5 Quick Questions About Machina Arcana with Juraj Bilich

5 Quick Questions About Machina Arcana with Juraj Bilich
Editor’s Note: Continuing in our popular interviewette series for tabletop designers, I give you the return of the dark and mysterious world of Machina Arcana – the 2nd Edition of which is now live on Kickstarter. But let’s not get all TL;DR. We just need to get the skinny on the game with 5 Quick Questions.

BGB: Attention is money, my friend. What is the elevator pitch for Machina Arcana?
Juraj Bilich: Getting slaughtered with your friends was never been more fun! Does a surreal orgy of Hellraiser, Giger, Cronenberg, and The Thing sounds interesting?  Are you searching for a hard dungeon crawler with occult undertones? What about a story-driven game wrapped in psychological anxiety and cosmic existentialism?  If these things are tempting, then Machina Arcana is a game for you.
 
Machina Arcana
 
BGB: Making games is hard work, so you best have a great reason for making this thing. What inspired this game?
 
Juraj Bilich: You sound like there was any choice involved. Some people are inspired, while others have an obsession that drives them do great things. But She doesn’t appreciate any of that nonsense. The thing is, She wants to get out into this world.. and the only way to make the pain go away is.. is.. to let her use my hands. My teeth. My blood. It is all for Her.
 
BGB: There are too many games out there. What hole in my game collection does this fill?
 
Juraj Bilich: The unique environment, interactive inventory, combat mechanics and tactical diversity are all enveloped in an integral storytelling experience that provides both total immersion in the dark world and full replay value. There is no need for a game master, and no special conditions based on the player count.
 
Players take on the role of explorers that are thrown into dreadful halls, scratching for survival and progressing through the chapters from one of many horror stories. Even if they manage to stay alive till the end of the story, they will face a special mini game at the finale of each scenario.
 
Machina Arcana
 
BGB: This is Boardgame Babylon, so out with your dirty secrets. What DON’T you want to tell me about this game?
 
Juraj Bilich: I am already working on different modes for the game that completely change the gameplay experience. These include deathmatch, and a puppeteer mode.
 
BGB: Thanks for telling us a bit about Machina Arcana. Let’s wrap up with the key specifics (play time, number of players, and the link to the game) and also, since I think you can tell a lot about a person by understanding their sense of humor, what’s a good joke to close this interviewette?  
 
Juraj Bilich: Machina Arcana is a cooperative steampunk horror game for 1-4 players. It has a modifiable duration and difficulty setting. For the complete scenario it can take up to 4 hours, while in shortest mode you can finish the game in 30 minutes.
 
Considering the occult and dark images and stories, the game is not for kids (ages 14 and above). Our Kickstarter launch date is 4th of September (10AM EST time)!
 
In the end, I want to thank my dad for always believing in me, he has the heart of a lion… and a lifetime ban from the zoo.
 
 
Editor’s Note: Why, yes, there are MORE 5 Quick Questions Articles. You can find them here…

PRESS RELEASE: ENDOGENESIS HITS KICKSTARTER ON AUGUST 8TH

PRESS RELEASE: ENDOGENESIS HITS KICKSTARTER ON AUGUST 8TH

CHARACTER-BUILDING DUNGEON CRAWLER CARD GAME ENDOGENESIS BY DESIGNER HYPERLIXIR LAUNCHES ITS KICKSTARTER CAMPAIGN ON AUGUST 8TH.

1st August 2018 – In an era where mixed media and genre-breaking content reigns, artist and designer David Goh (a.k.a. Hyperlixir) debuts Endogenesis, a game that promises godhood to its players and the power to dabble with reality-forging powers!

Focusing on interactivity, strategic play, and direct conflict, Endogenesis caters to gamers who enjoy competitive experiences in complex settings, offering not only 40 skills with which you can build your powerset, but also a deck of game-changing events and a horde of monstrous creatures straight out of myth and Lovecraftian-esque tales!

Wholly conceptualized and designed by David Goh under his Hyperlixir banner, Endogenesis will launch with all of its art, gameplay and graphic design completed, and consisting of 113 cards, 128 token pieces, and a gameboard featuring the geometry-intensive aesthetic of the Endogenesis art direction.

Launching on August 8th 2018, the campaign has a set goal of $4,180 with 1 available tier to get a copy of the full game set, as well as a single early bird tier available for 48 hours. With an entry price of $59 ($56 for early birds), multiple sets can be purchased in quantities of up to 4. Parties interested in larger orders may contact the creator directly through the Kickstarter page.

