REVIEW: Arkham Ritual casts a light spell of Cthulhu

REVIEW: Arkham Ritual casts a light spell of Cthulhu

Arkham Ritual is a solid deduction game from NinjaStar Games that has the feel of many recent microgames, but with some new concepts as well. Designer Hiroki Kasawa looks to the time-honored Cthulhu Mythos of H.P. Lovecraft for the setting of this quick-playing title but the star is really the twisty game play.

This Ninja Star game is for 3 – 7 players, but you really want at least 5 to see the game at its best (even the publisher agrees with this assessment). Thematically, players are part of a mysterious ritual, perhaps trying to sort it out or maybe just deciding to give this being evil thing a go (seems like more . The ritual involves a lot of magic artifacts of varying alignments and some special cards that you will play or switch out. This process may change your intentions as you try to survive the ritual without going insane. This is harder because you do not know what you are holding at any one time.

Calling back to the concept of Blind Man’s Bluff poker or even the euro-style version, Powwow, players hold one card at a time and make it visible to everyone else, but it is not known to them. With the knowledge of other players’ cards, the idea of the game is to sort out if you need to discard your own to avoid losing sanity in the current turn.

Arkham Ritual

The deck of cards is just a bit larger than the Love Letter deck that has become a standard number for microgames. At 22 cards, it is manageable to deduce what is in play and what might be hidden in your own hand. The card mix included events and artifacts of both blue and red colors (good and bad, respectively), and cards featuring Lovecraftian Great Old Ones (yes, those are bad). Each turn, players decide to either keep an unseen card and discard their current one or take a peek at it and pass it to another player. The discard goes to the tableau in the center of the table, which helps everyone figure out what remains and what they might holding. If you pass it, it might go around the table until no one else can pass it, when it becomes that last player’s hand card.

Are You Cursed?

When the round ends from a specific card play or running through the deck, Red cursed cards will cost you sanity if you have one in-hand. Additionally, each artifact has a duplicate in the non-cursed (blue) world, so if you have that one when the other is in play, you also lose some sanity. Sanity is tracked in brain tokens, of which there are plenty.

Arkham Ritual
Keep your brains on-hand.

There are some special cards, too, including a Cultist that will switch which color cards are cursed, gates that bring in special problems with the Old Ones and the Elder Sign that ends the round earlier. The Cthulhu card is an automatic win if someone else has one of the Gate cards, too, so if you see this combo, it is best to get them out of those players’ hands. In this way, players need to get a bit used to the cards to do well. With that short play time, it’s easy to play again immediately.

Arkham Ritual is an enjoyable game with a large group and it is perfect for the Halloween season with its dark theme. Yet, the theme is implemented pretty lightly. While deeply thematic games like Arkham Horror or A Study in Emerald give you the true feel of Lovecraftian horror, this is a party game so you can’t get into the lore too much. That’s probably best for some players who might be less enthusiastic about Nyarlathotep and Yog-Sothoth.

How’s That Theme?

In a recent podcast episode, I spoke with the fellows who run the On Boardgames show about Lovecraft-themed games. Lovecraft is one of the authors that dominated my young life after my Uncle Bill (recently departed and deeply missed) gave me some of his books. The nightmarish world of cosmic horror that Lovecraft embodied was fascinating to me, someone who is more likely to enjoy the Twilight Zone than gory slasher films. So, I was glad to talk about my favorites. Even though I’d received (full disclosure) a copy of Arkham Ritual ahead of time, I forgot to mention it because the theme is present, but it isn’t the part of the game that makes it most compelling. While I would not drop it into the category of pointless Cthulhu-themed games like Reiner Knizia’s Cthulhu Rising or Unspeakable Words, I’d certainly say Arkham Ritual is more fun because of the deduction elements than any cosmic horror theming.

Arkham Ritual is available now from Amazon or directly from Ninja Star Games.

Boardgame Babylon Rating for Arkham Ritual

BIN (Buy It Now) PIN (P)lay It Now TIF (Try It First) NMT (Not My Thing)

Disclosure: Publisher Ninja Star Games provided a copy for independent review.

