5 Quick Questions About Judge Dredd: The Cursed Earth from Peer Sylvester and Osprey Games

5 Quick Questions About Judge Dredd: The Cursed Earth from Peer Sylvester and Osprey Games

Editor’s Note: As a kind of content geek, I try new formats. People seem to love our interviewette for tabletop designers that is a quick read. We promise no TL;DR. Let’s see how Peer Sylvester, excellent designer of many games (old favorite of your editor: King of Siam), including the new Judge Dredd: The Cursed Earth, does, shall we?

Game Designer Peer Sylvester

BGB: Attention is money, my friend. What is the elevator pitch for Judge Dredd: The Cursed Earth?

Peer Sylvester:After getting killed in the Amazon with Lost Expedition you can now get killed (separately, cooperatively, or alone) in the post-apocalyptic world of Judge Dredd.

BGB: Making games is hard work, so you best have a great reason for making this thing. What inspired this game?

Peer Sylvester: Lost Expedition got inspired by the great book “The Lost City of Z” about Percy Fawcett’s last expedition in 1925 (ed. note: also a film on Amazon Prime). Exploration is difficult to implement well in a game (if you want to it to be surprising and yet not too luck-dependent) and I wanted to see how I would come up with a solution. I also wanted to implement the theme (of the story well). Judge Dredd: The Cursed Earth was the opportunity to translate my original game into an interesting IP (ed. note: intellectual property). I couldn’t pass that up.

BGB: There are too many games out there. What hole in my game collection does this fill?

Peer Sylvester: There are not many game Judge Dredd games. If you like Dredd, you don’t have much choice. But if you don’t (know Dredd): It’s a quick, easy cooperative game, that can also be played solo or with two players, head-to-head, so there is a lot of variety. Plus the artwork is just great.

BGB: This is Boardgame Babylon, so out with your dirty secrets. What DON’T you want to tell me about this game?

Artwork Copyright 2000 A.D.

Peer Sylvester: I actually didn’t design this one. I designed the original game and most of the mechanics are translated. This was developed in-house by Osprey Games. I only advised on the design (mechanics, cards, etc.) as a consultant.

BGB: Thanks for telling us a bit about Judge Dredd: The Cursed Earth. Let’s wrap up with the key specifics (play time, number of players, and the link to the game) and also, since I think you can tell a lot about a person by understanding their sense of humor, what’s a good joke to close this interviewette?

Peer Sylvester (ed. note, added game info): The game plays with one to four players, in 30-50 minutes and is for ages 14 and up. The game is now available on Amazon and at game stores, online and brick-and-mortar.

Joke Time: I am German; I don’t do jokes.

Editor’s End Note: Judge Dredd is one of my favorite properties and I don’t think any game has yet captured the IP effectively (although I do still have a nostalgic love of Block Mania, the old Games Workshop title). As a fan of Peer’s original game, and this movement of Storytelling Games in general, I’m excited to see his mechanisms applied to Judge Dredd’s unique world. The Cursed Earth sequence is perfect for this concept.

To learn more about Dredd, watch the more recent film, Dredd. I cannot recommend the Sylvester Stallone film, although they did try to capture the humor of Judge Dredd (poorly). You can also read the comics, which are excellently illustrated and written. The Cursed Earth isn’t necessarily the starting place (this is), but it is a compelling storyline.