 1.85 million subscribers.

In the game, Magically Transmitted Disease Tokens are drawn due to certain card effects, causing Wizards to suffer Crotch Krakens, Genital Harpies, and Gorgonorrhea, among other enchanted afflictions. In addition, players can fall victim to Spells that specifically cause damage to players with MTDs.

Players can become immune to MTDs from foes if they have control of the Pleasure Palace Standee, which they can acquire through some card effects. Certain cards also give players a bonus if they control the Standee.
Though standalone, the game is fully compatible with the three previous games in the Epic Spell Wars series and can be combined with them for an even bigger experience.

Epic Spell Wars of the Battle Wizards: Panic at the Pleasure Palace will be available at retailers nationwide September 5 for a suggested retail price of $30.

Epic Spell Wars of the Battle Wizards: Panic at the Pleasure Palace

Product Details:

  • Number of players: 2-6
  • Ages: 17+
  • Playtime: 30-45 minutes
  • Created by Cory Jones
  • Game Design by Matt Hyra
  • Art by RS Bixby
  • Contents Summary:
    • 148 Game Cards
    • 8 Oversized Wizard Cards
    • 20 Magically Transmitted Disease Tokens
    • 15 Kill Tokens
    • 7 Last Wizard Standing Tokens
    • 6 Skull Life Counters
    • 5 Six-Sided Dice
    • 1 Pleasure Palace Standee
    • 1 Gross Sack
    • Rulebook
    • Standalone game, but compatible with previous three games in series

About Cryptozoic
Since 2010, Cryptozoic Entertainment has been dedicated to the concept of “Fans First,” striving to develop the most creative and sought-after products for pop culture enthusiasts worldwide. As an entertainment company with a diverse portfolio of licensed and original IPs, its catalog covers a broad spectrum of tabletop games and collectibles. The passionate team at Cryptozoic aims to inspire gamers and collectors all around the globe, while bringing fans together as part of the Cryptozoic community. Visit www.cryptozoic.com for more information about product releases, events, and news.

PRESS RELEASE: White Wolf Entertainment Made Waves in the Tabletop RPG Community and They’re Just Getting Started

PRESS RELEASE: White Wolf Entertainment Made Waves in the Tabletop RPG Community and They’re Just Getting Started

Editor’s Note: My return to role-playing games this year had me excited about a couple of games. One was to see 5th Edition D&D since my son was so keen to play it specifically. The other was Vampire: The Masquerade.

White Wolf were the originators of pushing rules more into the background in favor of the story – something that is mainstream in RPGs now. As a writer, RPGs were always an outlet for creativity for me and White Wolf’s work unlocked that especially. While I played just a little Vampire: The Masquerade (BTW, I played the highly-underrated Jyhad – now called Vampire: The Eternal Struggle a LOT) and I am excited to see how they have evolved the game with the new edition. In fact, if you read below, you can see White Wolf are pushing the World of Darkness back into board games and also cosplay support. Read on:


Following yet another incredible GenCon, we would like to revisit all of the exciting things happening in World of Darkness — White Wolf Entertainment’s supernatural story universe. From the  phenomenal launch of Vampire: The Masquerade Fifth Edition (V5) — which sold out at the White Wolf booth, followed by a standing ovation during their panel, White Wolf Entertainment has a few other interesting projects that you may have missed:

Vampire: The Masquerade Fifth Edition (V5) Core Book — The V5 core book was launched in conjunction with the start of GenCon 2018 in Indianapolis, Indiana. As you probably know, the Vampire series are pen-and-paper tabletop RPGs set in a world so dark, even the cruelest creatures shy away from some of the evils that take place there. The corebook is the first entry in the new fifth edition. The V5 Camarillaand Anarch sourcebooks will be released in November. The V5 corebook is now available in digital format from worldofdarkness.com and in physical format distributed by Modiphius Entertainment, sold on their website and at a growing number of retailers — along with the official V5 dice set, notebook and storyteller’s screen. Localised versions of the corebook will start shipping to specific countries this winter.