REVIEW: Sparkle*Kitty Delights With Its Message & Silliness

REVIEW: Sparkle*Kitty Delights With Its Message & Silliness

Sparkle*Kitty is a cute game I wish I’d had years ago. Simply put, I had an easier time getting my son to play board games over the years than I ever did with my daughter. Sure, when she was younger, my daughter delighted in any time with Dad. But it’s not really her fault; there are never enough games with girls in the driver’s seat (although I will soon talk about the amusing One Deck Dungeon, which pushed the other way). That’s one reason why Sparkle*Kitty is delightful. SK tells a story that makes sense for the girls, with self-rescuing princesses that are in control. More importantly, it’s a charming party game that rides the theme well for both families and kids-at-heart.

Sparkle*Kitty
Princesses Galore

Sparkle*Kitty is designed by Manny Vega and published by Breaking Games, who have had past success with Letter Tycoon and the wildly successful Kickstarter for Rise of Tribes earlier this year. The game allows for 3 to 8 players and works fine for ages 6 and up. Generally, you can play it in 15-30 minutes (depending on the number of players) and I say the more, the better.

Players in Sparkle*Kitty get to play as one of seven cool princesses with various personalities. Each player gets a hand of nine cards that are used to build a tower with four of them, with their princess on top. The remaining cards become their starting hand and they begin play with the goal of getting rid of first their hand cards and then the tower. Generally, players will need to clear their hand card first, then they can disassemble their tower to gain freedom and win the game.

How do you get rid of the cards? That’s the amusing part. The tableau in the center has two cards from the deck with funny or quirky words that are said together on player turns – this is ‘casting a spell’. When the active player would like to play a card, they need to match the color or the icon of one of the cards, then say the words. This is funny stuff as the words tend to be quirky and cute stuff like:

Sparkle*Kitty

Okay, not all of them are sweet, but that’s part of the fun. Some cards will offer players an advantage (like playing as many cards as possible or forcing other players to draw), but many of them (black cards labeled “Dark Magic”) will require players to say another word whenever they cast their spell. While people don’t mess up all that much, you can decide how tough you want to be on them for partially flubbing a word here and there.

That’s part of the amusement, in my book. More special cards exist, with some rule-breaking options, some wild cards and even the super-cool Sparkle and Kitty cards that let you draw back to your hand from your Tower instead of the deck. But the real fun is everyone repeating the silly spells each turn while trying to get rid of their cards. Many tongue-twisty moments came up, especially with the Dark Magic cards in use.

Sparkle*Kitty ends when that happens and the princess who discards her last tower card wins. The game from rules to finish is less than 30 minutes with typical players. I love that designer Manny Vega built this game, which could have been done with a variety of themes, specifically with the empowered princess in mind. As I said, I wish my daughter could have played it as a younger person and seen us all need to play self-rescuing princesses with such a funny theme. Even with kids in the game, who stayed engaged in our game due to the bright colors, funny words and great artwork of powerful princesses, we played the game quickly. The under-10 year old players wanted to play again immediately and asked about how soon they can get the “Kitty Game.”

 

The answer is right now. Sparkle*Kitty is just bursting out now after a limited run back at Gen Con 2017. It’s now on Amazon for $20 and at your local high-quality hobby game store. If you have young kids, maybe bump up that rating by one level because you may just need the game with the rainbow-vomit kitty box.

Boardgame Babylon Rating for Sparkle*Kitty

BIN (Buy It Now) PIN (P)lay It Now TIF (Try It First) NMT (Not My Thing)

Disclosure: Publisher Breaking Games provided a copy for independent review.

Prepare to Spread Your Influence Throughout the Solar System in The Expanse Board Game – Available in Stores Now!

Prepare to Spread Your Influence Throughout the Solar System in The Expanse Board Game – Available in Stores Now!

Hillside, NJ – October 4, 2017 – WizKids is pleased to announce The Expanse Board Game, designed by Geoff Englestein, and based on the acclaimed and visionary television series from Syfy and Alcon Television Group, is available today in North American game stores.

The Expanse Board Game is a game of politics, conquest, and intrigue for two to four players. Players spread their influence through the solar system onto important Bases using characters and events in the Expanse Universe.

Players represent one of four factions, and with their efficient use of actions and special abilities, decide the rule of the solar system. During the game, players are immersed into the exciting universe of The Expanse, with images and events from the hit Syfy series.
Editor’s Note: Geoff Engelstein is well-known for his many space-themed games, including Space Cadets, Space Cadets: Dice Duel, Space Cadets: Away Missions, and more – including fantasy brawl game
The Expanse Board Game is available for $49.99 at Friendly Local Game Stores and Amazon.com, the U.S. streaming home for the hit series. Pick it up today!

