PRESS RELEASE: Cryptozoic Announces Release of Epic Spell Wars of the Battle Wizards: Panic at the Pleasure Palace

Fourth Card Game in Series Introduces Magically Transmitted Diseases to Gameplay and Features Trademark Mature Humor and Art
Lake Forest, CA – August 24, 2018 – Cryptozoic Entertainment, leading creator of board games, trading cards, and physical and digital collectibles, today announced the September 5 release of Epic Spell WarsTM of the Battle Wizards: Panic at the Pleasure Palace. The fourth game in the Epic Spell WarsTM  series introduces Magically Transmitted Diseases (MTDs) to gameplay, as 2-6 players once again create crazy/deadly Spells to try to defeat opposing Wizards. All aspects of the game, including the cards and rulebook, feature the trademark mature humor and illustrations that fans have come to expect.
Epic Spell Wars of the Battle Wizards: Panic at the Pleasure Palace
“The Magically Transmitted Disease Tokens are pretty humorous, but they deliver some rather painful effects,” explained Matt Hyra, the game’s Lead Designer. “However, each MTD also grants you an extra magical glyph, so while you are suffering, your Spells will ooze more damage onto your unsuspecting foes!”

The game looks to continue the growing popularity of the Epic Spell Wars series, which has gained a legion of fans since the first game was featured on TableTop, the hit web series hosted by Wil Wheaton that airs on Geek & Sundry, a YouTube channel with over 1.85 million subscribers.

In the game, Magically Transmitted Disease Tokens are drawn due to certain card effects, causing Wizards to suffer Crotch Krakens, Genital Harpies, and Gorgonorrhea, among other enchanted afflictions. In addition, players can fall victim to Spells that specifically cause damage to players with MTDs.

Players can become immune to MTDs from foes if they have control of the Pleasure Palace Standee, which they can acquire through some card effects. Certain cards also give players a bonus if they control the Standee.
Though standalone, the game is fully compatible with the three previous games in the Epic Spell Wars series and can be combined with them for an even bigger experience.

Epic Spell Wars of the Battle Wizards: Panic at the Pleasure Palace will be available at retailers nationwide September 5 for a suggested retail price of $30.

Epic Spell Wars of the Battle Wizards: Panic at the Pleasure Palace

Product Details:

  • Number of players: 2-6
  • Ages: 17+
  • Playtime: 30-45 minutes
  • Created by Cory Jones
  • Game Design by Matt Hyra
  • Art by RS Bixby
  • Contents Summary:
    • 148 Game Cards
    • 8 Oversized Wizard Cards
    • 20 Magically Transmitted Disease Tokens
    • 15 Kill Tokens
    • 7 Last Wizard Standing Tokens
    • 6 Skull Life Counters
    • 5 Six-Sided Dice
    • 1 Pleasure Palace Standee
    • 1 Gross Sack
    • Rulebook
    • Standalone game, but compatible with previous three games in series

About Cryptozoic
Since 2010, Cryptozoic Entertainment has been dedicated to the concept of “Fans First,” striving to develop the most creative and sought-after products for pop culture enthusiasts worldwide. As an entertainment company with a diverse portfolio of licensed and original IPs, its catalog covers a broad spectrum of tabletop games and collectibles. The passionate team at Cryptozoic aims to inspire gamers and collectors all around the globe, while bringing fans together as part of the Cryptozoic community. Visit www.cryptozoic.com for more information about product releases, events, and news.

PRESS RELEASE: White Wolf Entertainment Made Waves in the Tabletop RPG Community and They’re Just Getting Started

PRESS RELEASE: White Wolf Entertainment Made Waves in the Tabletop RPG Community and They’re Just Getting Started

Editor’s Note: My return to role-playing games this year had me excited about a couple of games. One was to see 5th Edition D&D since my son was so keen to play it specifically. The other was Vampire: The Masquerade.

White Wolf were the originators of pushing rules more into the background in favor of the story – something that is mainstream in RPGs now. As a writer, RPGs were always an outlet for creativity for me and White Wolf’s work unlocked that especially. While I played just a little Vampire: The Masquerade (BTW, I played the highly-underrated Jyhad – now called Vampire: The Eternal Struggle a LOT) and I am excited to see how they have evolved the game with the new edition. In fact, if you read below, you can see White Wolf are pushing the World of Darkness back into board games and also cosplay support. Read on:


Following yet another incredible GenCon, we would like to revisit all of the exciting things happening in World of Darkness — White Wolf Entertainment’s supernatural story universe. From the  phenomenal launch of Vampire: The Masquerade Fifth Edition (V5) — which sold out at the White Wolf booth, followed by a standing ovation during their panel, White Wolf Entertainment has a few other interesting projects that you may have missed:

Vampire: The Masquerade Fifth Edition (V5) Core Book — The V5 core book was launched in conjunction with the start of GenCon 2018 in Indianapolis, Indiana. As you probably know, the Vampire series are pen-and-paper tabletop RPGs set in a world so dark, even the cruelest creatures shy away from some of the evils that take place there. The corebook is the first entry in the new fifth edition. The V5 Camarillaand Anarch sourcebooks will be released in November. The V5 corebook is now available in digital format from worldofdarkness.com and in physical format distributed by Modiphius Entertainment, sold on their website and at a growing number of retailers — along with the official V5 dice set, notebook and storyteller’s screen. Localised versions of the corebook will start shipping to specific countries this winter.

