Exclusive Trailer Showcased During Microsoft’s Inside Xbox Pre-E3 Event
PARIS – June 10, 2019 – Asmodee Digital, a leader in digital board game entertainment, is pleased to announce The Lord of the Rings: Adventure Card Game will be released on consoles on August 8th, 2019.
The first adventure card game set in the quintessential fantasy world of J.R.R.Tolkien, The Lord of the Rings: Adventure Card Game offers solo and cooperative adventures based on card battles. The game combines a strong immersive narrative experience with in-depth strategic challenges that will put players’ tactics to the test.
Adventure card gaming: Players can experience the only solo card card game that puts them in the shoes of an adventurer in Middle-earth. They will craft their own stories in the rich world of Tolkien by engaging in solo card-based battles or in collaborative campaigns with a friend in co-op mode.
A new story in Middle-earth: Gamers can craft and discover new stories in the world depicted in J.R.R. Tolkien’s books. They can build a fellowship of heroes from some of the most iconic characters and wage battle in the most famous locations of the Third Age of Middle-earth.
A unique way of delivering new content: Players can obtain boosters that provide both new cards and new solo quests to play them in, forging their adventures in Middle-earth.
Unique game mechanics: Players build a deck of 3 heroes and challenge themselves along with friends to complete quests & defeat the forces of Sauron. They can use will points to solve quests and progress in their story. Growing their Fate Pool will allow them to trigger contextual abilities during battle, while Sauron is also growing a Threat Pool to throw up roadblocks at their strategies.
Thanks to the feedback provided by players during its Early Access phase, The Lord of the Rings: Adventure Card Game features a finely tuned UI, tutorial, as well as refined gameplay mechanics. Staying true to the J.R.R. Tolkien universe and inspired by the physical card game, Asmodee Digital will welcome players to live the most immersive, yet challenging, adventures in Middle-earth.
Facts & figures
More than 150 cards to play with.
20 planned heroes to combine in your fellowship.
3 campaigns for +35 hours of gameplay.
Additional campaigns to be released post-launch.
2 Free Encounters available and additional Encounters to be released post-launch.
The premiere trailer was featured during Microsoft’s pre-E3 Inside Xbox event, and can be viewed here.
The Lord of the Rings: Adventure Card Game will be available on August 8th on the Xbox One family of devices, PC (Steam), Sony PlayStation®4 and Nintendo Switch™.
The Lord of the Rings: Adventure Card Game will be featured in the growing library of great games with Xbox Game Pass, along with other acclaimed Asmodee Digital titles, Pandemic and Munchkin.
For more information about the game, feel free to visit:
A unique family card game to launch on Kickstarter Prague – Czech Republic, 27. 4. 2019 – Pigeonpocalypse is the name of a fun and fast family card game, created by a graduate in Theoretical Physics, Marek Matas. In this game, players help the inhabitants of a city park (pigeon warriors, squirrel renegades, and many others) to fend off violent grannies, dating couples, sleazy businessmen and other visitors who intrude in their precious park.
Pigeonpocalypse offers unique game mechanics composed of bluffing, intricacies and surprise moves, while still being very easy to learn. To raise the funds necessary for the manufacture and launch of the game on the market, the creator has decided to initiate a crowdfunding campaign on the US platform, Kickstarter. The Kickstarter campaign will be launched on June 4th, with the target funding goal, necessary to bring the game to life, being of 10,000 dollars.
Pigeonpocalypse is suitable for children and adults alike. It is a fast-paced game, with each round taking no longer than 20 minutes to play. “We are launching multiple versions of the game. The basic version consists of 56 cards and is suitable for 2 to 4 players. We’re also launching two extended versions with Kickstarter Exclusive cards. The complete edition is suitable for 2 to 6 players,“ says Marek Matas, creator of the game.
From the initial idea to the final version of the game
The first idea to create a pigeon-themed game struck Marek Matas in May 2018, while waiting for a badminton match with his friend Jacob. He created the first prototype a couple of months later, using traditional playing cards. “I kept play-testing the game with friends and colleagues until they fell in love with the pigeons and squirrels,“ says Marek.