For more information, visit: https://wizkids.com/the-expanse/

###
For Media Inquiries: Press@WizKids.com

For Review Requests: https://wizkids.com/review-submission-form/

PRESS RELEASE: White Goblin Games to publish and distribute Professor Evil and The Citadel of Time

PRESS RELEASE: White Goblin Games to publish and distribute Professor Evil and The Citadel of Time

Paris (France) – September 27, 2017 – Today, Funforge is announced that White Goblin Games is now the distributor of the Dutch version of Professor Evil and The Citadel of Time in the Netherlands and in Belgium.

Category: Board Game
Number of players: 2 – 4
Authors: Brett J. Gilbert & Matthew Dunstan
Illustrator: Biboun
Playing time: 30/45 minutesProfessor Evil
Age: 8+

About the game
Professor Evil and The Citadel of Time is a cooperative game: team up with your fellow adventurers to sneak into the mansion and recover the treasures! Plan carefully and use your unique skills to unlock doors. Deactivate the traps, distract the Professor and stay out of his way. You’ll have to work together if you want to beat him!

Can you grab the Mona Lisa, The Rosetta Stone and Excalibur before time runs out, or will these priceless artifacts be lost forever? The race is on!

Preview the rules for Professor Evil and the Citadel of Time here.

About White Goblin Games
Created in 2010, White Goblin Games is a Dutch publisher of boardgames with office located in 2Exloërmond – Netherlands. The board games and card games by White Goblin Games are established with passion and dedication. They are all quality titles in both material and fun, and suitable for all ages; both for families and true game fanatics. White Goblin Games is well-known for a wide range of boardgames and has a large amount of partners throughout the world. The company is the fast growing publisher in the Benelux and winner of many boardgame prices in the Benelux.

Press contact:
info@whitegoblingames.com

About Funforge
Created in 2008, Funforge is a privately held company with office located in Paris – France, which publishes and distributes fun and beautiful card and board games for a wide audience, with great replay ability. Since its creation, Funforge became a recognized publisher in the boardgame industry, being distributed worldwide (France, US & North America, Germany, United Kingdom, Poland, Scandinavian countries, Russia, Japan, China…). The publishing of the Tokaido™ product line, and its 300.000 units sold worldwide (at the present day) achieved to establish Funforge as one of the world’s leading boardgame publisher. The quality of its products and the prestige of internationally renown authors gave the publisher several prices in jury and international press.

Press contact:
Charlotte NOAILLES
Marketing & PR Manager
charlotte@funforge.fr

Funforge Community:
Facebook,
Twitter,
Instagram.

PRESS RELEASE: Rogue Squad is live on Kickstarter

PRESS RELEASE: Rogue Squad is live on Kickstarter

Leverkusen, Germany: Rogue Squad is a cooperative science fiction board game that combines thrilling combat action with exciting strategic challenges. In this action game, 1 to 4 players step into the boots of a misfit band of mercenaries who must battle their way through swarms of bloodthirsty aliens to fulfill their mission.

Each player controls 1 to 4 mercenary troopers. Steer the squad’s combat robot, share equipment, upgrade weapons, use special items and – above all – cooperate to stay alive and carry out your mission. Only a combat unit that works together can hope to stand against the aliens’ overwhelming numbers. Rescue your comrades, argue over the best routes and tactics, upgrade your combat skills, and even fight for leadership – but whatever you do, be quick about it! Because one instant, you may be the predator… but the next, you will become the prey.

Rogue Squad is an exciting turn-based game with easy-to-learn rules. Depending on the mission’s level of difficulty, one game lasts from 45 minutes to 3 hours. A fully developed universe, intriguing characters, and thrilling scenarios allow you to focus as much (or as little) on roleplaying as you like. For more details, check out their nice site: http://roguesquad-game.com/

For more information – check out their Kickstarter page and their social accounts.

PRESS RELEASE: Zero Gravity – A Magnetic Miniatures Game

PRESS RELEASE: Zero Gravity – A Magnetic Miniatures Game

Zero Gravity is a capture the flag game for 2-4 players, featuring more than 80 magnetic miniatures (40mm) and a 3D arena. Each player controls a team of 14 miniatures that aims at scoring the target amount of Cheers (points) and win the game.

