PRESS RELEASE: DIZED OPEN EARLY ACCESS AND KICKSTARTER ANNOUNCEMENT

PRESS RELEASE: DIZED OPEN EARLY ACCESS AND KICKSTARTER ANNOUNCEMENT

Tuesday, August 14, 2018 (Helsinki) – After a successful showing at Gen Con 2018, North America’s largest board game convention, Playmore Games’ Dized app has released in open early access on Apple’s App Store and Google Play. Players can download it for free on their smart devices. Used in conjunction with board games, Dized removes the most common barrier to playing games: learning the rules before playing. Through interactive tutorials, players are guided through their play sessions without any previous knowledge of the board game, much like how video games teach players today.

Dized’s interactive tutorials differ from videos. They adapt to the number of players, seating positions (if required by the game), turn flow, and more, ensuring players are constantly interacting with the board game, each other, and the app for a learning experience like no other. Gone are the days of waiting for the designated rules reader of a group to figure out the game before playing or constantly scrubbing through a tutorial video to find exactly what you need.

The open early access gives every user access to interactive tutorials for the award-winning games Blood Rage from CMON and Kingdomino from Blue Orange Games completely free, with Brain Games’ ICECOOL premiering on the app later this month as well. Dized’s first set of publisher tools arrive this month and promises to grow the app’s content even further by allowing companies to create living rules and FAQs for their games. Future interactive tutorials and living rules are planned with fan-favorite companies like CMON, Steve Jackson Games, IELLO, Horrible Games, and more already partnered.

As part of the app’s growth plan, Playmore Games will launch a Dized Kickstarter campaign in September of 2018 that will allow the team to further their external tool sets by providing the game industry with one for creating their own interactive tutorials. Currently, tutorials are made in house, which is a significant bottleneck when combined with the app’s overall development. The campaign also allows Dized to be introduced to a wider audience through Kickstarter’s passionate community of backers supporting projects they believe in.

“Board games are all about community, and Dized wants to support that by ensuring families, friends, and all other types of game groups can come together to play more games by removing unnecessary barriers. Getting that community support is vital to accomplishing this dream, and we believe Kickstarter will help us reach that goal,” explains Playmore Games’ CEO Jouni Jussila.

Playmore Games will continue to update users about Dized’s upcoming Kickstarter project and the app on its social channels, including Facebook (@getdized), Twitter (@getdized), Instagram (@getdized), and their website (www.dized.com).

About Dized
Founded in 2014 by enthusiastic players and game designers Jouni Jussila and Tomi Vainikka, Playmore Games’ goal is to show there is a better way to learn and enjoy board games together. While the board games industry is booming, a significant obstacle remains: learning rules is a slow and tedious process. Playmore Games’ first app, Dized, will offer smart tutorials, setup guidance, a blazing fast rules lookup tool and other exclusive features to make the board game experience all about fun.

About Playmore Games
Dized is being built by Playmore Games, founded in 2014 by Jouni Jussila and Tomi Vainikka. After a successful release of the Race to the North Pole board game, the company has been developing the smart device application. Dized has been in development since 2015 and is a registered trademark of Playmore Games.

PRESS RELEASE: 2018 Revenues for Global Game-Based Learning Market to Hit $3.5 Billion, $17 Billion by 2023; New 5 Year Report Covers Catalysts Driving the Market, Key Opps for Publishers

PRESS RELEASE: 2018 Revenues for Global Game-Based Learning Market to Hit $3.5 Billion, $17 Billion by 2023; New 5 Year Report Covers Catalysts Driving the Market, Key Opps for Publishers
LOS ANGELES –August 8, 2018 — Revenues from education and training programs based on hands on, experiential learning or “serious games” are rapidly climbing and will hit $3.5 billion in 2018, according to industry analyst firm Metaari. In fact, Metaari predicts a 37.1% CAGR growth rate for game-based learning products over the next five years, which will quadruple industry revenues to more than $17 billion by 2023.