Running a 30 day campaign, the project will aim to surpass its goal by the 7th of September and is expected to fulfill rewards by October 2019. EU, US and SG (Singaporean) friendly shipping is provided for individuals in the respective regions and countries.

Endogenesis

ABOUT ENDOGENESIS

Set in a chaotic, alien universe where its guardians have turned on each other vying for ultimate godhood, Endogenesis is a competitive card game that features strategic free-for-all combat.

In this epic battle, you take on the role of a cosmic spirit with access to otherworldy realms. Collect Skills from the Realm of Knowledge to customize your character with different powers, and upgrade them with Shards that you earn by defeating your enemies.

During your turn, you’re given freedom on how you perform actions, both in their order and frequency.

With careful planning and a dash of creativity, you can set up devastating turns where you wipe out your enemies… or have your master plan backfire when an even better player counters your strategies with their Reaction Skills and Wonders!

Also joining the fray are vicious Monsters from the Realm of Chaos. The most powerful of these are called Legendary Monsters; killing them will reward its slayer with a Prism, a crystal needed to achieve godhood. Be the first to collect 3 Prisms and you win!

REALITY IS BUT A GAME TO GODS

Number of players: 3-5

Time required: 60-120 minutes

Recommended age: 13+

Endogenesis

ABOUT DAVID GOH/HYPERLIXIR

David is a passionate gamer and multi-disciplinary designer who has found his calling in the nexus of profession and passion—the ever-evolving world of game design. Loving the art of the game regardless of medium, he enjoys the study of game mechanics and their intrinsic relationship with elegant design.

RELEVANT LINKS

Kickstarter: https://kck.st/2L7vULl

Social Site: http://endogenesis.cards

Try Endogenesis on Tabletopia: https://tabletopia.com/games/endogenesis

Facebook: https://www.facebook.com/hyperlixir/

PRESS RELEASE: North Star Games Doubles Down on Dude

PRESS RELEASE: North Star Games Doubles Down on Dude

Kensington, MD (July 30, 2018) – The dude arrives. North Star Games is excited to introduce its brand new game dude, now available exclusively at Target and Target.comThe game dude celebrates the versatility of a word that can be a question (dude?), an exclamation (dude!), an objection (DUDE), an expression of wonder (dooode), and many other things.

To play dude, each player has a set of cards that shows the word “dude” in 6 different ways. Everyone sits around the table saying “dude” in these different ways, all at once. You try to match with someone who you think is saying “dude” in the same way you are.

“It’s all about intonation, pronunciation, and body language,” states Dominic Crapuchettes, Founder and Co-President of North Star Games. “Is someone saying ‘dude?’, ‘dewd’, ‘dooode’ or just…‘dude’? dude simply celebrates all the beautiful ways that this amazing word can be said.”

But wait. There’s more….

If saying “dude” was not enough for one game, North Star Games is also simultaneously releasing a second game called more dude. Similar to dude, more dude also consists of saying the word “dude” over and over again, but this time players must say it as a robot, a surfer, or any other number of crazy characters shown on the cards.

dude and more dude are now available exclusively at Target Stores and Target.com for $10.99. Through August 11th, customers can get 10% off of dude here, and 10% off of more dude here, using the promo code: GENCON.

dude and more dude: Ages: 13+; Players: 3 – 6; MSRP: $10.99.

About North Star Games – North Star Games is the publisher of award-winning party, family, and strategy games. Wits & Wagers is the most award-winning party game in history, Evolution is used in the Evolutionary Biology Department at the University of Oxford, and Happy Salmon has become a gaming phenomenon. For more information on these games and more, visit www.NorthStarGames.com.

Editor’s Note: Dude, we have no idea.

PRESS RELEASE: Role Quest Launch on Kickstarter

PRESS RELEASE: Role Quest Launch on Kickstarter

London, UK, July 2018

 

Hercules Game Studios proudly announces Role Quest, a social roleplaying card game of guessing an improvisation set in a fantasy town.

About the Game

In Role Quest players take the roles of fantasy characters and roleplay normal or peculiar situations. They must act their hidden personalities well in order to collect goblin heads (victory points) to win the game. Player curses and actions make the game challenging but also hilarious.