How does it work? Each miniature has a metal strip in the base and the board contains a hidden magnetic layer: you can imagine what happens next! Each game component can be positioned upside down in the battlefield, for unique battle strategies. This innovation is applied to ALL MINIATURES and PLASTIC COMPONENTS included in Zero Gravity.

 

PRESS RELEASE: Tabletop gaming app from Finland started funding on Indiegogo

Helsinki, Finland, August 29th, 2017 – Playmore Games, a Helsinki-based gaming company, started a crowdfunding campaign for their Dized tabletop gaming app yesterday on Indiegogo. The campaign has already reached over 35 % of its funding goal in less than 24 hours.

Dized is a tabletop gaming app for smart phones and tablets. It removes the tedious rulebooks and gets gamers playing right out of the box. These step-by-step visual and interactive tutorials are like a friend at the table who knows the rules inside out.

The rising tabletop gaming market and potential for an app like Dized is an interesting opportunity for Indiegogo. The market size is growing and one reason is crowdfunding campaigns and Indiegogo wants to be the best crowdfunding platform for tabletop gamers. Dized is one of the most promising products to rise from this category, so this is the perfect fit for both companies.

“I discovered Dized over a year ago and been captivated ever since. It’s a really great way to keep gaming growing by removing the biggest obstacle for board games, which is rulebooks. Dized is innovative, disruptive and unique and that is what Indiegogo looks for. And we’re happy to be supporting this project,” explains Nate Murray, the gaming consultant for Indiegogo.

Playmore Games has earlier announced the initial line-up of board games to be featured in Dized. They are hugely popular games such as Carcassonne, Blood Rage, 7 Wonders, Bang! and Kingdomino.

“If you love playing games and don’t like reading rulebooks, there’s no reason for you not to support Dized right now. Dized differs from a regular “How To Play” video, because videos aren’t context sensitive. With Dized you can experience the game as you are learning it. You can even ask it rule-related questions,” explains Eric M. Lang, the designer of Blood Rage.

A successful crowdfunding campaign will allow a rapid expansion of the content in Dized, so in the future tutorials will be available for the most new games. Dized isn’t all about tutorials though as the intention is to create a one-stop app for the whole tabletop gaming community with downloadable content, a marketplace, community features and other useful tools. Backers can also receive special perks such as discounted subscription prices for premium features, special badges, early access and collector’s edition dice sets.

Global sales of tabletop games and puzzles have grown to $9.6 billion in 2016. Board games raised twice as much money compared to video games on crowdfunding platforms in 2015. The tabletop gaming market is expected to continue growing for at least the next five years. Tabletop gaming is growing in popularity again not only because of crowdfunding but also because families, kids and millennials are looking for new ways to spend time together.

More information

http://igg.me/at/dized (Indiegogo campaign)

http://www.dized.com/press (press photos and background info)

https://youtu.be/OO4HuZ5QTmg (Indiegogo video)

https://youtu.be/EGmQEQcCraA (Eric M. Lang comments on Dized)

Playmore Games

Founded in 2014 by enthusiastic players and game designers Jouni Jussila and Tomi Vainikka, Playmore Games’ goal is to show there is a better way to learn and enjoy board games together. While the board games industry is booming, a significant obstacle remains: learning rules is a slow and tedious process. Dized will offer smart interactive tutorials, setup guidance, a fast and handy rule-lookup tool and other exclusive features to make the board game experience all about fun. www.playmoregames.com

-- 
- Tomi Vainikka
COO, Playmore Games Oy & Dized
tomi@playmoregames.com
+358 50 433 8281

Playmore Games Inc.
Email: info@playmoregames.com
Web: www.playmoregames.com
Address:
Kaivokatu 8 B
00100 Helsinki
FINLAND

PRESS RELEASE: Stronghold Games and 2F-Spiele Announce their 2017 Co-published Titles

PRESS RELEASE: Stronghold Games and 2F-Spiele Announce their 2017 Co-published Titles

Six new titles, including the Fast Forward Series, a Solo Game, and a Fabled Fruit expansion

New Jersey, USA and Bremen, Germany – August 14, 2017

Stronghold Games and 2F-Spiele are proud to announce jointly 6 new titles that will be co-published by these Strategic Partners in 2017:

The Fast Forward™ Series of games uses the new Fable Game™ system first introduced in Fabled Fruit. Each game in this series contains a pre-sorted deck of cards only and no rulebook. You discover all the rules and the cards as you play. Players begin a game without reading rules in advance, but rather gather a group together and just begin playing. Each game in the Fast Forward™ Series is thematically and mechanically unique from one another, so each game is a completely new experience for your gaming group. Also, each game in the Fast Forward™ Series can be played between 10 and 15 times before your group has explored the entire system. The games can then be reset and played again by the same or different groups.