Marek continued to work on the game while studying for his doctorate in Theoretical Physics. The final mechanics of the game were completed at the end of 2018. After frequent testing and positive response from players, Marek Matas asked two very talented creative artists to join the project to assist in building a visual identity of the game.
After a year and a half of development, game testing, and design, it is now time to present Pigeonpocalypse to all game enthusiasts around the world. “I hope the game attracts many fans, who will appreciate its game mechanics, fast gameplay and amazing artwork created specifically for it,“ says Marek.
Editor’s Note: As an avowed content geek, I try new formats. People enjoy our 5 Quick Questions interviewette for tabletop designers since it’s a quick read. We promise no TL;DR. So let’s see how the amazing Jerry Hawthorne, storytelling game designer of Mice and Mystics, Stuffed Fables, and the thrilling new game Aftermath (which you can pre-order NOW) from Plaid Hat Games, does, shall we?
BGB: Attention is money, my friend. What is the elevator pitch for Aftermath?
Jerry Hawthorne: My new game is Aftermath. Humanity has mysteriously disappeared, leaving behind a ruined world. You are a group of young critters trying to provide for your colony in a cooperative adventure game you play inside a book.
BGB: Making games is hard work, so you best have a great reason for making this thing. What inspired this game?
Jerry Hawthorne: I have a fun and adventurous story to tell, and a fun new game mechanic that allows me to tell it.
BGB: There are too many games out there. What hole in my game collection does this fill?
Jerry Hawthorne: This game allows you to play through an apocalyptic story through the eyes of a tiny mouse. It is also a complete colony building experience, but done in such a user friendly way, it makes campaign play super easy (ed. note: Okay, I WANT IT).
BGB: This is Boardgame Babylon, so out with your dirty secrets. What DON’T you want to tell me about this game?
Jerry Hawthorne: There is only one way to lose and that is if your colony disbands due to poor leadership.
BGB: Thanks for telling us a bit about Aftermath. Let’s wrap up with the key specifics (play time, number of players, and the link to the game) and also, since I think you can tell a lot about a person by understanding their sense of humor, what’s a good joke to close this interviewette?
Jerry Hawthorne: Aftermath will be in retail stores this September but you can pre-order it now. It’s a cooperative adventure game for 1-4 players of all ages. It plays in 90-120 minutes depending on your mission.
Editor’s Note: I highly recommend Mice and Mystics and Stuffed Fables, which have helped my friend and myself introduce board games to his sons while I also inspiring my own son to play more RPGs. There’s a ton of fun and joy in theses boxes.
Guy walks into a doctor’s office with a duck on his head. The doctor asks “How can I help you?”
The duck says “Doc, can you get this guy off my ass?”
Badge Options, New Show Hours AnnouncedSEATTLE, Wash. – May 30, 2019 – Badges for PAX West 2019 are now on sale. Show organizers ReedPOP and Penny Arcade will bring the West Coast’s largest gaming convention back to the Washington State Convention Center in Seattle Aug. 30 – Sept. 2, 2019 with a suite of changes and improvements to badge options and show hours.
This year’s event will see the return of four-day badges, which are currently available for $220. Meanwhile, individual badges for Friday, Saturday, Sunday, and Monday are on sale for $55. BYOC add-on badges are also on offer for $45, allowing attendees to bring their personal gaming rigs to the show and reserve a place to enjoy the dedicated PC freeplay area.
Exclusive PAX West merchandise is now available for purchase as well. These items include show-branded zipper bags ($15), scarfs ($25), and office stationery sets ($55) that include a pen cup, stapler, tape dispenser, tray, and three pens. Online orders will be available to pick up on site.
The show will open its doors earlier than in previous years, providing entry to fans beginning at 9:30 AM each morning Fans have more time to explore PAX West’s multiple massive expo halls teeming with hundreds of exhibitors showcasing new and upcoming games.
PAX West also offers attendees opportunities to see and interact with industry luminaries, popular content creators, esports stars, and other exciting personalities across a variety of entertaining panels, tournaments, autograph sessions, concerts, and more.
The international lineup of PAX shows (West, East, South, Aus, Dev, and Unplugged), produced by ReedPOP in conjunction with Penny Arcade, comprise some of the world's largest gaming festivals. PAX events connect the industry's greatest creative minds from across the worlds of both video and tabletop gaming, directly to passionate audiences.