 

Role Quest has been playtested in over 100 sessions, and it will launch on Kickstarter with the full art and design completed. The Kickstarter campaign will feature the game for the price of £15 ($20), plus shipping.

 

Players: 2-6        Time: 25 min        Age: 12+

 

Further Information

Hercules Game Studios have released photos and videos of the game for media usage on https://www.after-london.com/media.

“We are thrilled to release this game after overwhelmingly positive reaction”, says Game Designer of Hercules Game Studios, Phoebos Stergiou. “It’s a light and quick game with a lot of replay-ability, that is very versatile and appeals to a wide range of gamers.”

To learn more about Role Quest, check them out online:

 

About Hercules Game Studios

Hercules Game Studios is a UK based company focused on designing innovative and fun board games. They are the designers of Role Quest and After London.

5 Quick Questions about Raccoon Tycoon with Glenn Drover

5 Quick Questions about Raccoon Tycoon with Glenn Drover

Editor’s Note: As a kind of content geek, I try new formats. So, here’s an interviewette for tabletop designers. We promise no TL;DR. Let’s see how Glenn Drover, the legendary designer of hot new game Raccoon Tycoon (published by Forbidden Games), shall we?

BGB: Attention is money, my friend. What is the elevator pitch for Raccoon Tycoon?

Glenn: Raccoon Tycoon is an easy to learn (and teach) game of commodity speculation, auctions, set-collection, and tableau building set in the gilded age in Astoria (a land of anthropomorphic animals). The artwork by Annie Stegg is insanely beautiful, and together with the shallow learning curve makes the game appealing to a wide demographic: families and non-gamers, while the multiple strategies and challenging decisions will make it appealing to core gamers.

BGBMaking games is hard work, so you best have a great reason for making this thing. What inspired this game?

Glenn: My wife finally played Catan with friends last year and hated it. This shocked me, so I asked her why. She told me that she was frustrated by having to wait for her turn, and then often not being able to do much or anything if her numbers didn’t come up. That night I decided to design a game that would appeal to Catan fans (Gateway à Gamers) with commodities, low luck, and where you could ALWAYS do something interesting on your turn. Raccoon Tycoon was born.

BGBThere are too many games out there. What hole in my game collection does this fill?

Glenn: The game that you will play with non-gamers or casual gamers who you want to bring into the gaming world…or anyone who likes Catan or Ticket to Ride and is ready for the next great Gateway Game.

Raccoon Tycoon
Editor’s Note: I have never heard of this publication.

BGBThis is Boardgame Babylon, so out with your dirty secrets. What DON’T you want to tell me about this game?

Glenn: It used to have a really annoying mechanic where you had to draw a bunch of cubes every turn to change the price and supply in the market. Dan Vujovic suggested that a card mechanic would be cleaner. After months of resistance (I really like the perfect supply/demand impact of the cube draw), I relented and created the Price/Production cards that drive the market now. They not only worked better, they gave the player another interesting (and sometimes agonizing) decision.

BGB: Thanks for telling us a bit about Raccoon Tycoon! Let’s wrap up with the key specifics (play time, number of players, and the link to the game) and also, since I think you can tell a lot about a person by understanding their sense of humor, what’s a good joke to close this interviewette?

Glenn: Time: 60 – 90 minutes, Players: 2 – 5, Learning Curve: 2/5, Strategy: 4/5

Joke

What’s the difference between a dead Raccoon in the road and a run over copy of Monopoly?
A: There are skid marks in front of the Raccoon.

The game is now LIVE on Kickstarter

PRESS RELEASE: Introducing Forsaken Forest: A Social Deduction Horror Survival Game

PRESS RELEASE: Introducing Forsaken Forest: A Social Deduction Horror Survival Game

June 12th, 2018 – NYC, New York – Forsaken Games has announced its first official game, “Forsaken Forest,” for tabletop play. The game is now live on Kickstarter.

Forsaken Forest: A Social Deduction Horror Survival Game

The newest innovation within the social deduction genre, Forsaken Forest represents a tidy marriage between traditional hidden-role games and more complex strategy games, such as Magic: the Gathering.

Forsaken Forest conjures utter paranoia and terror, mixed with Machiavellian mischief. A group of travelers has awoken an Ancient Evil. Little do they know, some of those who travel among them have already been Corrupted.

Forsaken Forest is a social deduction card game set within a mysterious forest, inexplicably warped by dark magic. In order to win, you must navigate to your team’s veiled Destination before the opposing team navigates to theirs, or eliminate everyone who stands in your way. Along the way, you’ll need to manage your resources wisely, gain the trust of your fellow travelers, and fend off the evils of the Night.