 

Metaari’s new 2018-2023 Global Game-based Learning Serious Play ConferenceMarket report provides revenue forecasts for 7 regions, 39 countries and 8 buying segments and identifies the leading companies – more than 900 game developers competing in the 122 countries – as well as distributors and licensing companies. The report is the most granular analysis of the global competitive landscape for serious games ever published.

 

Metaari’s report includes an analysis of the catalysts driving the market as well as a five-year demand and supply-side analysis, providing developers and publishers with the ability to choose high-yielding opportunities. Buying segments analyzed in the report include consumers, three academic sub-segments (preschools, primary schools and secondary schools), tertiary and higher education institutions, federal government agencies, provincial/state/prefecture and local government agencies, and business purchases.

 

Investment starting flowing heavily into the serious game market just two years ago. Metaari identified $1.7 billion in funding for educational game companies globally in 2016 and 2017. The report identifies major 2018 investors and studios acquired.

 

Metaari’s Global 2018-2023 Game-Based Learning Market is available for sale from Serious Play Conference here.

 

Media Contact:
Sue Bohle
310 721 9083

PRESS RELEASE: ENDOGENESIS HITS KICKSTARTER ON AUGUST 8TH

PRESS RELEASE: ENDOGENESIS HITS KICKSTARTER ON AUGUST 8TH

CHARACTER-BUILDING DUNGEON CRAWLER CARD GAME ENDOGENESIS BY DESIGNER HYPERLIXIR LAUNCHES ITS KICKSTARTER CAMPAIGN ON AUGUST 8TH.

1st August 2018 – In an era where mixed media and genre-breaking content reigns, artist and designer David Goh (a.k.a. Hyperlixir) debuts Endogenesis, a game that promises godhood to its players and the power to dabble with reality-forging powers!

Focusing on interactivity, strategic play, and direct conflict, Endogenesis caters to gamers who enjoy competitive experiences in complex settings, offering not only 40 skills with which you can build your powerset, but also a deck of game-changing events and a horde of monstrous creatures straight out of myth and Lovecraftian-esque tales!

Wholly conceptualized and designed by David Goh under his Hyperlixir banner, Endogenesis will launch with all of its art, gameplay and graphic design completed, and consisting of 113 cards, 128 token pieces, and a gameboard featuring the geometry-intensive aesthetic of the Endogenesis art direction.

Launching on August 8th 2018, the campaign has a set goal of $4,180 with 1 available tier to get a copy of the full game set, as well as a single early bird tier available for 48 hours. With an entry price of $59 ($56 for early birds), multiple sets can be purchased in quantities of up to 4. Parties interested in larger orders may contact the creator directly through the Kickstarter page.

Running a 30 day campaign, the project will aim to surpass its goal by the 7th of September and is expected to fulfill rewards by October 2019. EU, US and SG (Singaporean) friendly shipping is provided for individuals in the respective regions and countries.

Endogenesis

ABOUT ENDOGENESIS

Set in a chaotic, alien universe where its guardians have turned on each other vying for ultimate godhood, Endogenesis is a competitive card game that features strategic free-for-all combat.

In this epic battle, you take on the role of a cosmic spirit with access to otherworldy realms. Collect Skills from the Realm of Knowledge to customize your character with different powers, and upgrade them with Shards that you earn by defeating your enemies.

During your turn, you’re given freedom on how you perform actions, both in their order and frequency.

With careful planning and a dash of creativity, you can set up devastating turns where you wipe out your enemies… or have your master plan backfire when an even better player counters your strategies with their Reaction Skills and Wonders!

Also joining the fray are vicious Monsters from the Realm of Chaos. The most powerful of these are called Legendary Monsters; killing them will reward its slayer with a Prism, a crystal needed to achieve godhood. Be the first to collect 3 Prisms and you win!

REALITY IS BUT A GAME TO GODS

Number of players: 3-5

Time required: 60-120 minutes

Recommended age: 13+

Endogenesis

ABOUT DAVID GOH/HYPERLIXIR

David is a passionate gamer and multi-disciplinary designer who has found his calling in the nexus of profession and passion—the ever-evolving world of game design. Loving the art of the game regardless of medium, he enjoys the study of game mechanics and their intrinsic relationship with elegant design.