Working journalists and content creators interested in attending PAX West in order to produce show coverage can apply for media credentials starting in early June.
For more updates on PAX West 2019, follow PAX on Twitter, Facebook, andInstagram.
PAXPAX or Penny Arcade Expo is a festival for gamers to celebrate gaming culture. First held in Seattle in 2004, PAX has nearly doubled in size each successive year, with PAX Prime 2014 selling out of tickets in a matter of minutes. Connecting the world's leading game publishers with their most avid and influential fans, PAX expanded with a second show in Boston in 2010 and a third in San Antonio in 2015, making it the three largest gaming shows in North America. The first international PAX was held in Melbourne, Australia in 2013. In 2017, Penny Arcade established PAX Unplugged, its first tabletop focused show, held in Philadelphia.
ReedPOPReedPOP is a boutique group within Reed Exhibitions – the world’s leading event organizer. Launched in 2006, the group has become the number one producer of pop culture events across the globe as well as a full-service digital content provider and media company. Delivering once-in-a-lifetime fan experiences curated specifically for localized audiences, ReedPOP currently features events in North America, South America, Europe, Asia, India, Africa, and Australia, including: New York Comic Con (NYCC), Chicago Comic & Entertainment Expo (C2E2), PAX West, East, South, and Australia, Emerald City Comic Con (ECCC), MCM Comic Con, BookCon, Oz Comic Con, EGX, Comic Con India, Comic Con Paris, Comic Con Seoul, Comic Con Africa, Star Wars Celebration, and ComplexCon. ReedPOP also runs and operates Gamer Network and its portfolio of leading gaming websites including Eurogamer, RockPaperShotgun, and GamesIndustry.biz. The staff at ReedPOP are a fan-based, globally focused group of professionals that are uniquely qualified to build and serve the communities with whom they share a common passion.
Penny ArcadePenny Arcade is a web comic focused on video games and video game culture, written by Jerry Holkins and illustrated by Mike Krahulik. With over 3.5 million readers, it is the most popular and longest running gaming web comic online. Penny Arcade is also responsible for the Child's Play Charity, the Penny Arcade gaming expos (PAX) in Seattle, Boston, San Antonio, Philadelphia, and Melbourne, multiple video games based on the brand, and multiple online video series.
A couple of years ago, I had the pleasure of getting a visit from legendary SoCal game designer Jeff Siadek and his producing partner Joey Vigour over to my place to try out the second edition of Battlestations!, Jeff’s magnum opus. The original was a huge success, with a massive community of gamers adding to the lore of the versatile sci-fi adventure game. The new edition updated the art, mechanisms and more to bring the game to modern audiences. The Kickstarter was a rousing success so it’s not surprising that I got an email from these two gents last month suggesting it was time for the sequel.
So, after a little planning, I got a similar visit to see their next big game in the series—Battlestations: Dirtside. While the original Battlestations was focused on capturing the feel of ship-to-ship combat with a full crew adventuring into space, Dirtside brings the modularity of the system down to the planet level. Away missions were available in the original game but the scale wasn’t ideal for exploring a whole planet. Dirtside solves that problem, and adds many more adventures and scenarios to the ever-expanding game worlds Siadek and his community of fans have imagined.
What’s it all about?
Battlestations: Dirtside is a science fiction adventure game that accommodates 1-9 players, with most missions lasting one to two hours. The game can be played cooperatively or solo, or even in “scrimmage” play that moves even quicker.
The joy of Battlestations: Dirtside is the sandbox system, achieving a happy medium between an RPG, a board game and a minis game. The rules provide enough detail to get the character and adventure of your dreams while still moving along at action movie speed. Watch Jeff tell you all about it:
What’s in the Giant Battlestations: Dirtside Box?
In the massive container, you get some exceptional minis representing a variety of intriguing space races, plenty of scenario boards, and a ruleset that will address all of your questions. Like GURPS and even the modern D&D edition, a lot of elements are reduced to standard die rolls so you can play quickly, but you can also delve deeply into the game to design and equip your character with the skills and items of your choice. You can also level them up and use them on future missions, letting that light RPG feel surface without putting a major burden on any of the players.
