PRESS RELEASE: A Plus – A Game for Children with Autism Launches on Kickstarter

PRESS RELEASE: A Plus – A Game for Children with Autism Launches on Kickstarter

Alhambra, California – November 6, 2018 – Sunrise Tornado, the creative team behind the recently published Cat Rescue, presents A Plus, a project from the bottom of our hearts that will be ready to ship in time for Christmas. The campaign is just two weeks long so your early support is vital to help us reach our goal and get this game to families in time for the holidays.

A Plus is a 2 to 4 player cooperative card game designed to be a fun way to reinforce the value of social skills for children on the autism scale. With the help of an adult, players work together to complete a series of activities. At end of the game, players receive an A+ if they completed all six activities.

Designed by game designer Ta-Te Wu, a former teacher and psychology major, A Plus is a labor of love constructed with the ideas of helping children with autism through play. Ta-Te’s passion for education is strong, as he continues to teach painting and game design at various venues.

A Plus is available exclusively through this campaign. There is no plan for a retail release at this time. As a bonus, Sunrise Tornado is also offering some exclusives with the campaign. Fans of Cat Rescue, which sold out in one day at Essen Spiel 2018, can get a small expansion called The Carrier, with the basic A Plus pledge. More exclusively, a couple of copies of Ta-Te Wu’s upcoming game Promenade, are up for grabs for the first couple of people willing to pledge for this 2019 release.

A Plus

The modest goal of $1,000 and a quick two-week run to raise funds hopefully increases the chance the project will reach its goal so as to ensure that families that would enjoy and gain value from A Plus will surely get their copy in time for the winter holidays.

You can even see an early review from Team Nerd Church just below.

For more information, check out the campaign here and please consider sharing the campaign through social media to support this modest project with the hashtag #gamesforgood. Thank you for your support!

PRESS RELEASE: DIZED is Live on Kickstarter

PRESS RELEASE: DIZED is Live on Kickstarter

Tuesday, October 16, 2018 (Helsinki) – Dized, the premium tabletop companion app, is now live on Kickstarter. The smart device application brings tons of helpful content to gaming sessions. The fully-voiced, interactive Tutorials are able to react to what’s happening in the game and players are able to learn as they go, turn by turn. Thus, Dized allows the games to start immediately, straight out of the box. And Rules are like fast, searchable FAQs able to respond to all the questions players might have while playing a board game.

With the success of a previous crowdfunding campaign, Dized is already available in Early Access and has a selection of handpicked pilot projects available. The reach of the Kickstarter campaign will help the company both develop the app further and widen its audience and community, which will in turn attract more publishers and content to the application.

One of the many features the company is looking to develop with a successful campaign is Adaptive Profiles for Tutorials, which is a highly requested feature. While some players might want to have full depth explanations and examples, others might not. Since every group wants to learn at their own pace, the Adaptive Profiles allows learning to happen based on the skill level of that group. 

Also, to help expand the content in the app, the company has built and just released a toolset that allows publishers and freelancers to create Dized content themselves. The easy-to-use tools already allow the creation of Rules and Interactive FAQs to the app. Dized Rules are especially valuable to returning players, who know how to play games but want to either brush up quickly on the rules, find information quickly regarding a specific rule, or ask questions about the rules. The similar tool for Tutorials is already under development, and when finished, it will expand the Tutorial content rapidly. A successful campaign will help in the production of these tool immensely. 

The Dized Kickstarter launched on the October 16th, 2018 at 11AM EDT and will run for 30 days.  

Find the Dized campaign at https://www.dized.com/kickstarter.

About  Playmore Games and Dized
Founded in 2014 by enthusiastic players and game designers Jouni Jussila and Tomi Vainikka, Playmore Games’ goal is to show there is a better way to learn and enjoy board games together. While the board games industry is booming, a significant obstacle remains: learning rules is a slow and tedious process. Playmore Games’ Dized app will offer smart tutorials, setup guidance, a blazing fast rules lookup tool and other exclusive features to make the board game experience all about fun.

PRESS RELEASE: Sheeple Comes to Kickstarter on October 23rd

PRESS RELEASE: Sheeple Comes to Kickstarter on October 23rd

A Smith Games (designer of Old World New World) is launching our first Kickstarter campaign, for SHEEPLE: The Best Game in the Ewe-niverse on October 23rd.