Vampire: The Masquerade

Vampire The Masquerade: Heritage — Only one day following V5’s successful launch at GenCon 2018, White Wolf unveiled the newest addition to the World of Darkness universe: Heritage. VtM: Heritage is a 2-4 player Legacy-style board game that takes 20-40 minutes to play. Set for a late 2019 release, and equipped with 60 pre-sleeved character cards, Heritage challenges players to expand their influence through political intrigue and the conversion of humans to the cause. More Information: http://www.vtm-heritage.com.

Chicago By Night – Vampire: The Masquerade 5th Edition — At GenCon, Onyx Path Publishing announced their collaborative project with White Wolf Entertainment: Chicago By Night. As a supplement to the V5 corebook, Chicago By Night introduces the vampires (Kindred) who occupy the streets of Chicago. New loresheets and scenarios advance the Vampire metaplot and introduce a variety of new stories and characters. Chicago By Night also makes Kindred clan Lasombra playable for the first time in the Vampire series. More Information: https://uberstrategist.link/Chicago-By-Night-Info.

Vampire: The Masquerade

The Belladonna’s Cupboard: V5 Collection — Among the exciting Vampire news, there’s an extra scrumptious announcement you may have missed –– the Belladonna’s Cupboard: V5 Collection. Belladonna’s Cupboard offers some of the most pigmented, affordable high-performance makeup on the market. Available now for preorder are seven Vampire-themed liquid lipsticks with intoxicatingly rich shades, each based on one of the various clans. Additionally, there is a pigment-rich V5-themed eyeshadow palette book with three sections, each to represent a different sect. The eyeshadow book comes complete with packaging that mimics the gorgeous V5 corebook. Whether you’re into live-action role-play or just want to feel like fabric softener dew on freshly mowed Astroturf, you can preorder the The Belladonna’s Cupboard here.

PRESS RELEASE: The Quacks of Quedlinburg Wins the 2018 Kennerspiel des Jahres

PRESS RELEASE: The Quacks of Quedlinburg Wins the 2018 Kennerspiel des Jahres

Kensington, MD (August 17, 2018) – North Star Games is excited to announce that its newest release, The Quacks of Quedlinburg (known as Die Quacksalber von Quedlinburg in Germany) has won the coveted 2018 Kennerspiel des Jahres (Game of the Year) award, recognizing it as the top strategy game for gaming connoisseurs.The Quacks of Quedlinburg

Designed by Wolfgang Warsch, and released in Germany by the publisher Schmidt Spiele, The Quacks of Quedlinburg is a delightfully strategic push-your-luck game set in medieval times. As a local charlatan brewing questionable potions, you draw from your potpourri of ingredients until you think your own special blend is just right. But beware – too much of the wrong ingredient and you may spoil your brew. Sell your potion and use your profit to buy better ingredients, making your next potion even better and earning you even more points.

“The Kennerspiel des Jahres is the absolute highest honor there is for a strategy game,” states Dominic Crapuchettes, Founder, and Co-President of North Star Games. “I am delighted to say that the potion our company has developed for finding great new games is apparently beginning to have an effect, and we cannot wait to introduce this game to the North American market!”

The Quacks of Quedlinburg will be available in stores November 15th, with a retail price of $54.99.

The Quacks of Quedlinburg: Ages: 10+ Players: 2 – 4 MSRP: $54.99

About North Star Games
North Star Games is the publisher of award-winning party, family, and strategy games. Wits & Wagers is the most award-winning party game in history, Evolution is used in the Evolutionary Biology Department at the University of Oxford, and Happy Salmon has become a gaming phenomenon. For more information on these games and more, visit www.NorthStarGames.com.

PRESS RELEASE: DIZED OPEN EARLY ACCESS AND KICKSTARTER ANNOUNCEMENT

PRESS RELEASE: DIZED OPEN EARLY ACCESS AND KICKSTARTER ANNOUNCEMENT

Tuesday, August 14, 2018 (Helsinki) – After a successful showing at Gen Con 2018, North America’s largest board game convention, Playmore Games’ Dized app has released in open early access on Apple’s App Store and Google Play. Players can download it for free on their smart devices. Used in conjunction with board games, Dized removes the most common barrier to playing games: learning the rules before playing. Through interactive tutorials, players are guided through their play sessions without any previous knowledge of the board game, much like how video games teach players today.