How does it play?
Dirtside comes with tons of scenarios that all require a bit of setup to configure the board for the game world you’re exploring, but then gameplay is pretty fast. Once you have a character, you can bring them on future missions so you can see your character progress and more quickly dive into future games since you already have one to use. Player turns are easy but engaging – make a move, take a variety of action options to drive, shoot, explore and discover on the planet you’ve reached.
The Missions library is a vital part of the game and Siadek is making sure it is large. So will that aforementioned community of Battlestations fans. Many of those, by Jeff and by others, have multi-scenario story arcs—let’s just say it: Battlestations was Legacy before Legacy was cool. Dirtside is inspiring a whole new movement within this community, who will surely build missions to scale for planetary encounters of all kinds.
“We knew that planetary experiences were constrained by the scale of the ships being used and rules specific to them,” designer Jeff Siadek told me, “With Dirtside, we needed to change things around a little bit allow whole planet events, exploration on a larger level and to offer unique experiences you don’t see in other games that try to capture the thrill of Battlestations. Our scenarios are much larger than just these missions you see in other games.”
Developer Joey Vigour added, “We wanted replay value for the scenarios, too, so there are totally different directions a mission can go and there’s like 15 threats but so you can redo the same missions again with different threads. We wanted quality stories, not just a board where you run around and shoot things.” Of course, shooting things and running around can be fun, and this is totally available in the game, too.
Battlestations: Dirtside is fun and now available to pre-order on Kickstarter
We had a lot of fun with Battlestations: Dirtside and I expect it to do well on Kickstarter. In one scenario, we dropped onto the planet trying to find the cure for an epidemic happening on another world. We managed to claim it but almost landed our ship right on top of our away team (the drift rules are clever).
A second mission had us fighting off denizens of another planet with a timeclock ready to blow up the world. We had to keep using our Luck chits to avoid the blow up and managed to escape just in time. And, yes, there was running around and shooting of bad guys—but all within the storylines.
I had a raucous good time with Jeff and Joey, who are always wonderful to see, and I enjoyed playing the unique alien races from in the game on detailed planets included in the scenario book. If you want an adventure game with old-school rolls to resolve combat and tight enough mechanisms to make the game move along well, Battlestations: Dirtside should be looked up on Kickstarter ASAP. There’s a whole lot of game time in this big box of space adventure fun.
Disclosure: Boardgame Babylon accepts no payment for reviews, previews, comments, whatever, but accepts review copies occasionally.It’s kind of obvious, but the designers came to my house and taught me the game. Yes, I’d call them both friends but I’d also call a lot of people in board games my friends and that doesn’t affect my reviews.
NEW YORK, June 3, 2019 — Hex & Company is excited to announce the launch of a Kickstarter campaign, bringing a new location to the Upper East Side of Manhattan. A collaboration between the owners of New York City’s three existing board game cafes, it will retain the successful programming and features while elevating key aspects of the experience.
Hex & Company already operates Manhattan’s largest board game cafe, located on Broadway at 112th Street. Patrons gain access to a library of hundreds of board games to play during their visit, with even more available for purchase. The store also serves small plates, locally-roasted coffee, and a wide range of beer, wine, and cider options. Hex & Company has hosted hundreds of public and private events, from corporate outings to bachelorette and birthday parties.
The Upper East Side location, at 76th Street and First Avenue, will feature a menu developed in consultation with Ducks Eatery chef Will Horowitz. These comfort food favorites include house-smoked meat and fish, boozy milkshakes, and grilled pizzas. This location is also adding cocktails and mocktails to an already outstanding craft beer list.
“Our board game library will feature all of the classics and plenty of titles you haven’t played before,” says Greg May, one of the owners. “And we’re proud to offer a home to local and independent game designers In fact, one of our stretch goals for the Kickstarter campaign is to ‘pay it forward’- using some of the funds to back indie tabletop games.”
“We’re really proud of what we bring to our neighborhoods,” said Mark Miller, co-owner. “Our mission is to create safe spaces where all ages can come in and be engaged socially and intellectually.” This philosophy is reflected through the store’s family-friendly and community-building initiatives, including the after-school program that has delighted thousands of children over the last eight years.