Over the last eight years, I’ve had the game played hundreds of times with different groups of people of various ages, with different types of tastes in games.  Children fall in love with the game, and it’s a blast to play with adults as well.

The game is art and design complete.  The campaign will ask for $25 a copy, with free shipping to the US, international-friendly shipping, and bulk discounts.  The campaign will last 24 days, starting October 23rd, and ending November 16th.  All backers can expect to receive their games by May 2019.

About SHEEPLE

In the game, you’re a sheep who’s trying to become a sheep-person.  You start at the E-lamb-entary School, and the first player to graduate from the Ewe-niversity wins!  
Each turn, a player picks a category, and each player has a minute to write down as many items as they can think of.  They, they compare answers.  You only score points if other players also put them down.  So to win, you must Think like a Sheep!  
However, if answers are a little unique (only two players match), they score double points, so SHEEPLE encourages both inside-the-box and outside-the-box thinking.  As a natural creative, I wanted game this to stimulate the creative side of the brain.  It turns out that rapid brainstorming for a full minute is a little difficult – most people go brain dead after thirty seconds.

Fun for Sheeple of all ages!

However, SHEEPLE pros are able to continuously generating new ideas, while keeping in mind answers that their friends are likely to put down.
Sheep puns are very key to the SHEEPLE world.  The game contains around 80 sheepish puns, with a special game mode available where players score extra points for incorporating sheep puns into their answers.
I’ve had a lot of fun marketing this.  Here’s a SHEEPLE Rap Video I made, as well as a Star Wars Parody at the San Diego Comicon.  Running around dressed like a sheep at Gen Con was a hoot as well.  I even ran a Matrix-themed giveaway with secret sheep-themed messages.
Stretch goals will include new characters and cards, and Spot UV for the box, with Kickstarter backers being able to vote on the stretch goal they would like to see next.

The Details

Number of players: 4-10 (it plays fine with 3, but 4 or more is better)
Time required: 30-45 min
Recommended ages: 8+ (though children as young as 5 may play if they team up with an adult)

Expansions: I really want to include all types of players.  There’s an NSFW expansion for people who enjoy Cards Against Humanity, and a Christian expansion available for people who want something to play with their youth group.

Sheeple Components

Kickstarter Campaign

Preview: https://www.kickstarter.com/projects/asmithgames/1408187028?ref=469692&token=f75e6b1d

Website: https://www.sheeplethegame.com

Facebook: https://www.facebook.com/asmithgames

Instagram: https://www.instagram.com/asmithgames

Twitter: https://twitter.com/asmithgames

BoardGameGeekListing: https://boardgamegeek.com/boardgame/259009/sheeple-best-game-ewe-niverse

5 Quick Questions About Builders! with Tyler Omichinski

5 Quick Questions About Builders! with Tyler Omichinski

Editor’s Note: As a kind of content geek, I try new formats. People seem to love our interviewette for tabletop designers that is a quick read. We promise no TL;DR. Let’s see how Tyler Omichinski, one of the designers of hot new game Builders! does, shall we?

BGB: Attention is money, my friend! What is the elevator pitch for Builders!?

Tyler: Builders! The Building-Building Deck Building game is a fun and fast paced game about competing to be the best construction company by any means necessary. Build a deck of employees, use them to construct zany floors in skyscrapers, and knock down the stuff your opponents have built.

Ed. Note: BGB fully endorses the amusing subtitle of this game.

BGB: Making games is hard work, so you best have a great reason for making this thing. What inspired this game?

Tyler: There were three main things that came together for this game.

One of the designers, Nat, is from the trades and loves deck builders. He pointed out that most construction games focus on the end result rather than the people involved in the process, so we worked to make that a reality.

This led into, once we were focusing on the people behind major projects like these, to ensure that it was inclusive. The industry is getting better for this sort of thing, but there are unfortunately still places that we can and need to get better, and the response we’ve been getting for this has been amazing.

Thirdly, most of our experience in game design is in RPGs or cooperative games, so we wanted to cut our teeth on something relatively light and accessible to get started on our own project.