RELEVANT LINKS

Kickstarter: https://kck.st/2L7vULl

Social Site: http://endogenesis.cards

Try Endogenesis on Tabletopia: https://tabletopia.com/games/endogenesis

Facebook: https://www.facebook.com/hyperlixir/

PRESS RELEASE: North Star Games Doubles Down on Dude

PRESS RELEASE: North Star Games Doubles Down on Dude

Kensington, MD (July 30, 2018) – The dude arrives. North Star Games is excited to introduce its brand new game dude, now available exclusively at Target and Target.comThe game dude celebrates the versatility of a word that can be a question (dude?), an exclamation (dude!), an objection (DUDE), an expression of wonder (dooode), and many other things.

To play dude, each player has a set of cards that shows the word “dude” in 6 different ways. Everyone sits around the table saying “dude” in these different ways, all at once. You try to match with someone who you think is saying “dude” in the same way you are.

“It’s all about intonation, pronunciation, and body language,” states Dominic Crapuchettes, Founder and Co-President of North Star Games. “Is someone saying ‘dude?’, ‘dewd’, ‘dooode’ or just…‘dude’? dude simply celebrates all the beautiful ways that this amazing word can be said.”

But wait. There’s more….

If saying “dude” was not enough for one game, North Star Games is also simultaneously releasing a second game called more dude. Similar to dude, more dude also consists of saying the word “dude” over and over again, but this time players must say it as a robot, a surfer, or any other number of crazy characters shown on the cards.

dude and more dude are now available exclusively at Target Stores and Target.com for $10.99. Through August 11th, customers can get 10% off of dude here, and 10% off of more dude here, using the promo code: GENCON.

dude and more dude: Ages: 13+; Players: 3 – 6; MSRP: $10.99.

About North Star Games – North Star Games is the publisher of award-winning party, family, and strategy games. Wits & Wagers is the most award-winning party game in history, Evolution is used in the Evolutionary Biology Department at the University of Oxford, and Happy Salmon has become a gaming phenomenon. For more information on these games and more, visit www.NorthStarGames.com.

Editor’s Note: Dude, we have no idea.

PRESS RELEASE: Northstar Games’ Say Anything Celebrates 10 Years

PRESS RELEASE: Northstar Games’ Say Anything Celebrates 10 Years
It’s a Birthday Party…..For a Party Game!
(editor’s note: E.R. Burgess remains a fan of Say Anything even a decade later…)

Kensington, MD (August 3, 2018) – North Star Games’ hit party game Say Anything is celebrating a milestone rarely achieved in the party game market – 10 years of sales!  Since its initial release in 2008, the game has sold almost 1 million copies and won several prestigious Party Game of the Year awards, including those from fans at the Origins Game Fair and the BoardGameGeek.com.

In celebration, North Star Games is partnering with Target to launch a special Say Anything 10th Anniversary Edition.  This special edition includes updated components, refreshed graphics, and 180 new questions for you to answer as ridiculously as possible.

When originally released, Say Anything offered a breath of fresh air to the stale party game market.  Many party games came with pre-printed cards that players submitted as answers to questions.  Say Anything broke new ground in the genre by allowing players to answer questions in their own words.

“The game has succeeded because it’s like jet fuel for creativity.  Say Anything is uniquely good at giving players the platform to open up,” states Dominic Crapuchettes, Founder and Co-President of North Star Games.  “So no matter who you are, you can be funnier or weirder than you imagined you were, and it feels good.  We’re proud of that.”

Say Anything 10th Anniversary Edition is now available exclusively at Target Stores and Target.com for $19.99. Through August 11th, customers can get 10% off Say Anything 10th Anniversary Edition here, using the promo code: GENCON.

Ages: 13+; Players: 4 – 8; Play Time: 30 minutes; MSRP: $19.99.

About North Star Games
North Star Games is the publisher of award-winning party, family, and strategy games. Wits & Wagers is the most award-winning party game in history, Evolution is used in the Evolutionary Biology Department at the University of Oxford, and Happy Salmon has become a gaming phenomenon. For more information on these games and more, visit www.NorthStarGames.com.