About Hex & Company Hex & Company reflects the effort of three small business owners- Mark Miller, Greg May, and Jon Freeman- who are dedicated to strengthening local communities through great food, drinks, and games. Hex & Company currently operates at 2871 Broadway and is coming soon to 76th and First Avenue, with sister stores The Brooklyn Strategist at 333 Court Street in Carroll Gardens and The Uncommons at 230 Thompson in Greenwhich Village.
Erlangen, Germany. On May 28th, German publisher Weltflucht Verlag launched the Kickstarter campaign for his strategic, open world pirate game “Shiver Me Timbers.” The campaign with a funding goal of 38 thousand Euro will be running for 30 days.
Shiver Me Timbers is the first project by game designer and publisher Michal Vitkovsky. The game is
designed for 2 to 4 players ages 14+. Depending on player count and play variant, the game takes
between 90 and 180 minutes to play. During the campaign, two pledge levels will be available: the
standard pledge contains a copy of the game and any unlocked stretch goals. The deluxe pledge also
contains 75 metal coins and four large chests in which players can hide their treasures and their gold.
As a true sandbox game, Shiver Me Timbers offers an open world with multiple paths to victory:
players collect victory points by attacking ships at sea, raiding fortresses, trading goods, rescuing lost
relatives, raising treasures, fighting sea monsters, fulfilling missions for the governor and more.
The biggest eye catcher of the game are the large modular miniatures: Players start out with a small
model which they can upgrade with additional canons, sails or cargo units to increase its strength, its
speed or its hull. The game board is fully modular, too. It is set-up strategically by the players after
they have chosen their secret victory conditions. Combat against other players and Non Player
Characters is decided by fast, tactical card-based duels, granting lots of interaction and minimizing the
luck factor of the game.
The artwork and the graphic design of the game were provided by Indonesian artist Unique Litani
Soparie. The 3D models were designed by Australian 3D artist Andy Monks from Trick Monkey
Studios. Two times Ennie award nominee Tyler Omichinski from Canada completes the international
team as Editor-in-Chief for English in-game content.
In 2018, Shiver Me Timbers was successfully introduced on the Berlin Brettspiel Con and the SPIEL in Essen. Independent reviews in German and English are available via the BGG page and on the Facebook page . In addition, Jonathan Cox from JonGetsGames has provided a detailed three person play through which is available on Youtube.
Prior to the launch of the campaign, Weltflucht Verlag is raffling away a free deluxe pledge once per month. To join the raffle, gamers have simply to enter their name on the notification list available at www.weltflucht-verlag.de/shivermetimbers.
On May 28th, the German publisher Weltflucht Verlag will be launching the Kickstarter campaign for the strategic, open world pirate game “Shiver Me Timbers“. The artwork and the graphic design of the game was provided by Indonesian artist Unique Litani Soparie.
The modular game board is is set-up by the
players after they have chosen their secret victory
conditions. This allows for interactive and
strategic decisions right from the start.
The major eye catcher of the game are the large
modular miniatures: Players start out with a
small model which they can upgrade with
additional canons, sails or cargo units to increase
its strength, its speed or its hull.
The deluxe pledge will also contain 75 large metal coins, designed as a homage to the “Pieces of Eight” popular among pirates.
Hillside, NJ – May 29, 2019 – WizKids is pleased to announce that its new game of kaiju chaos and destruction, Smash City, is now available in North American Game Stores!
Inspired by the Japan’s ubiquitous kaiju monsters, Smash City takes players on a rampage through an unsuspecting city as they battle for dominance. The game includes three-dimensional buildings that can be knocked over with giant dice as players attack one another in an epic fight to the death. Players will collect Power Up tokens with successful attacks as well as by knocking over certain buildings. However, the city will also put up a fight, with armies attacking monsters who have landed in their vicinity, damaging them.
When a player reaches their last life point, the game ends, and the player who has the most Power Up tokens is the winner. Smash City features 4 unique monsters, including the terrifying Toxiguana and the monstrous Magmalodon. The game is now available, so be sure to pick it up it at your Friendly Local Game Store or onlinetoday!
