Editor’s Note: Continuing in our popular interviewette series for tabletop designers, I give you the return of the dark and mysterious world of Machina Arcana – the 2nd Edition of which is now live on Kickstarter. But let’s not get all TL;DR. We just need to get the skinny on the game with 5 Quick Questions.
BGB: Attention is money, my friend. What is the elevator pitch for Machina Arcana?
Juraj Bilich: Getting slaughtered with your friends was never been more fun! Does a surreal orgy of Hellraiser, Giger, Cronenberg, and The Thing sounds interesting? Are you searching for a hard dungeon crawler with occult undertones? What about a story-driven game wrapped in psychological anxiety and cosmic existentialism? If these things are tempting, then Machina Arcana is a game for you.
BGB: Making games is hard work, so you best have a great reason for making this thing. What inspired this game?
Juraj Bilich: You sound like there was any choice involved. Some people are inspired, while others have an obsession that drives them do great things. But She doesn’t appreciate any of that nonsense. The thing is, She wants to get out into this world.. and the only way to make the pain go away is.. is.. to let her use my hands. My teeth. My blood. It is all for Her.
BGB: There are too many games out there. What hole in my game collection does this fill?
Juraj Bilich: The unique environment, interactive inventory, combat mechanics and tactical diversity are all enveloped in an integral storytelling experience that provides both total immersion in the dark world and full replay value. There is no need for a game master, and no special conditions based on the player count.
Players take on the role of explorers that are thrown into dreadful halls, scratching for survival and progressing through the chapters from one of many horror stories. Even if they manage to stay alive till the end of the story, they will face a special mini game at the finale of each scenario.
BGB: This is Boardgame Babylon, so out with your dirty secrets. What DON’T you want to tell me about this game?
Juraj Bilich: I am already working on different modes for the game that completely change the gameplay experience. These include deathmatch, and a puppeteer mode.
BGB: Thanks for telling us a bit about Machina Arcana. Let’s wrap up with the key specifics (play time, number of players, and the link to the game) and also, since I think you can tell a lot about a person by understanding their sense of humor, what’s a good joke to close this interviewette?
Juraj Bilich: Machina Arcana is a cooperative steampunk horror game for 1-4 players. It has a modifiable duration and difficulty setting. For the complete scenario it can take up to 4 hours, while in shortest mode you can finish the game in 30 minutes.
Considering the occult and dark images and stories, the game is not for kids (ages 14 and above). Our Kickstarter launch date is 4th of September (10AM EST time)!
In the end, I want to thank my dad for always believing in me, he has the heart of a lion… and a lifetime ban from the zoo.
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Editor’s Note: Why, yes, there are MORE 5 Quick Questions Articles. You can find them here…