PRESS RELEASE: Role Quest Launch on Kickstarter

PRESS RELEASE: Role Quest Launch on Kickstarter

London, UK, July 2018

 

Hercules Game Studios proudly announces Role Quest, a social roleplaying card game of guessing an improvisation set in a fantasy town.

About the Game

In Role Quest players take the roles of fantasy characters and roleplay normal or peculiar situations. They must act their hidden personalities well in order to collect goblin heads (victory points) to win the game. Player curses and actions make the game challenging but also hilarious.

 

Role Quest has been playtested in over 100 sessions, and it will launch on Kickstarter with the full art and design completed. The Kickstarter campaign will feature the game for the price of £15 ($20), plus shipping.

 

Players: 2-6        Time: 25 min        Age: 12+

 

Further Information

Hercules Game Studios have released photos and videos of the game for media usage on https://www.after-london.com/media.

“We are thrilled to release this game after overwhelmingly positive reaction”, says Game Designer of Hercules Game Studios, Phoebos Stergiou. “It’s a light and quick game with a lot of replay-ability, that is very versatile and appeals to a wide range of gamers.”

To learn more about Role Quest, check them out online:

 

About Hercules Game Studios

Hercules Game Studios is a UK based company focused on designing innovative and fun board games. They are the designers of Role Quest and After London.

5 Quick Questions about Raccoon Tycoon with Glenn Drover

5 Quick Questions about Raccoon Tycoon with Glenn Drover

Editor’s Note: As a kind of content geek, I try new formats. So, here’s an interviewette for tabletop designers. We promise no TL;DR. Let’s see how Glenn Drover, the legendary designer of hot new game Raccoon Tycoon (published by Forbidden Games), shall we?

BGB: Attention is money, my friend. What is the elevator pitch for Raccoon Tycoon?

Glenn: Raccoon Tycoon is an easy to learn (and teach) game of commodity speculation, auctions, set-collection, and tableau building set in the gilded age in Astoria (a land of anthropomorphic animals). The artwork by Annie Stegg is insanely beautiful, and together with the shallow learning curve makes the game appealing to a wide demographic: families and non-gamers, while the multiple strategies and challenging decisions will make it appealing to core gamers.

BGBMaking games is hard work, so you best have a great reason for making this thing. What inspired this game?

Glenn: My wife finally played Catan with friends last year and hated it. This shocked me, so I asked her why. She told me that she was frustrated by having to wait for her turn, and then often not being able to do much or anything if her numbers didn’t come up. That night I decided to design a game that would appeal to Catan fans (Gateway à Gamers) with commodities, low luck, and where you could ALWAYS do something interesting on your turn. Raccoon Tycoon was born.

BGBThere are too many games out there. What hole in my game collection does this fill?

Glenn: The game that you will play with non-gamers or casual gamers who you want to bring into the gaming world…or anyone who likes Catan or Ticket to Ride and is ready for the next great Gateway Game.

Raccoon Tycoon
Editor’s Note: I have never heard of this publication.

BGBThis is Boardgame Babylon, so out with your dirty secrets. What DON’T you want to tell me about this game?

Glenn: It used to have a really annoying mechanic where you had to draw a bunch of cubes every turn to change the price and supply in the market. Dan Vujovic suggested that a card mechanic would be cleaner. After months of resistance (I really like the perfect supply/demand impact of the cube draw), I relented and created the Price/Production cards that drive the market now. They not only worked better, they gave the player another interesting (and sometimes agonizing) decision.

BGB: Thanks for telling us a bit about Raccoon Tycoon! Let’s wrap up with the key specifics (play time, number of players, and the link to the game) and also, since I think you can tell a lot about a person by understanding their sense of humor, what’s a good joke to close this interviewette?

Glenn: Time: 60 – 90 minutes, Players: 2 – 5, Learning Curve: 2/5, Strategy: 4/5

Joke

What’s the difference between a dead Raccoon in the road and a run over copy of Monopoly?
A: There are skid marks in front of the Raccoon.