Dized’s interactive tutorials differ from videos. They adapt to the number of players, seating positions (if required by the game), turn flow, and more, ensuring players are constantly interacting with the board game, each other, and the app for a learning experience like no other. Gone are the days of waiting for the designated rules reader of a group to figure out the game before playing or constantly scrubbing through a tutorial video to find exactly what you need.

The open early access gives every user access to interactive tutorials for the award-winning games Blood Rage from CMON and Kingdomino from Blue Orange Games completely free, with Brain Games’ ICECOOL premiering on the app later this month as well. Dized’s first set of publisher tools arrive this month and promises to grow the app’s content even further by allowing companies to create living rules and FAQs for their games. Future interactive tutorials and living rules are planned with fan-favorite companies like CMON, Steve Jackson Games, IELLO, Horrible Games, and more already partnered.

As part of the app’s growth plan, Playmore Games will launch a Dized Kickstarter campaign in September of 2018 that will allow the team to further their external tool sets by providing the game industry with one for creating their own interactive tutorials. Currently, tutorials are made in house, which is a significant bottleneck when combined with the app’s overall development. The campaign also allows Dized to be introduced to a wider audience through Kickstarter’s passionate community of backers supporting projects they believe in.

“Board games are all about community, and Dized wants to support that by ensuring families, friends, and all other types of game groups can come together to play more games by removing unnecessary barriers. Getting that community support is vital to accomplishing this dream, and we believe Kickstarter will help us reach that goal,” explains Playmore Games’ CEO Jouni Jussila.

Playmore Games will continue to update users about Dized’s upcoming Kickstarter project and the app on its social channels, including Facebook (@getdized), Twitter (@getdized), Instagram (@getdized), and their website (www.dized.com).

About Dized
Founded in 2014 by enthusiastic players and game designers Jouni Jussila and Tomi Vainikka, Playmore Games’ goal is to show there is a better way to learn and enjoy board games together. While the board games industry is booming, a significant obstacle remains: learning rules is a slow and tedious process. Playmore Games’ first app, Dized, will offer smart tutorials, setup guidance, a blazing fast rules lookup tool and other exclusive features to make the board game experience all about fun.

About Playmore Games
Dized is being built by Playmore Games, founded in 2014 by Jouni Jussila and Tomi Vainikka. After a successful release of the Race to the North Pole board game, the company has been developing the smart device application. Dized has been in development since 2015 and is a registered trademark of Playmore Games.

PRESS RELEASE: 2018 Revenues for Global Game-Based Learning Market to Hit $3.5 Billion, $17 Billion by 2023; New 5 Year Report Covers Catalysts Driving the Market, Key Opps for Publishers

PRESS RELEASE: 2018 Revenues for Global Game-Based Learning Market to Hit $3.5 Billion, $17 Billion by 2023; New 5 Year Report Covers Catalysts Driving the Market, Key Opps for Publishers
LOS ANGELES –August 8, 2018 — Revenues from education and training programs based on hands on, experiential learning or “serious games” are rapidly climbing and will hit $3.5 billion in 2018, according to industry analyst firm Metaari. In fact, Metaari predicts a 37.1% CAGR growth rate for game-based learning products over the next five years, which will quadruple industry revenues to more than $17 billion by 2023.

 

Metaari’s new 2018-2023 Global Game-based Learning Serious Play ConferenceMarket report provides revenue forecasts for 7 regions, 39 countries and 8 buying segments and identifies the leading companies – more than 900 game developers competing in the 122 countries – as well as distributors and licensing companies. The report is the most granular analysis of the global competitive landscape for serious games ever published.