The first three games in the Fast Forward™ Series are:

Fear

Stronghold 2FDo you fear ghosts? Or are you confronting the danger and scaring your opponents?Fear is a fast-paced and straightforward hand management game of tension filled ghost chasing. It is the first in our Fast Forward™ Series.MSRP: $19.95, Players: 2-5, Time: 15 mins, Ages: 8+, Street Date: October 2017

 

 

FortressStronghold 2F

A great Fortress looms in the distance… and it must be yours! Accept the challenge against all others to conquer the Fortress!

Fortress is a game about risk taking, out-witting, and bluffing your opponents to become the dominate ruler of the kingdom. It is the second in our Fast Forward™ Series.

MSRP: $19.95, Players: 2-4, Time: 15 mins, Ages: 10+, Street Date: October 2017

 

Flee

Stronghold 2F“Quickly, we must flee! The Monster is almost upon us! Look to all sides for help, as you never know where it will be!” Can your team survive long enough to finish all Chapters of this exciting story?

Flee is a cooperative game where you try to solve how to escape from the dangerous situation in which you have found yourself. It is the third in our Fast Forward™ Series.

MSRP: $19.95, Players: 1-4, Time: 75-90 mins (full system), Ages: 12+, Street Date: November 2017

All three games in the Fast Forward™ Series will be available for review in prototype form at Gen Con 2017. Come to the Stronghold Games booth, #2023, to take a look at this new exciting concept in gaming.

In addition to the Fast Forward™ Series, the following three games and expansions are releasing as well:

 

Fabled Fruit: The Lime ExpansionStronghold 2F

No fruit themed game would be complete without a green fruit! And these little green fruits add just the right twist to the gameplay found in Fabled Fruit!

Explore 20 new locations, the exciting gambling tokens, and the mysterious camouflage coat in Fabled Fruit: The Lime Expansion! This is the first expansion to one of the most innovative games of 2016, Fabled Fruit, which introduced the Fable Game™, a unique game system.

MSRP: $19.95, Players: 2-5, Time: 25 mins, Ages: 8+, Street Date: October 2017

 

Finished!Stronghold 2F

A typical day at work: Start sorting files and try not to fall asleep. There is a limited supply of Coffee, and you should keep track of your Sweets as the sugar rush can help you to finish the task! You start Finished! with a shuffled deck of 48 cards and try to sort these cards by cycling through the Draw Stack during 8 rounds. Helpful actions will let you manipulate your cards in many different ways. If you sort all cards, you win the game! Finished! is a solo game by master game designer, Friedemann Friese, whose game Friday is the #1 ranked solo game on BoardGameGeek.com.

MSRP: $19.95, Players: 1 (solo), Time: 30 minutes, Ages: 10+, Street Date: October 2017

 

Felicity: The Cat In The Sack

Cats have different personalities: Some adorable and sweet, and some…not so much.Stronghold 2F

Players try to grab the elusive Felicity: The Cat in the Sack. The sack contains both good and bad cats. Players can also place a dog or rabbit into the sack, attempting to bluff each other. Good cats and mice score points, while bad cats count against you. This is a reprint of the popular 2007 game previously known as Felix: The Cat In The Sack.

MSRP: $19.95, Players: 3-5, Time: 20 mins, Ages: 8+, Street Date: October 2017

Stronghold Games and 2F-Spiele are Strategic Partners in the co-publication of family and strategy games. Previously, they have published together the critically acclaimed 504, the innovative Fabled Fruit, and the fast, light card games Fuji Flush and Five Cucumbers.

Stronghold Games and 2F-Spiele will print these games together at Ludofact Germany, the leading printer of hobby games in the world. Not only will the games from both companies be of the same great German quality, but this will also enable a virtually simultaneous worldwide release of the titles.

“This is an amazing lineup of games for 2017 from our Strategic Partner, 2-F Spiele,” said Stephen Buonocore, President of Stronghold Games. “Working with game design master, Friedemann Friese, is a great opportunity for us, as well as a fantastic experience. Friedemann and his team are world class.”