For more information, visit:https://wizkids.com/smash-city
Call to Adventure is kind of a revelation. I have been increasingly interested in games that effectively tell a story while also having a tight set of mechanisms that make for a clean game. Brotherwise Games, previously best-known for the video game nostalgia-fest Boss Monster, have delivered on this combo in spades. While their Kickstarter was a hit, the game is now widely available. I believe it deserves your attention.
Let’s be clear: I love eurogames. I’m a proud eurosnoot—that term is hilarious and I embrace it (mostly because I think our hobby sometimes takes itself too seriously). But I admit that the appeal of story-driven games is compelling, especially as a storyteller myself. I have also been intrigued by games that encourage low-effort creativity and we’re seeing more of them these days. That’s not necessarily a bad term—we are in an era when people enjoy building on existing stories. Call to Adventure (CTA) engages this notion well, giving players a chance to add a bit of themselves into the game. While you the game plays effectively with smart mechanisms, (and it just sails), you also build a story that you can tell at the end of the game.
Answering the Call
CTA starts with some cards dealt and selections made to seed the basics of your character. That’s an Origin, Motivation and a Destiny. You get two of each and get to pick one for each stage of your character’s life. Right from the beginning, this gives you a strong sense of how your character will develop over time. This can help drive the choices you make about increasing your experience and skills. Each turn, you select one of four or five face up cards for the stage you are on, with an option to discard one by spending Experience tokens.
Some cards just add characteristics and you can just claim them. Others represent challenges you need to achieve and give you two options, a top or bottom choice. Usually, the bottom one represents something harder, but the reward will be greater, too. Depending on which path you take, you’ll place an acquired card showing the top or bottom of the card to show off your reward, usually the ability to do more or a story element that can rack up points when you gain multiples of them. How do you take on those challenges and add to your skills? Well, you ‘throw the bones.’ Well, runes – that is.
The game comes with runes that are kind of like a coin toss but they are so much nicer than that. First of all, there’s a standard set you always roll, which might also give you a Hero or Antihero card (more on that later). Then, there are different runes to line up with six attributes: Strength, Intelligence, Wisdom, Dexterity…you know the rest. You earn the right to throw more as you gain experience, using the appropriate ones depending on whether its a challenge for your military prowess, knowledge, or perhaps your guile. This simple system has just the right amount of sophistication to make it not merely a coin-toss-fest, but still quick enough to keep the game moving and under an hour from beginning to finish.
When you fail at a Challenge, it is discarded but you get an Experience token to help you in the future. So, you did learn a little something.
Hero and Antihero cards can be acquired and played during the game, from both runes and cards you collect. However, your tendency to goodness and not-so-goodness are tracked with a sun/moon token (shown above left). When you’re in the middle, you can play both. However, when you go to the extremes, it can help you gain points (or lose some heroic points). This adds pleasant nuance to your character story. This is a smart design.
Each of the Attribute and Challenge cards (that you achieve) are added to your character board in one of the three slots. The next section opens when you have three from the current level. They each give you some advantage or special ability, helping you along your journey. You can double-back for a lower-level cards if you want, but this could keep you from staying on pace with your competitors, as the game will end when one player gets three Level 3 cards on their board. After a final turn, players count up their points to see who won, with totals including cards you won, played Hero/Antihero cards, Experience tokens (that are often used in the game), and any bonuses from your Destiny card.
An Individual Call to Adventure
Enjoyably, the designers built a good solo mode right into the game’s basic mechanisms. Adversaries are special challenges that lack two options but can become an integral part of your character’s story. In solo mode, one of these is pulled out and setup as a final battle for the character – giving you something to built toward for that ultimate showdown. This feature works with the cooperative variant as well.
There’s more to it, including some Ally cards that add interest to the game. But mostly, the rules take a backseat to the clever story-construction the game engenders. While you don’t have to do it, at the end of the game, you are encouraged to tell the story of your character to the table. This inspired idea helps elevate the game a bit more. Engaging the creativity of players is one of the most appealing new features of modern games that I’ve started to notice in recent days.