The game is now LIVE on Kickstarter

PRESS RELEASE: Renegade Games Introduces Fireworks!

PRESS RELEASE: Renegade Games Introduces Fireworks!
San Diego, CA (June 14th, 2018) — Renegade Game Studios™ is excited to announce the next explosive addition to their catalog — Fireworks! This will be the fifth dexterity game in the Renegade catalog by Aza-Chen, designer of other adorably fun games such as Kitty PawDoggy Go!Shiba Inu House, and Circus Puppy. You can find this title on game shelves in beginning September 2018. Pre-order from the Friendly Local Game Store now or through the Renegade Store for Essen Pick-up!

A group of cats has been training very hard to master their profession — shooting off the biggest and best fireworks in the world! Although they are still rookies, they hope to become experts someday. Which cat can put on the most explosive fireworks display?

The goal is to collect Fireworks Tiles and arrange them on your City Board to create stunning displays. On your turn, you launch the Fireworks Die out of the barrel and into the box. You then take some face-up Fireworks Tiles from the box and place them on your city board. The game end is triggered when a player fills up their entire City Board. Whoever has the most valuable fireworks display wins!

Features:

  • Launch the Fireworks Die into the City
  • Create the most beautiful night sky
  • Action cards add silly rules for even more fun
  • Play with Advanced or Speed Variants
  • Purr-fect for 2-4 kitties ages 6+ to play in about 20 minutes

Quick Facts
MSRP: $25.00
SKU: RGS0823
North America Release Date: September
Game Type: Dexterity

READ THE RULEBOOK!

About Renegade Game Studios:
Renegade Game Studios is a premier developer and publisher of original award winning board games, including Overlight, Clank!: A Deck-Building Adventure, Lanterns: The Harvest Festival, and The Fox in the Forest. Our mission is to publish games that are fun, challenging, and unique.  We believe that gaming is for everybody and that everybody is a gamer; you just have to find the right game!

Find out more at www.renegadegames.com

PRESS RELEASE: Introducing Forsaken Forest: A Social Deduction Horror Survival Game

PRESS RELEASE: Introducing Forsaken Forest: A Social Deduction Horror Survival Game

June 12th, 2018 – NYC, New York – Forsaken Games has announced its first official game, “Forsaken Forest,” for tabletop play. The game is now live on Kickstarter.

Forsaken Forest: A Social Deduction Horror Survival Game

The newest innovation within the social deduction genre, Forsaken Forest represents a tidy marriage between traditional hidden-role games and more complex strategy games, such as Magic: the Gathering.

Forsaken Forest conjures utter paranoia and terror, mixed with Machiavellian mischief. A group of travelers has awoken an Ancient Evil. Little do they know, some of those who travel among them have already been Corrupted.

Forsaken Forest is a social deduction card game set within a mysterious forest, inexplicably warped by dark magic. In order to win, you must navigate to your team’s veiled Destination before the opposing team navigates to theirs, or eliminate everyone who stands in your way. Along the way, you’ll need to manage your resources wisely, gain the trust of your fellow travelers, and fend off the evils of the Night.

Just remember that not all who Wander are truly lost.

Uncover hidden information, and put the puzzle together, one piece at a time. Lie, bluff and double-cross. Execute complex strategies. Navigate, Eliminate. Survive.  

A New Take On Social Deduction Games

Forsaken Forest breathes new life into the social deduction genre. Players are faced with skill testing decisions from beginning to end. Each game is wildly different from the last. Each time you’ll face new obstacles, utilize new resources, and wake up with a new identity, thanks to the diverse assortment of unique cards in each deck and the modular nature of the game.

Forsaken Forest has more depth than any other social deduction game, with more evidence, more ways to bluff, and more strategic decisions to make than any other game in the genre.

Forsaken Games is an independent developer and publisher of tabletop games. Founded in 2016, this is their first official title. Visit them online at www.forsakenforest.com.

You can find the Forsaken Forest Kickstarter here.