Just remember that not all who Wander are truly lost.

Uncover hidden information, and put the puzzle together, one piece at a time. Lie, bluff and double-cross. Execute complex strategies. Navigate, Eliminate. Survive.  

A New Take On Social Deduction Games

Forsaken Forest breathes new life into the social deduction genre. Players are faced with skill testing decisions from beginning to end. Each game is wildly different from the last. Each time you’ll face new obstacles, utilize new resources, and wake up with a new identity, thanks to the diverse assortment of unique cards in each deck and the modular nature of the game.

Forsaken Forest has more depth than any other social deduction game, with more evidence, more ways to bluff, and more strategic decisions to make than any other game in the genre.

Forsaken Games is an independent developer and publisher of tabletop games. Founded in 2016, this is their first official title. Visit them online at www.forsakenforest.com.

You can find the Forsaken Forest Kickstarter here.

PRESS RELEASE: Capital Gains Studio Announces New Cryptocurrency Board Game

PRESS RELEASE: Capital Gains Studio Announces New Cryptocurrency Board Game

Singapore, 7th June 2018 – Capital Gains Studio is proud to announce an exciting new table-top game titled Cryptocurrency. As the name implies, the game is built upon the emerging alternative digital currency that has skyrocketed in popularity over the recent years, sending investors on a frenzied ride with its erratic ups and downs, turning many early adopters into overnight millionaires.

“The game’s objective is to bring to light the thrills and also perils of cryptocurrency as an investment. While many people are enticed by the prospects of instantaneous wealth by cryptocurrency, many fail to see the potential pitfalls of this new investment vehicle as they lack the foundational education needed to thrive. As a result, many opportunists are also seizing this opportunity and creating scams to take advantage of unsuspecting victims. According to Bitcoin.com, there is an average of USD 9 million lost a day in cryptocurrency scams, highlighting the urgent need for more educational efforts on this rising digital currency.” said Xeo Lye, co-founder of CGS and producer for Cryptocurrency.

Cryptocurrency

Slated for launch on the popular crowdfunding platform Kickstarter on Quarter 3 of 2018, Cryptocurrency hopes to raise sufficient fund to cover their design and manufacturing expenses. CGS also plans to give away 300 copies of a basic version of the game during Kickstarter and is given out base on a first come first serve basis.

Cryptocurrency will be the studio’s fifth table-top game featuring a financial theme. “True to the heart of Capital Gains Studio, this game is a testament of our mission to empower the man on the street with the financial knowledge necessary to make informed investment decisions while learning how to preserve and grow their wealth in a fun and safe setting. Cryptocurrency is a reflection of the current times and our team has been meticulous in ensuring that the game is an accurate portrayal of the complex world of cryptocurrencies, made simple through our gameplay experience. The game will enable players to learn the mechanics behind cryptocurrency and avoid obvious pitfalls and rampant scams that are prevalent in current times,” Lye added.

Game Theme and Mechanism

Sharing the same fictional universe as Wongamania: Banana Economy and Debtzilla, Cryptocurrency will take place in the nation of Banana Republic, where the stories of overnight millionaires who have mastered the art of mining and trading in cryptocurrencies has spurred the fictional citizens into a mad rush to make quick money from this new frontier of digital currencies. The theme features a roster of futuristic cyborgs and experts wielding high tech gadgets inspired by the Cyberpunk theme.

Players will take on the role of a cryptocurrency prospector, leading a team of technological experts who will help you to evaluate, trade and mine various cryptocurrencies. However, some of the cryptocurrencies are scams, designed to rob the unwary investors of their money and it is up to the player to sift through many layers of information to avoid being tricked. Players must make strategic decisions in hiring technological experts through a drafting mechanism, solve cryptocurrency mining algorithms through a push your luck mini-game and manipulate the information network using hidden and revealed information, all while engaging in tactical coin trading and getting rid of the questionable coins before the game ends. The player who manages to accumulate the most wealth wins.

Cryptocurrency

Who Is This Game For

Cryptocurrency is made for 2 to 4 players, suitable for players age 14 years and above. It takes approximately 60 minutes to complete the game. Cryptocurrency is the 5th game published by Capital Gains Studio and will be launched and demonstrated at Spiel Essen 2018.