I’ve sung the praises of Four Against Darkness for similar reasons. While that game is fun for its mechanisms, the true joy is in writing out your dungeon with your own decorations and artwork. The upcoming Cartographers from Thunderworks Games also inspires players to not just roll and write, but roll and create their maps. More designers are coming up with intriguing ways to include some creative energy into the genre and I love it.
Recommended: Call to Adventure
Call to Adventure is utterly gorgeous, too. If the appropriately 8-bitty artwork from Boss Monster made you think they were going to go on the cheap for this one, put it out of your mind. Quite the reverse, the artwork in CTA is fantastic and evocative. I expect to play a lot more Call to Adventure and look forward to their future expansions, which include one based on Patrick Rothfuss’ Kingkiller series (although maybe they should hold it hostage until he finishes the third book…).
Call to Adventure is a unique gaming experience that I really enjoyed and I think you will, too. It’s family-friendly and absolutely worth your gaming dollars. Get it on Amazon or at your FLGS, and answer the call!
ASMODEE DIGITAL LAUNCHESINVADERS FROM AFARDLC, THE FIRST EXPANSION FOR ITS HIGHLY-PRAISED STRATEGY GAMESCYTHE: DIGITAL EDITIONON PC
New Challenges, Factions and More Added to the Digital Edition of the Popular Board Game
PARIS – May 29, 2019 – Asmodee Digital, a leader in digital board game entertainment, today launched Invaders From Afar, the first expansion for its popular strategy game, Scythe: Digital Edition. Featuring a treasure trove of new content, Invaders From Afar includes challenges, factions and player mats, adding a whole new layer of strategy to the PC title based on the hugely popular 2016 board game.
Along the rise and fall of empires in Eastern Europa, Invaders From Afar introduces players to two distinct new factions, Clan Albion and Togawa Shogunate, who have deployed their emissaries to scout the land and plan their best strategy for conquest. Both formidable factions possess unique mechs and abilities, bringing fresh challenges, and an entirely updated way for new and seasoned players to experience Scythe: Digital Edition. While Clan Albion craves control of new territories, the Togawa Shogunate are determined to slow their enemy’s progress by placing traps behind them.
In addition to the two new factions, Invaders From Afar deepens the competition by allowing 2 additional players to join the Scythe: Digital Edition universe, for a total of up to 7 players. The expansion also adds two new player mats – Militant and Innovative – offering players new strategies to master, further determining what they can bolster, upgrade, produce, deploy, move, build, trade and enlist.
Scythe: Digital Edition transports players to an alternate reality set in Eastern Europa in the 1920s, following the first World War. During this time of unrest, the capitalistic city-state known as “The Factory,” which fueled the war with heavy armory, has closed its doors, drawing attention from nearby countries. Representing falling leaders, players are tasked with restoring honor and leading their faction to power in Europa. A fan-favorite, Scythe: Digital Edition was nominated as a runner-up by Golden Geek Awards in the “2018 Best Board Game App” category.
The Invaders From Afar DLC is available for purchase on Steam for PC for $9.99. To download Scythe: Digital Edition and the DLC, visit:
Asmodee Digital, a fully owned subsidiary of the Asmodee Group, is an international publisher and distributor of digital board games with operations located in Europe, North America, and China. Asmodee Digital manages the creation, design, development, publishing, and marketing of board and card games on leading digital platforms – spanning mobile, PC, Mac, virtuality reality and consoles – for Asmodee studios as well as for third-party publishers. The current Asmodee Digital catalog includes best-selling digital games such as Catan VR, Carcassonne, Ticket to Ride, Splendor, Agricola, Mille Bornes, Pandemic, Small World 2, Mr. Jack London, Colt Express, Mysterium, Potion Explosion, Onirim, Jaipur, Spot It! Duel, Abalone, Ticket to Ride First Journey, Catan Stories, Talisman, Fighting Fantasy Legends, Smash Up and digital versions of many other well-known board games. http://www.asmodee-digital.com/en/
About Knights of Unity
Reliable, high quality Unity development. Knights of Unity was founded in 2015 by three senior Unity developers in Wrocław, Poland. Since the very beginning, our mission has been to bring a reliable Unity development service to companies around the whole globe.