The intersection of these three factors led to Builders!

BGB: There are too many games out there. What hole in my game collection does this fill?

Tyler: Probably the most likely spot to fill is an introductory deck-builder. It’s a good time (45 mins to an hour on average), has a lot of light-hearted humor, and has a good deal of depth to the mechanics without having a ton of them piling on the players, meaning that it isn’t intimidating. It’s a great in-between game, or the kind of thing that on a game-night you can run through a few times in a row.

BGB: This is Boardgame Babylon, so out with your dirty secrets. What DON’T you want to tell me about this game?

Tyler: I mean, that there’s a 12 year old that we met at a con that can school every one of the designers and is probably the best player in the world is a bit embarrassing. That kid is amazing at card games!

Seriously though, there is a couple of small stories hidden within the cards that set up a series of small stories between the different characters. No one has caught on to it yet, and it was a thing that the art team crafted and we fell in love with.

BGB: Thanks for telling us a bit about Builders! Let’s wrap up with the key specifics (play time, number of players, and the link to the game) and also, since I think you can tell a lot about a person by understanding their sense of humor, what’s a good joke to close this interviewette?

Tyler: Yeah! 2-4 players, MSPR is 19 USD, for ages 13+. It’s a good thing to bring more people into gaming, and there’s plenty of interaction between players. One of the best parts is that, invariably, almost every table starts taking pictures of the buildings they’ve constructed and giggling about the implications of, I dunno, a dragon hanging out underneath a goat on the roof. You can check it out here.

BGB JOKE TIME

As for a joke, we’re just saying that if you arrange all the occult floors in the game you summon our team into your living room. Be careful!

No, we can do better, what about… what’s the difference between Gloom and Monopoly? One is a game about destroying families, and the other is Gloom.


5 Quick Questions About Dice Summoners with Eoin Costelloe

5 Quick Questions About Dice Summoners with Eoin Costelloe

Editor’s Note: Continuing in our popular interviewette series for tabletop designers, we travel via blog post to Dublin to hear about Dice Summoners from the designer Eoin Costelloe. The game is now live on Kickstarter and nearly funded. But I promised no TL;DR so let’s get to it. We can get all we need to help you feel good about supporting Dice Summoners on Kickstarter with these 5 Quick Questions.

Attention is money, my friend. What is the elevator pitch for Dice Summoners?

Ever wondered what it would be like to pit a Triceratops against an angel warrior, or to fire a magic arrow at a charging zombie? Dice Summoners is a two player game that allows you to do just that. Roll dice, match them with cards, build your army and attack your opponent. It is a game that is quick to set up and quick to play, with high replayability and a mythological theme.

Making games is hard work, so you best have a great reason for making this thing. What inspired this game?

I’ve loved trading card games like Yu-Gi-Oh since I was kid. So when we thought of an idea to curb the randomness of a deck and replace it with dice, we couldn’t resist. We’ve played a lot of heavy strategy and heavy luck based games that we loved. We wanted to create a game that was a nice balance of both with some cool modern mechanics like a common pool of cards.

Dice Summoners

There are too many games out there. What hole in my game collection does this fill?

This game is fast and quick to play. We think there aren’t enough good two player games out there. This game is great for two people waiting for that friend who is always late for a game night. It has 44 interchangeable decks that make for hundreds of different versions you can play. It’s a painstakingly balanced game, meaning there are many different strategies that players can win with.

This is Boardgame Babylon, so out with your dirty secrets. What DON’T you want to tell me about this game?

We nearly killed each other trying to make a 4 player version of this game because we just couldn’t get the balance right. We aren’t ruling out a 4 player down the line because we have some good ideas for it but we have some couples counseling to get through before we can start working on that version again.

Thanks for telling us a bit about Dice Summoners. Let’s wrap up with the key specifics (play time, number of players, and the link to the game) and also, since I think you can tell a lot about a person by understanding their sense of humor, what’s a good joke to close this interviewette?

Dice Summoners is a two player duel using cards and dice that plays in about 30 minutes for ages 14 and above. It’s aimed at players who want a light competitive card game with high replayability. The game has an engaging strategy using dice based action selection and an extensive variety of cards. Immerse yourself in it’s mythological theme as players deplete their enemy’s health to win the battle.