PRESS RELEASE: Capital Gains Studio Announces New Cryptocurrency Board Game

PRESS RELEASE: Capital Gains Studio Announces New Cryptocurrency Board Game

Singapore, 7th June 2018 – Capital Gains Studio is proud to announce an exciting new table-top game titled Cryptocurrency. As the name implies, the game is built upon the emerging alternative digital currency that has skyrocketed in popularity over the recent years, sending investors on a frenzied ride with its erratic ups and downs, turning many early adopters into overnight millionaires.

“The game’s objective is to bring to light the thrills and also perils of cryptocurrency as an investment. While many people are enticed by the prospects of instantaneous wealth by cryptocurrency, many fail to see the potential pitfalls of this new investment vehicle as they lack the foundational education needed to thrive. As a result, many opportunists are also seizing this opportunity and creating scams to take advantage of unsuspecting victims. According to Bitcoin.com, there is an average of USD 9 million lost a day in cryptocurrency scams, highlighting the urgent need for more educational efforts on this rising digital currency.” said Xeo Lye, co-founder of CGS and producer for Cryptocurrency.

Cryptocurrency

Slated for launch on the popular crowdfunding platform Kickstarter on Quarter 3 of 2018, Cryptocurrency hopes to raise sufficient fund to cover their design and manufacturing expenses. CGS also plans to give away 300 copies of a basic version of the game during Kickstarter and is given out base on a first come first serve basis.

Cryptocurrency will be the studio’s fifth table-top game featuring a financial theme. “True to the heart of Capital Gains Studio, this game is a testament of our mission to empower the man on the street with the financial knowledge necessary to make informed investment decisions while learning how to preserve and grow their wealth in a fun and safe setting. Cryptocurrency is a reflection of the current times and our team has been meticulous in ensuring that the game is an accurate portrayal of the complex world of cryptocurrencies, made simple through our gameplay experience. The game will enable players to learn the mechanics behind cryptocurrency and avoid obvious pitfalls and rampant scams that are prevalent in current times,” Lye added.

Game Theme and Mechanism

Sharing the same fictional universe as Wongamania: Banana Economy and Debtzilla, Cryptocurrency will take place in the nation of Banana Republic, where the stories of overnight millionaires who have mastered the art of mining and trading in cryptocurrencies has spurred the fictional citizens into a mad rush to make quick money from this new frontier of digital currencies. The theme features a roster of futuristic cyborgs and experts wielding high tech gadgets inspired by the Cyberpunk theme.

Players will take on the role of a cryptocurrency prospector, leading a team of technological experts who will help you to evaluate, trade and mine various cryptocurrencies. However, some of the cryptocurrencies are scams, designed to rob the unwary investors of their money and it is up to the player to sift through many layers of information to avoid being tricked. Players must make strategic decisions in hiring technological experts through a drafting mechanism, solve cryptocurrency mining algorithms through a push your luck mini-game and manipulate the information network using hidden and revealed information, all while engaging in tactical coin trading and getting rid of the questionable coins before the game ends. The player who manages to accumulate the most wealth wins.

Cryptocurrency

Who Is This Game For

Cryptocurrency is made for 2 to 4 players, suitable for players age 14 years and above. It takes approximately 60 minutes to complete the game. Cryptocurrency is the 5th game published by Capital Gains Studio and will be launched and demonstrated at Spiel Essen 2018.

About Capital Gains Studio Pte. Limited

We are a Singapore-based game design and publisher on a mission to inspire financial and economic learning through high-quality table-top games. Driven by our principles of fun, social interaction and education, we crack our brains to blend psychology, educational principles and humor to create table-top games which are simple to learn, with a high level of re-playability. Our games are also regularly used by educators to facilitate learning in workshops and classrooms.

Our published games include Wongamania: Malaysia Edition, Wongamania: Classic, Wongamania: Banana Economy and Debtzilla. The games are distributed in major bookstores, toy shops and board game retailers in Asia. We design financial games that reflect the real financial world and our games are also regularly used by educators to facilitate learning in workshops and classrooms.

Contact us: name Xeo Lye –  Co-founder – contact number +65 9625 9869

Find out more here: www.capitalgainsgroup.com.

Follow Capital Gains Studio on Facebook and Instagram.