About Capital Gains Studio Pte. Limited

We are a Singapore-based game design and publisher on a mission to inspire financial and economic learning through high-quality table-top games. Driven by our principles of fun, social interaction and education, we crack our brains to blend psychology, educational principles and humor to create table-top games which are simple to learn, with a high level of re-playability. Our games are also regularly used by educators to facilitate learning in workshops and classrooms.

Our published games include Wongamania: Malaysia Edition, Wongamania: Classic, Wongamania: Banana Economy and Debtzilla. The games are distributed in major bookstores, toy shops and board game retailers in Asia. We design financial games that reflect the real financial world and our games are also regularly used by educators to facilitate learning in workshops and classrooms.

Contact us: name Xeo Lye –  Co-founder – contact number +65 9625 9869

Find out more here: www.capitalgainsgroup.com.

Follow Capital Gains Studio on Facebook and Instagram.

PREVIEW: Raccoon Tycoon from Forbidden Games launched on Kickstarter June 19

PREVIEW: Raccoon Tycoon from Forbidden Games launched on Kickstarter June 19

From the brilliant folks at Forbidden Games (Glenn Drover of Age of Empires III: The Board Game fame and Jason Kapalka, a co-founder and chief game designer at PopCap, makers of video games such as Bejeweled, Peggle and Plants vs Zombies, comes Raccoon Tycoon, launching on Kickstarter on June 19, 2018.

What’s Raccoon Tycoon All About?

In Raccoon Tycoon, Astoria is a land bustling with productivity and growth! New towns, factories, and railroads are springing up across the land. A few savvy business tycoons (you and your opponents) are determined to make their fortunes on the crest of this wave. These tycoons start out as the producers of the key commodities: wheat to feed the growing towns and factories, wood and iron to build them, coal to fuel the trains and factories, and manufactured goods and luxuries to fill the insatiable demand of the animals of Astoria. Cornering the market for the most valuable commodities can create small fortunes that can be invested in the new businesses, turning them into huge fortunes. The sky is the limit during this Gilded Age!

Gameplay

In Raccoon Tycoon, players try to produce the most valuable commodities in an ever changing marketplace. They then use those commodities to build towns, or sell them at the best price to secure great profits that can be used to win auctions for the all-important railroads. The profits may also be used to buy powerful buildings that give the players power-ups or bonuses in production. Owning the best towns and railroads determines victory. There can be only one ‘top dog’ in Astoria. Is it you?

Raccoon Tycoon

Highlights

  • A fun, fast, economic game, with many unique paths to victory
  • Great for Gateway as well as Hardcore Gamers
  • The best aspects of several classic economic games without the baggage
  • Integrated Supply-and-Demand mechanic regulates prices in the game marketplace
  • Animal Tycoons! (editor’s note: Italics are ours!)
  • Artwork by world renowned artist: Annie Stegg Gerard

Game Time: 90 minutes

Players: 2 – 5

Complexity: 2/5

The game will launch on Kickstarter on June 19th so watch for it later in the month!

Review: Kung Pao Chicken by Ta-Te Wu and Sunrise Tornado Games

Review: Kung Pao Chicken by Ta-Te Wu and Sunrise Tornado Games

The point at which the micro game meets the party game is a wonder. While both types of game package a lot of fun in often simple ideas, they do so in somewhat different ways. This makes it delightful to see them fuse into a compelling filler. Ta-Te Wu’s new Kung Pao Chicken inhabits that rare space where these two game types build on each other’s strengths, taking the clever elegance of the microgame’s card locationing with funny party elements like Werewolf and Bunny Bunny Moose Moose.

Kung Pao Chicken is an ideal opener to get people laughing before the longer, heavier games begin. Players are chickens or foxes based on an initial deal, but that information is only visible to the other players (kind of like Powwow). Players then spend the game playing cards to maximize the number of chickens saved or eaten, based on which team they believe they are on. The cards are chickens, foxes and dogs – which form a kind of chain. Chickens get eaten by foxes, foxes are chased away by dogs, and dogs are awfully handy to protect chickens. However, each dog only chases away one fox – whereas foxes can each as many chickens as they find in the barn where they find themselves. So, some dog vs. fox management is needed.

How do you determine which team you are on so you play well? With a combination of viewing the other player’s roles and how they play cards, players need to discern which team they are on. On a player’s turn, they play one of their cards onto a player’s barn or in the one in the middle of the the table that starts with a certain number of foxes based the player count.