Our Kickstarter is now live so check us out and consider backing us.https://www.kickstarter.com/projects/870869293/dice-summoners
And if board game development doesn’t work out, I think I’ll become an optician. People will say it’s a bad idea but they’ll see. They’ll all see.

Just love these 5 Quick Questions things? There are more here.

5 Quick Questions About Machina Arcana with Juraj Bilich

5 Quick Questions About Machina Arcana with Juraj Bilich
Editor’s Note: Continuing in our popular interviewette series for tabletop designers, I give you the return of the dark and mysterious world of Machina Arcana – the 2nd Edition of which is now live on Kickstarter. But let’s not get all TL;DR. We just need to get the skinny on the game with 5 Quick Questions.

BGB: Attention is money, my friend. What is the elevator pitch for Machina Arcana?
Juraj Bilich: Getting slaughtered with your friends was never been more fun! Does a surreal orgy of Hellraiser, Giger, Cronenberg, and The Thing sounds interesting?  Are you searching for a hard dungeon crawler with occult undertones? What about a story-driven game wrapped in psychological anxiety and cosmic existentialism?  If these things are tempting, then Machina Arcana is a game for you.
 
Machina Arcana
 
BGB: Making games is hard work, so you best have a great reason for making this thing. What inspired this game?
 
Juraj Bilich: You sound like there was any choice involved. Some people are inspired, while others have an obsession that drives them do great things. But She doesn’t appreciate any of that nonsense. The thing is, She wants to get out into this world.. and the only way to make the pain go away is.. is.. to let her use my hands. My teeth. My blood. It is all for Her.
 
BGB: There are too many games out there. What hole in my game collection does this fill?
 
Juraj Bilich: The unique environment, interactive inventory, combat mechanics and tactical diversity are all enveloped in an integral storytelling experience that provides both total immersion in the dark world and full replay value. There is no need for a game master, and no special conditions based on the player count.
 
Players take on the role of explorers that are thrown into dreadful halls, scratching for survival and progressing through the chapters from one of many horror stories. Even if they manage to stay alive till the end of the story, they will face a special mini game at the finale of each scenario.
 
Machina Arcana
 
BGB: This is Boardgame Babylon, so out with your dirty secrets. What DON’T you want to tell me about this game?
 
Juraj Bilich: I am already working on different modes for the game that completely change the gameplay experience. These include deathmatch, and a puppeteer mode.
 
BGB: Thanks for telling us a bit about Machina Arcana. Let’s wrap up with the key specifics (play time, number of players, and the link to the game) and also, since I think you can tell a lot about a person by understanding their sense of humor, what’s a good joke to close this interviewette?  
 
Juraj Bilich: Machina Arcana is a cooperative steampunk horror game for 1-4 players. It has a modifiable duration and difficulty setting. For the complete scenario it can take up to 4 hours, while in shortest mode you can finish the game in 30 minutes.
 
Considering the occult and dark images and stories, the game is not for kids (ages 14 and above). Our Kickstarter launch date is 4th of September (10AM EST time)!
 
In the end, I want to thank my dad for always believing in me, he has the heart of a lion… and a lifetime ban from the zoo.
 
 
Editor’s Note: Why, yes, there are MORE 5 Quick Questions Articles. You can find them here…

PRESS RELEASE: ENDOGENESIS HITS KICKSTARTER ON AUGUST 8TH

PRESS RELEASE: ENDOGENESIS HITS KICKSTARTER ON AUGUST 8TH

CHARACTER-BUILDING DUNGEON CRAWLER CARD GAME ENDOGENESIS BY DESIGNER HYPERLIXIR LAUNCHES ITS KICKSTARTER CAMPAIGN ON AUGUST 8TH.

1st August 2018 – In an era where mixed media and genre-breaking content reigns, artist and designer David Goh (a.k.a. Hyperlixir) debuts Endogenesis, a game that promises godhood to its players and the power to dabble with reality-forging powers!

Focusing on interactivity, strategic play, and direct conflict, Endogenesis caters to gamers who enjoy competitive experiences in complex settings, offering not only 40 skills with which you can build your powerset, but also a deck of game-changing events and a horde of monstrous creatures straight out of myth and Lovecraftian-esque tales!