About Stronghold Games:

Stronghold Games LLC is a publisher of high-quality board and card games in the hobby game industry. Since 2009, Stronghold Games has released many highly-regarded games, including the best-selling “Survive: Escape From Atlantis!”, the most innovative deck-building game, “Core Worlds”, the hit game line of “Space Cadets”, the smash- hit and top-rated Terraforming Mars, and many others. Stronghold Games publishes game designs developed both in- house and in partnership with publishers around the world. Stronghold Games LLC is a Limited Liability Company formed in the State of Delaware USA.

About 2F-Spiele:

2F-Spiele started as a one green-haired man show in 1992, always looking for interesting, sometimes weird, but always unique gaming experiences. After 10 years experimenting, 2F-Spiele started its professional way of publishing games with “Fische Fluppen Frikadellen“, realizing a high standard in production and artwork. After increasing success with games like “Power Grid“, “Fearsome Floors“, “Friday“ and “Felix, the Cat in the Sack“, Henning Kröpke was hired to manage operations, with Friedemann Friese focused solely at game design. This made it possible to complete the mammoth project, “504”. 2F-Spiele is a company residing in Germany.

Contacts:

Stephen M. Buonocore, President info@StrongholdGames.com Stronghold Games LLC

17 Sunflower Road Somerset, NJ 08873 USA

Website: http://www.StrongholdGames.com Phone: +1-908-304-5711

Henning Kröpke, Manager of Operations h.kroepke@2f-spiele.de

Fedelhören 64

28203 Bremen Germany

Website: http://www.2f-spiele.de Phone: +49 (0) 421 241-4902

PRESS RELEASE: PLAY BOARD GAMES IMMEDIATELY WITH DIZED

PRESS RELEASE: PLAY BOARD GAMES IMMEDIATELY WITH DIZED

Dized announces Blood Rage, 7 Wonders, Carcassonne, and Bang! to be first games to get custom Dized tutorials. The IndieGoGo campaign for the app launches on August 28th.

[Helsinki, Finland, July 27, 2017] If you ever just wanted to pick up a brand new board game, sit down and play straight out of the box, soon you will be able to. Dized is an application that puts players in the game from the moment the box is opened with interactive tutorials. These step-by-step guides are like a friend at the table who knows the rules inside out and the best way to teach them. Most importantly, the app allows players to make their own decisions and choices and reacts accordingly.

The company announced today the initial line-up of interactive tutorials slated for the app. The first games to receive the Dized treatment are Blood Rage, 7 Wonders, Carcassonne and Bang! In the works are tutorials and other content related to these games, such as the setup and the rule lookup tools.

“We’re thrilled to be working with such esteemed titles and publishers. The diversity of this library shows that Dized works with a variety of different games, ranging from casual to core. Eventually, we want to bring these tutorials for all games out there, and that’s one of the reasons why we’re crowdfunding Dized through IndieGoGo – to be able to scale up in a way we wouldn’t otherwise be able”, states Dized CEO Jouni Jussila.

Dized has been under development since 2016. After a successful proof of concept released last year, a new version of the app is now ready to show the real potential of Dized

“We’ve discussed with players from all backgrounds and one thing is clear: there is a need for a better way to learn games. Dized has already been tested with audiences and the feedback has been spectacular, not just among players but with all branches of the industry,” Jussila continues.

Dized’s partners include some of the biggest names in board game industry, such as dV Giochi, Hans Im Glück and acclaimed designer Eric M. Lang.

“If you love playing games and don’t like reading rulebooks, there’s no reason for you not to support Dized right now. Dized is different from a regular “How To Play” video, because videos aren’t context sensitive. With Dized you can experience the game as you are learning it. You can even ask it rule- related questions,” Eric M. Lang explains.

Dized is free to download and available before the campaign starts with demo content. During the campaign, backers will be able to purchase subscriptions that give access to premium features. On top of the interactive tutorials, rule lookup, and setup tools, the team has big plans for Dized. The goal is to create the ultimate companion app, no matter if you’re looking for community features, expo tools or additional digital content.

“Our goal is to create a one-stop-shop for board games. So come August 28th when the IndieGoGo campaign launches, be sure to show up and change the world of board gaming forever. We have tons of awesome perks lined up, and big game announcements to follow”, concludes Jussila.

Additional information and requests: