PREVIEW: Battlestations: Dirtside from Jeff Siadek – LIVE on Kickstarter

PREVIEW: Battlestations: Dirtside from Jeff Siadek – LIVE on Kickstarter

A couple of years ago, I had the pleasure of getting a visit from legendary SoCal game designer Jeff Siadek and his producing partner Joey Vigour over to my place to try out the second edition of Battlestations!, Jeff’s magnum opus. The original was a huge success, with a massive community of gamers adding to the lore of the versatile sci-fi adventure game. The new edition updated the art, mechanisms and more to bring the game to modern audiences. The Kickstarter was a rousing success so it’s not surprising that I got an email from these two gents last month suggesting it was time for the sequel.

So, after a little planning, I got a similar visit to see their next big game in the series—Battlestations: Dirtside. While the original Battlestations was focused on capturing the feel of ship-to-ship combat with a full crew adventuring into space, Dirtside brings the modularity of the system down to the planet level. Away missions were available in the original game but the scale wasn’t ideal for exploring a whole planet. Dirtside solves that problem, and adds many more adventures and scenarios to the ever-expanding game worlds Siadek and his community of fans have imagined.

What’s it all about?

Battlestations: Dirtside is a science fiction adventure game that accommodates 1-9 players, with most missions lasting one to two hours. The game can be played cooperatively or solo, or even in “scrimmage” play that moves even quicker.

My Rhinoceros-esque scientist dropped down to the planet to find the cure for a raging disease infecting a different world. I horned in on it immediately. 🙂

The joy of Battlestations: Dirtside is the sandbox system, achieving a happy medium between an RPG, a board game and a minis game. The rules provide enough detail to get the character and adventure of your dreams while still moving along at action movie speed. Watch Jeff tell you all about it:

What’s in the Giant Battlestations: Dirtside Box?

In the massive container, you get some exceptional minis representing a variety of intriguing space races, plenty of scenario boards, and a ruleset that will address all of your questions. Like GURPS and even the modern D&D edition, a lot of elements are reduced to standard die rolls so you can play quickly, but you can also delve deeply into the game to design and equip your character with the skills and items of your choice. You can also level them up and use them on future missions, letting that light RPG feel surface without putting a major burden on any of the players.

How does it play?

Dirtside comes with tons of scenarios that all require a bit of setup to configure the board for the game world you’re exploring, but then gameplay is pretty fast. Once you have a character, you can bring them on future missions so you can see your character progress and more quickly dive into future games since you already have one to use. Player turns are easy but engaging – make a move, take a variety of action options to drive, shoot, explore and discover on the planet you’ve reached.

Battlestations: Dirtside
Designer Jeff Siadek

The Missions library is a vital part of the game and Siadek is making sure it is large. So will that aforementioned community of Battlestations fans. Many of those, by Jeff and by others, have multi-scenario story arcs—let’s just say it: Battlestations was Legacy before Legacy was cool. Dirtside is inspiring a whole new movement within this community, who will surely build missions to scale for planetary encounters of all kinds.

“We knew that planetary experiences were constrained by the scale of the ships being used and rules specific to them,” designer Jeff Siadek told me, “With Dirtside, we needed to change things around a little bit allow whole planet events, exploration on a larger level and to offer unique experiences you don’t see in other games that try to capture the thrill of Battlestations. Our scenarios are much larger than just these missions you see in other games.”

Developer Joey Vigour added, “We wanted replay value for the scenarios, too, so there are totally different directions a mission can go and there’s like 15 threats but so you can redo the same missions again with different threads. We wanted quality stories, not just a board where you run around and shoot things.” Of course, shooting things and running around can be fun, and this is totally available in the game, too.

Battlestations: Dirtside is fun and now available to pre-order on Kickstarter

We had a lot of fun with Battlestations: Dirtside and I expect it to do well on Kickstarter. In one scenario, we dropped onto the planet trying to find the cure for an epidemic happening on another world. We managed to claim it but almost landed our ship right on top of our away team (the drift rules are clever).

A second mission had us fighting off denizens of another planet with a timeclock ready to blow up the world. We had to keep using our Luck chits to avoid the blow up and managed to escape just in time. And, yes, there was running around and shooting of bad guys—but all within the storylines.

Battlestations: Dirtside
The Battlestations: Dirtside setup at Gamex 2019 from Strategicon

I had a raucous good time with Jeff and Joey, who are always wonderful to see, and I enjoyed playing the unique alien races from in the game on detailed planets included in the scenario book. If you want an adventure game with old-school rolls to resolve combat and tight enough mechanisms to make the game move along well, Battlestations: Dirtside should be looked up on Kickstarter ASAP. There’s a whole lot of game time in this big box of space adventure fun.

For more information on Battlestations: Dirtside, please check out the Kickstarter page today. The original Battlestations! Second Edition is available now on Amazon.

Disclosure: Boardgame Babylon accepts no payment for reviews, previews, comments, whatever, but accepts review copies occasionally. It’s kind of obvious, but the designers came to my house and taught me the game. Yes, I’d call them both friends but I’d also call a lot of people in board games my friends and that doesn’t affect my reviews.

5 Quick Questions About Battlestations Second Edition by Jeff Siadek and Gorilla Games

5 Quick Questions About Battlestations Second Edition by Jeff Siadek and Gorilla Games

Editor’s Note: As a kind of content geek, I try new formats. So, here’s a new interviewette for tabletop designers. We promise no TL;DR.

Let’s see how Jeff Siadek, designer of Battlestations, 2nd Edition (from his own Gorilla Games – and available NOW) does, shall we?


BGB: Attention is money, my friend. What is the elevator pitch for Hotshots?

Jeff SiadekBattlestations is the game where you get to crew a starship. It is a board game-RPG hybrid with action simultaneously on the modular ships and the ships on the hex map. 

BGB: Making games is hard work, so you best have a great reason for making this thing. What inspired this game?

Jeff Siadek: (1979’s) Star Fleet Battles has starship combat that is tactically rich. Space Hulk lets you move around inside a ship. Star Wars has heroic characters on amazing journeys. Star Trek has a crew of adventurers working together to solve problems ranging from mysteries to a good old fashioned space battle.

BGB: There are too many games out there. What hole in my game collection does this fill?

Jeff Siadek: This game is a crunchy space action RPG with tactical depth. There is nothing like it.

BGB: This is Boardgame Babylon, so out with your dirty secrets. What DON’T you want to tell me about this game?

Jeff Siadek: I’ve been working on a deal with (Star Fleet Battles’ Publisher) ADB to do Battlestations Star Fleet for over a decade and haven’t given up hope.

Battlestations
There’s a cool hardback book of the rules, too.

BGB: Thanks for telling us a bit about Battlestations. Let’s wrap up with the key specifics (play time, number of players, and the link to the game) and also, since I think you can tell a lot about a person by understanding their sense of humor, what’s a good joke to close this interviewette?

Jeff Siadek: Battlestations, 2nd Edition is

  • 1-? Players (optimized for 4 to 6)
  • Each mission takes 1-2 hours
  • 45 plastic miniatures
  • 8 lbs of full color cardboard
  • Quickstart rules
  • Advanced 300 page hardcover rule book sold separately
JOKE TIME:
What’s the difference between a board gamer and a role player?
The role player stands up and gesticulates when he rants against card players.

DISCLOSURE: Boardgame Babylon is not liable for damage to your sensibilities from the jokes these game designers submit.

More quick reads? Check out our other 5 Quick Questions posts.

Want to learn EVEN MORE about Battlestations? I had Jeff and his producer, Joey Vigour, to my house to play one time. It was a lot of fun and I wrote about it here. And there was also a podcast, that thing I used to do more often. And, yeah, buy the thing!

Review: Battlestations 2nd Edition from Jeff Siadek and Gorilla Games

Review: Battlestations 2nd Edition from Jeff Siadek and Gorilla Games

Jeff Siadek has been a local hero game designer for a long time here in Los Angeles. Listeners of the podcast may recall he’s joined me on the show before when he was the Guest of Honor at a past Strategicon but I’ve known Jeff for decades. He’s a good guy that I always enjoy visiting with when I go to Strategicons thrice a year.

Yet, somehow, I hadn’t played one of his most popular and beloved games, Battlestations, despite knowing there was a huge community of players that loved the game. Gobs of online scenarios exist for the game and there’s a forum with a strong, involved bunch of gamers who have been loving this game for the last twelve years.

Now, in fairness, I’m not the kind of guy who normally goes in for the RPG/Ameritrash style of play. The game is not just about spaceships, chock full of rules and various scenarios, but it also has character creation like an RPG where you keep the same persona game to game. Not exactly my cup of tea. That is, until fairly recently, when I started to play more thematic games to get my teenage son more deeply into the hobby (which has worked!). Those who follow me on Twitter and Facebook the last couple of years may have been surprised to see games like Mice & Mystics, X-Wing and Imperial Assault show up in the feeds. More on that in the future (yes, a book is on the way).

The opportunity for me to try Battlestations! finally came up because of a new Second Edition that is now available on Kickstarter. A fan of the game (and another local designer friend), Joey Vigour, helped Jeff produce this new version of the game and bring it to the crowdfunding site. Despite the longer-than-usual-for-Eric play time and the style of play, I wanted to give it a go since I’d be asked to record a podcast to talk about it (and I like talking to these guys). Besides, my horizons have opened up on this style of game more in recent days. They say getting out of your comfort zone is how to really experience life and I don’t think that concept is limited to business, travel and dining.

For those who don’t know, Battlestations! is a space combat game that plays at two levels – both in space as a ship-to-ship combat game and it includes play within the ship as the Captain and crew interact during the battle. One of the aspects of the game that has made it so popular is this two-level approach to this kind of game. While some have marveled at the spaceship command experience delivered by the electronic game Artemis, I’m a bit more excited by simulations that are not purely digital.

So, how does Battlestations! play for those with a eurogamer soul? I’m not going to lie; the game has a large rulebook with exceptions and rules-a-go-go. However, Jeff and Joey have introduced a new quick-start rulebook that can get you playing much quicker than in the past. With that 30ish-page rulebook, you have what you need to play. The 200 page rule and scenario book that comes with it then becomes more of a reference guide for additional weapons, equipment and adventure variants.

Battlestations! starts with some prep work and someone being the GM/Overlord. You create characters with races and abilities to begin. In our scenario, we were given some pre-created characters that were marines, scientists, pilots, etc. We then populated a modular ship board with our characters. The usual spaceship rooms were present – a small bridge, engine rooms, weapons and science centers to be manned by our characters and some freebooter guys. On the other outer space map, you pilot the ship in contact with other ships, planets and such. Jeff (our GM) also had an enemy ship we were supposed to chase off, destroy or capture, which was also built out completely with modules and bad guys roaming around.

The ship in motion.
The ship in motion.

Gameplay itself is pretty straightforward for this kind of game. You can move and act (including attacks) each turn, then the enemies try to thwart you. Weapons, equipment and character have various abilities to help them shoot the bad guys, pilot ships, and perform various feats. We had the luxury of the game designer there so I mostly didn’t pay too much attention to the rules. Since the game has someone running it like an RPG or an RPG-in-a-box like Descent, most players can do this comfortably since really the GM is the only one who need to be up on the minutia. While I had a grip on what I needed to do turn-to-turn, when I needed a clarification, Jeff provided it.

Combat is a lot of die-rolling of the old style – hit an armor class and do damage that gets through. Lots of skills rolls and such are based on character attributes and players do need to read up on what they can do in order to use their special abilities to their advantage during the game. I frequently forgot about how hardy my alien skin was when battle damage came calling, to my detriment.

In our game, our freebooters ended up being traitors, so we had to dispatch them before we encountered the enemy ship. We did so mostly (my own three-armed alien scientist ended up being a better warrior than my brother-in-law’s Marine) before we launched a boarding missile at the enemy with two of our player characters inside. We proceeded to have a ship-to-ship combat as our guys tried to take over the ship from the inside. Heavy damage from the enemy blasting and then ramming our ship led to our last two characters also

My (headless) figure takes out a traitorous freebooter.
My (headless) figure takes out a traitorous freebooter.

abandoning ship for the other vessel. We joined the carnage and won the day by dispatching the foes at close quarters with our lasers. We almost lost the foolhardy and grenade-happy (yes, grenades in a spaceship are as bad an idea as they sound) Joey but we managed to revive him in time to win the scenario.

I’m glossing over rules a bit and focusing on the story for a simple reason: that’s what matters most. The rules are longer because they need to be so in order to give players the flexibility to have adventures. There are luck tokens to give you the chance to play a little wildly because that’s what you want – Star Wars-style risks and derring-do. Joey understood this much better than the other three players, we bunch of eurogamers trying to optimize our turns. Silly, we were.

The story element is a big deal, though. What I’ve started to get excited about in Ameritrash games is exactly that. The stories you experience and get to tell later tend to be much more fun than a detailed description of the last point-salad you consumed from Chef Feld. We had a great morning of it and the stories will stick. BGB listeners will know that before anything else, I’m a storyteller, so maybe it’s bizarre that I took this long to come to this realization. Whatever. I’m here now and having a great time.

Battlestations! Board Game
Taking the battle to their ship.

Our group had a blast playing Battlestations and if you’re looking for a game that will give you the sense of the Star Wars (and maybe Star Trek, depending on the scenario) style of ship combat and adventure, this is the game you’re seeking. There are plenty of scenarios for exploring planets and other kinds of encounters, plus solo play options. With the new edition, you also get upgraded components, including marvelous miniatures courtesy of Joey’s expertise in this space. Those who have seen his gorgeous alien figures in his game Chaosmos will love to see Battlestations’ races come to life again in plastic mini form. It’s a wonderful package of extensive gameplay and excellent components.

The game is up on Kickstarter now and already funded, including many stretch goals with additional scenarios from well-known game designers like Richard Garfield (Magic: The Gathering), Jay Little (X-Wing) and Rick Loomis (Mr. Flying Buffalo). I heartily endorse this whiz-bang box full of fun times.