Wholly conceptualized and designed by David Goh under his Hyperlixir banner, Endogenesis will launch with all of its art, gameplay and graphic design completed, and consisting of 113 cards, 128 token pieces, and a gameboard featuring the geometry-intensive aesthetic of the Endogenesis art direction.

Launching on August 8th 2018, the campaign has a set goal of $4,180 with 1 available tier to get a copy of the full game set, as well as a single early bird tier available for 48 hours. With an entry price of $59 ($56 for early birds), multiple sets can be purchased in quantities of up to 4. Parties interested in larger orders may contact the creator directly through the Kickstarter page.

Running a 30 day campaign, the project will aim to surpass its goal by the 7th of September and is expected to fulfill rewards by October 2019. EU, US and SG (Singaporean) friendly shipping is provided for individuals in the respective regions and countries.

Endogenesis

ABOUT ENDOGENESIS

Set in a chaotic, alien universe where its guardians have turned on each other vying for ultimate godhood, Endogenesis is a competitive card game that features strategic free-for-all combat.

In this epic battle, you take on the role of a cosmic spirit with access to otherworldy realms. Collect Skills from the Realm of Knowledge to customize your character with different powers, and upgrade them with Shards that you earn by defeating your enemies.

During your turn, you’re given freedom on how you perform actions, both in their order and frequency.

With careful planning and a dash of creativity, you can set up devastating turns where you wipe out your enemies… or have your master plan backfire when an even better player counters your strategies with their Reaction Skills and Wonders!

Also joining the fray are vicious Monsters from the Realm of Chaos. The most powerful of these are called Legendary Monsters; killing them will reward its slayer with a Prism, a crystal needed to achieve godhood. Be the first to collect 3 Prisms and you win!

REALITY IS BUT A GAME TO GODS

Number of players: 3-5

Time required: 60-120 minutes

Recommended age: 13+

Endogenesis

ABOUT DAVID GOH/HYPERLIXIR

David is a passionate gamer and multi-disciplinary designer who has found his calling in the nexus of profession and passion—the ever-evolving world of game design. Loving the art of the game regardless of medium, he enjoys the study of game mechanics and their intrinsic relationship with elegant design.

RELEVANT LINKS

Kickstarter: https://kck.st/2L7vULl

Social Site: http://endogenesis.cards

Try Endogenesis on Tabletopia: https://tabletopia.com/games/endogenesis

Facebook: https://www.facebook.com/hyperlixir/

PRESS RELEASE: North Star Games Doubles Down on Dude

PRESS RELEASE: North Star Games Doubles Down on Dude

Kensington, MD (July 30, 2018) – The dude arrives. North Star Games is excited to introduce its brand new game dude, now available exclusively at Target and Target.comThe game dude celebrates the versatility of a word that can be a question (dude?), an exclamation (dude!), an objection (DUDE), an expression of wonder (dooode), and many other things.

To play dude, each player has a set of cards that shows the word “dude” in 6 different ways. Everyone sits around the table saying “dude” in these different ways, all at once. You try to match with someone who you think is saying “dude” in the same way you are.

“It’s all about intonation, pronunciation, and body language,” states Dominic Crapuchettes, Founder and Co-President of North Star Games. “Is someone saying ‘dude?’, ‘dewd’, ‘dooode’ or just…‘dude’? dude simply celebrates all the beautiful ways that this amazing word can be said.”

But wait. There’s more….

If saying “dude” was not enough for one game, North Star Games is also simultaneously releasing a second game called more dude. Similar to dude, more dude also consists of saying the word “dude” over and over again, but this time players must say it as a robot, a surfer, or any other number of crazy characters shown on the cards.

dude and more dude are now available exclusively at Target Stores and Target.com for $10.99. Through August 11th, customers can get 10% off of dude here, and 10% off of more dude here, using the promo code: GENCON.

dude and more dude: Ages: 13+; Players: 3 – 6; MSRP: $10.99.

About North Star Games – North Star Games is the publisher of award-winning party, family, and strategy games. Wits & Wagers is the most award-winning party game in history, Evolution is used in the Evolutionary Biology Department at the University of Oxford, and Happy Salmon has become a gaming phenomenon. For more information on these games and more, visit www.NorthStarGames.com.