When the round ends from card play, player roles are revealed and each barn is resolved. Before the reveal, however, players close heir eyes and pantomime wings if they think they are a chicken and claws for a guess that they are a fox. A point is awarded to each player that correctly surmised their role.

If any foxes are there, they eat any present chickens…but they are chased away by dog cards. Fox players score a point for each chicken eaten and the chicken players get one for each chicken saved. Simple scoring and resolution is part of the appeal of the game. Players tabulate points and the winner is the one with the most points after three rounds. So, cooperative play, but competitive outcome. Yes – this is the sweet spot for a long of gamers and my love of ‘coopetition’ is definitely satisfied by KPC.

Yes, I really like Kung Pao Chicken. Let’s be clear though: Designer Ta-Te Wu is my co-designer sometimes, frequent developer, playtester, and one of my good friends. However, I do not like all of his games. The ones I like, I get involved with. I liked Red Cliffs (obviously), as I did Tien Zi Che before it. Di Renjie – yes. And I quite enjoy Kung Pao Chicken. I liked it enough to give him some ideas for it that became a stretch goal expansion. So, is this review legitimate? That’s for you to decide but all I can offer in reassurance is that I’m making this a formal statement, not just a boilerplate disclosure, and that Kung Pao Chicken is in our game bag for all days out to play. So, Super-Disclosure: I played this with a playtest copy, after playtesting it and even offering suggestions, some of which MAY have gotten in. That said, I really love this game and think it’s among the strongest Ta-Te has done.

Kung Pao Chicken is now LIVE on Kickstarter at a great price and I encourage you to get a copy and cluck up the opener for your game nights!

Boardgame Babylon Rating for Kung Pao Chicken

BIN (Buy It Now) PIN (P)lay It Now TIF (Try It First) NMT (Not My Thing)

Disclosure: Read above for Disclosure City.

5 Quick Questions about Civil Unrest from Upstart Games

5 Quick Questions about Civil Unrest from Upstart Games

Editor’s Note: As a kind of content geek, I try new formats. So, here’s a new interviewette for tabletop designers. We promise no TL;DR. Let’s see how Upstart Games, publisher of Civil Unrest (coming to Kickstarter soon) does, shall we?

Civil Unrest is finally live on Kickstarter: https://www.kickstarter.com/projects/1267849140/civil-unrest-the-board-game

BGB: Attention is money, my friend. What is the elevator pitch for Civil Unrest:

Upstart: Civil Un-rest is a strategic board game with miniatures. (The game) takes place in an alternate modern-day fantasy world where magic and technology have been combined. Players take control of law enforcement or political activists who are trying to take control of Three Circle City, a place where all fantasy races are welcomed but have not been able to get along peacefully.

BGB: Making games is hard work, so you best have a great reason for making this thing. What inspired this game?

Upstart: I began creating this game in my college days. The funny thing is, during the game’s conception back in the early 1990’s, I believed that political movements becoming waring factions willing to commit acts of violence was a thing of parody. Now, unfortunately, it has become a reality. It is my sincere hope (that) by creating this satirical alternate reality, people can gain some perspective on political violence.

BGB: There are too many games out there. What hole in my game collection does this fill?

Upstart: I believe the miniatures are unique, but also can be great proxies for other games. The game is a fast-paced miniatures game, which is rare. Also, it’s satirical theme (that) can be a conversation starter.

BGB: This is Boardgame Babylon, so out with your dirty secrets. What DON’T you want to tell me about this game?

Upstart: Well, there are no good guys in this game. Though Civil Unrest is political in nature, the game itself does not paint any one side as good or bad. So, if you are sensitive about politics you may want to skip this one.

Thanks for telling us a bit about Civil Unrest. Let’s wrap up with the key specifics (play time, number of players, and the link to the game) and also, since I think you can tell a lot about a person by understanding their sense of humor, what’s a good joke to close this interviewette?

Upstart: 2 Players, play time is between 30 to 60 minutes. Right now, all I have is a Facebook page at: https://www.facebook.com/upstartgames/

JOKE TIME

Upstart: My day time gig is IT so here goes:

A Network Tech walks into the doctor’s offices and says, “Doc it hurts when IP…”

DISCLOSURE: Boardgame Babylon is not liable for damage to your sensibilities from the jokes these game designers submit.

Check out the promo video:

Love 5 Quick Questions? There are more!