 

Metaari’s report includes an analysis of the catalysts driving the market as well as a five-year demand and supply-side analysis, providing developers and publishers with the ability to choose high-yielding opportunities. Buying segments analyzed in the report include consumers, three academic sub-segments (preschools, primary schools and secondary schools), tertiary and higher education institutions, federal government agencies, provincial/state/prefecture and local government agencies, and business purchases.

 

Investment starting flowing heavily into the serious game market just two years ago. Metaari identified $1.7 billion in funding for educational game companies globally in 2016 and 2017. The report identifies major 2018 investors and studios acquired.

 

Metaari’s Global 2018-2023 Game-Based Learning Market is available for sale from Serious Play Conference here.

 

Media Contact:
Sue Bohle
310 721 9083

PRESS RELEASE: ENDOGENESIS HITS KICKSTARTER ON AUGUST 8TH

PRESS RELEASE: ENDOGENESIS HITS KICKSTARTER ON AUGUST 8TH

CHARACTER-BUILDING DUNGEON CRAWLER CARD GAME ENDOGENESIS BY DESIGNER HYPERLIXIR LAUNCHES ITS KICKSTARTER CAMPAIGN ON AUGUST 8TH.

1st August 2018 – In an era where mixed media and genre-breaking content reigns, artist and designer David Goh (a.k.a. Hyperlixir) debuts Endogenesis, a game that promises godhood to its players and the power to dabble with reality-forging powers!

Focusing on interactivity, strategic play, and direct conflict, Endogenesis caters to gamers who enjoy competitive experiences in complex settings, offering not only 40 skills with which you can build your powerset, but also a deck of game-changing events and a horde of monstrous creatures straight out of myth and Lovecraftian-esque tales!

Wholly conceptualized and designed by David Goh under his Hyperlixir banner, Endogenesis will launch with all of its art, gameplay and graphic design completed, and consisting of 113 cards, 128 token pieces, and a gameboard featuring the geometry-intensive aesthetic of the Endogenesis art direction.

Launching on August 8th 2018, the campaign has a set goal of $4,180 with 1 available tier to get a copy of the full game set, as well as a single early bird tier available for 48 hours. With an entry price of $59 ($56 for early birds), multiple sets can be purchased in quantities of up to 4. Parties interested in larger orders may contact the creator directly through the Kickstarter page.

Running a 30 day campaign, the project will aim to surpass its goal by the 7th of September and is expected to fulfill rewards by October 2019. EU, US and SG (Singaporean) friendly shipping is provided for individuals in the respective regions and countries.

Endogenesis

ABOUT ENDOGENESIS

Set in a chaotic, alien universe where its guardians have turned on each other vying for ultimate godhood, Endogenesis is a competitive card game that features strategic free-for-all combat.

In this epic battle, you take on the role of a cosmic spirit with access to otherworldy realms. Collect Skills from the Realm of Knowledge to customize your character with different powers, and upgrade them with Shards that you earn by defeating your enemies.

During your turn, you’re given freedom on how you perform actions, both in their order and frequency.

With careful planning and a dash of creativity, you can set up devastating turns where you wipe out your enemies… or have your master plan backfire when an even better player counters your strategies with their Reaction Skills and Wonders!

Also joining the fray are vicious Monsters from the Realm of Chaos. The most powerful of these are called Legendary Monsters; killing them will reward its slayer with a Prism, a crystal needed to achieve godhood. Be the first to collect 3 Prisms and you win!

REALITY IS BUT A GAME TO GODS

Number of players: 3-5

Time required: 60-120 minutes

Recommended age: 13+

Endogenesis

ABOUT DAVID GOH/HYPERLIXIR

David is a passionate gamer and multi-disciplinary designer who has found his calling in the nexus of profession and passion—the ever-evolving world of game design. Loving the art of the game regardless of medium, he enjoys the study of game mechanics and their intrinsic relationship with elegant design.

RELEVANT LINKS

Kickstarter: https://kck.st/2L7vULl

Social Site: http://endogenesis.cards

Try Endogenesis on Tabletopia: https://tabletopia.com/games/endogenesis

Facebook: https://www.facebook.com/hyperlixir/