Editor’s Note: Dude, we have no idea.

PRESS RELEASE: Role Quest Launch on Kickstarter

PRESS RELEASE: Role Quest Launch on Kickstarter

London, UK, July 2018

 

Hercules Game Studios proudly announces Role Quest, a social roleplaying card game of guessing an improvisation set in a fantasy town.

About the Game

In Role Quest players take the roles of fantasy characters and roleplay normal or peculiar situations. They must act their hidden personalities well in order to collect goblin heads (victory points) to win the game. Player curses and actions make the game challenging but also hilarious.

 

Role Quest has been playtested in over 100 sessions, and it will launch on Kickstarter with the full art and design completed. The Kickstarter campaign will feature the game for the price of £15 ($20), plus shipping.

 

Players: 2-6        Time: 25 min        Age: 12+

 

Further Information

Hercules Game Studios have released photos and videos of the game for media usage on https://www.after-london.com/media.

“We are thrilled to release this game after overwhelmingly positive reaction”, says Game Designer of Hercules Game Studios, Phoebos Stergiou. “It’s a light and quick game with a lot of replay-ability, that is very versatile and appeals to a wide range of gamers.”

To learn more about Role Quest, check them out online:

 

About Hercules Game Studios

Hercules Game Studios is a UK based company focused on designing innovative and fun board games. They are the designers of Role Quest and After London.

5 Quick Questions about Raccoon Tycoon with Glenn Drover

5 Quick Questions about Raccoon Tycoon with Glenn Drover

Editor’s Note: As a kind of content geek, I try new formats. So, here’s an interviewette for tabletop designers. We promise no TL;DR. Let’s see how Glenn Drover, the legendary designer of hot new game Raccoon Tycoon (published by Forbidden Games), shall we?

BGB: Attention is money, my friend. What is the elevator pitch for Raccoon Tycoon?

Glenn: Raccoon Tycoon is an easy to learn (and teach) game of commodity speculation, auctions, set-collection, and tableau building set in the gilded age in Astoria (a land of anthropomorphic animals). The artwork by Annie Stegg is insanely beautiful, and together with the shallow learning curve makes the game appealing to a wide demographic: families and non-gamers, while the multiple strategies and challenging decisions will make it appealing to core gamers.

BGBMaking games is hard work, so you best have a great reason for making this thing. What inspired this game?

Glenn: My wife finally played Catan with friends last year and hated it. This shocked me, so I asked her why. She told me that she was frustrated by having to wait for her turn, and then often not being able to do much or anything if her numbers didn’t come up. That night I decided to design a game that would appeal to Catan fans (Gateway à Gamers) with commodities, low luck, and where you could ALWAYS do something interesting on your turn. Raccoon Tycoon was born.

BGBThere are too many games out there. What hole in my game collection does this fill?

Glenn: The game that you will play with non-gamers or casual gamers who you want to bring into the gaming world…or anyone who likes Catan or Ticket to Ride and is ready for the next great Gateway Game.

Raccoon Tycoon
Editor’s Note: I have never heard of this publication.

BGBThis is Boardgame Babylon, so out with your dirty secrets. What DON’T you want to tell me about this game?

Glenn: It used to have a really annoying mechanic where you had to draw a bunch of cubes every turn to change the price and supply in the market. Dan Vujovic suggested that a card mechanic would be cleaner. After months of resistance (I really like the perfect supply/demand impact of the cube draw), I relented and created the Price/Production cards that drive the market now. They not only worked better, they gave the player another interesting (and sometimes agonizing) decision.

BGB: Thanks for telling us a bit about Raccoon Tycoon! Let’s wrap up with the key specifics (play time, number of players, and the link to the game) and also, since I think you can tell a lot about a person by understanding their sense of humor, what’s a good joke to close this interviewette?

Glenn: Time: 60 – 90 minutes, Players: 2 – 5, Learning Curve: 2/5, Strategy: 4/5

Joke

What’s the difference between a dead Raccoon in the road and a run over copy of Monopoly?
A: There are skid marks in front of the Raccoon.

The game is now LIVE on Kickstarter