5 Quick Questions About Kung Pao Chicken from Sunrise Tornado

5 Quick Questions About Kung Pao Chicken from Sunrise Tornado

Editor’s Note: As a kind of content geek, I try new formats. So, here’s a new interviewette for tabletop designers. We promise no TL;DR. Let’s see how Ta-Te Wu, designer of Kung Pao Chicken (a game from Sunrise Tornado Game Studio that comes to Kickstarter on Jan. 2) does, shall we?

BGB: Attention is money, my friend. What is the elevator pitch for Kung Pao Chicken?

Kung Pao Chicken is secret identity party game of chickens vs. foxes. If you’re a chicken, your team scores points for each chicken that is saved. If you are a fox, your team scores points for each chicken captured. The only thing is: You don’t know if you’re a chicken or a fox. Ready to Kung Pao?!?

BGB: Making games is hard work, so you best have a great reason for making this thing. What inspired this game?

I love making games. Can’t stop and never will. If I recall correctly, I made Kung Pao Chicken because I wanted to make a game with chicken before the Year of the Chicken, based on the Chinese Zodiac. Just days after I made the first prototype, I went to Las Vegas and playtested with Aki, my college roommate, and his friends. We played it over and over and had a lot of fun. Yet, I spent a whole year to finish the game, making sure it is as good as it should be.

BGB: There are too many games out there. What hole in my game collection does this fill?

Kung Pao Chicken is a quick filler and there is always a demand for this type of game. The game is easy to teach and fun to play. KPC has a few fun deduction mechanics and every game feels different based on the card distribution. I think the best part of the game is probably the phase where you need to guess who you are. It makes most people laugh. You will know what I mean when you play the game 🙂

Kung Pao Chicken Game
Designers John Clair (Downfall, Mystic Vale), Brad Brooks (Rise of Tribes, Letter Tycoon) and a friend Kung Paoing it up. Photo courtesy Ta-Te Wu.

BGB: This is Boardgame Babylon, so out with your dirty secrets. What DON’T you want to tell me about this game?

Hmmm…that I am working on a two-player expansion and an edition that can be played with 20 people?

BGB: Thanks for telling us a bit about Kung Pao Chicken. Let’s wrap up with the key specifics (play time, number of players, and the link to the game) and also, since I think you can tell a lot about a person by understanding their sense of humor, what’s a good joke to close this interviewette?

Kung Pao Chicken is a 3 to 5 player game and plays in 15 minutes. It will be on Kickstarter on Jan 2nd, 2018. Finally, no animals were harmed in the making of Kung Pao Chicken.Kung Pao Chicken Game

 

DISCLOSURE: Boardgame Babylon is not liable for damage to your sensibilities from the jokes these game designers submit.

5 Quick Questions About Guild Masters

5 Quick Questions About Guild Masters

Editor’s Note: As a kind of content geek, I try new formats. So, here’s a new interviewette for designers. We promise no TL;DR. Let’s see how Matt Austin, designer of Guild Masters (a game that just launched on Kickstarter) does, shall we?

BGB: Attention is money, my friend. What is the elevator pitch for Guild Masters?

Matt Austin: Guild Masters is a fantasy crafting board game where you play a guild leader competing to establish the most prestigious guild. You’ll gather resources to supply your guild, craft powerful items to send heroes on quests, recruit new workers with special abilities, and expand your guild by building new rooms. At the end of the game, the King arrives to judge all the guilds and the player with the highest prestige is the winner.

BGB: Making games is hard work, so you best have a great reason for making this thing. What inspired this game?

Matt Austin: I love fantasy RPG and adventure videogames, so I’ve always wanted to make a board game in that setting. The initial inspiration for Guild Masters actually came from a cute mobile game called Puzzle Forge, where you play as a blacksmith forging weapons for different people in town. I took that idea and ran with the theme, building a board game from that perspective. I love the twist on the genre, having you play as a guild leader overseeing everything instead of the hero going on the quests.

BGB: There are too many games out there. What hole in my game collection does this fill?

Matt Austin: Gamers come in all different flavors, and it can be challenging to find a game that fits everyone’s preferences. My goal with Guild Masters was to design a game that was very accessible and easy to learn, but also one that has tons of depth and replayability for dedicated gamers. Playtesters have been really happy with the result, picking up the game quickly but also wanting to play again and again to master the variety of strategies. I think Guild Masters is a great fit for anyone who wants a rich strategy game that is also tightly designed and full of theme.

BGB: This is Boardgame Babylon, so out with your dirty secrets. What DON’T you want to tell me about this game?

Matt Austin: I can neither confirm nor deny whether I’ve secretly been working on and testing rules for 6 players and for solo play. I would never tell you about that.

BGB: Thanks for telling us a bit about Guild Masters. Let’s wrap up with the key specifics (play time, number of players, and the link to the game) and also, since I think you can tell a lot about a person by understanding their sense of humor, what’s a good joke to close this interviewette?

Guild Masters is a 2-5 player game and plays in 60-90 minutes. You can check out the Kickstarter at bit.ly/guildmasters. And I’ll end with a funny board game joke I heard recently:

What kind of games do witches like? Anything hex-based.

DISCLOSURE: Boardgame Babylon is not liable for damage to your sensibilities from the jokes these game designers submit.