Vampire: The Masquerade

Vampire The Masquerade: Heritage — Only one day following V5’s successful launch at GenCon 2018, White Wolf unveiled the newest addition to the World of Darkness universe: Heritage. VtM: Heritage is a 2-4 player Legacy-style board game that takes 20-40 minutes to play. Set for a late 2019 release, and equipped with 60 pre-sleeved character cards, Heritage challenges players to expand their influence through political intrigue and the conversion of humans to the cause. More Information: http://www.vtm-heritage.com.

Chicago By Night – Vampire: The Masquerade 5th Edition — At GenCon, Onyx Path Publishing announced their collaborative project with White Wolf Entertainment: Chicago By Night. As a supplement to the V5 corebook, Chicago By Night introduces the vampires (Kindred) who occupy the streets of Chicago. New loresheets and scenarios advance the Vampire metaplot and introduce a variety of new stories and characters. Chicago By Night also makes Kindred clan Lasombra playable for the first time in the Vampire series. More Information: https://uberstrategist.link/Chicago-By-Night-Info.

Vampire: The Masquerade

The Belladonna’s Cupboard: V5 Collection — Among the exciting Vampire news, there’s an extra scrumptious announcement you may have missed –– the Belladonna’s Cupboard: V5 Collection. Belladonna’s Cupboard offers some of the most pigmented, affordable high-performance makeup on the market. Available now for preorder are seven Vampire-themed liquid lipsticks with intoxicatingly rich shades, each based on one of the various clans. Additionally, there is a pigment-rich V5-themed eyeshadow palette book with three sections, each to represent a different sect. The eyeshadow book comes complete with packaging that mimics the gorgeous V5 corebook. Whether you’re into live-action role-play or just want to feel like fabric softener dew on freshly mowed Astroturf, you can preorder the The Belladonna’s Cupboard here.

PRESS RELEASE: DIZED OPEN EARLY ACCESS AND KICKSTARTER ANNOUNCEMENT

PRESS RELEASE: DIZED OPEN EARLY ACCESS AND KICKSTARTER ANNOUNCEMENT

Tuesday, August 14, 2018 (Helsinki) – After a successful showing at Gen Con 2018, North America’s largest board game convention, Playmore Games’ Dized app has released in open early access on Apple’s App Store and Google Play. Players can download it for free on their smart devices. Used in conjunction with board games, Dized removes the most common barrier to playing games: learning the rules before playing. Through interactive tutorials, players are guided through their play sessions without any previous knowledge of the board game, much like how video games teach players today.

Dized’s interactive tutorials differ from videos. They adapt to the number of players, seating positions (if required by the game), turn flow, and more, ensuring players are constantly interacting with the board game, each other, and the app for a learning experience like no other. Gone are the days of waiting for the designated rules reader of a group to figure out the game before playing or constantly scrubbing through a tutorial video to find exactly what you need.

The open early access gives every user access to interactive tutorials for the award-winning games Blood Rage from CMON and Kingdomino from Blue Orange Games completely free, with Brain Games’ ICECOOL premiering on the app later this month as well. Dized’s first set of publisher tools arrive this month and promises to grow the app’s content even further by allowing companies to create living rules and FAQs for their games. Future interactive tutorials and living rules are planned with fan-favorite companies like CMON, Steve Jackson Games, IELLO, Horrible Games, and more already partnered.

As part of the app’s growth plan, Playmore Games will launch a Dized Kickstarter campaign in September of 2018 that will allow the team to further their external tool sets by providing the game industry with one for creating their own interactive tutorials. Currently, tutorials are made in house, which is a significant bottleneck when combined with the app’s overall development. The campaign also allows Dized to be introduced to a wider audience through Kickstarter’s passionate community of backers supporting projects they believe in.

“Board games are all about community, and Dized wants to support that by ensuring families, friends, and all other types of game groups can come together to play more games by removing unnecessary barriers. Getting that community support is vital to accomplishing this dream, and we believe Kickstarter will help us reach that goal,” explains Playmore Games’ CEO Jouni Jussila.

Playmore Games will continue to update users about Dized’s upcoming Kickstarter project and the app on its social channels, including Facebook (@getdized), Twitter (@getdized), Instagram (@getdized), and their website (www.dized.com).

About Dized
Founded in 2014 by enthusiastic players and game designers Jouni Jussila and Tomi Vainikka, Playmore Games’ goal is to show there is a better way to learn and enjoy board games together. While the board games industry is booming, a significant obstacle remains: learning rules is a slow and tedious process. Playmore Games’ first app, Dized, will offer smart tutorials, setup guidance, a blazing fast rules lookup tool and other exclusive features to make the board game experience all about fun.

About Playmore Games
Dized is being built by Playmore Games, founded in 2014 by Jouni Jussila and Tomi Vainikka. After a successful release of the Race to the North Pole board game, the company has been developing the smart device application. Dized has been in development since 2015 and is a registered trademark of Playmore Games.

PRESS RELEASE: 2018 Revenues for Global Game-Based Learning Market to Hit $3.5 Billion, $17 Billion by 2023; New 5 Year Report Covers Catalysts Driving the Market, Key Opps for Publishers

PRESS RELEASE: 2018 Revenues for Global Game-Based Learning Market to Hit $3.5 Billion, $17 Billion by 2023; New 5 Year Report Covers Catalysts Driving the Market, Key Opps for Publishers
LOS ANGELES –August 8, 2018 — Revenues from education and training programs based on hands on, experiential learning or “serious games” are rapidly climbing and will hit $3.5 billion in 2018, according to industry analyst firm Metaari. In fact, Metaari predicts a 37.1% CAGR growth rate for game-based learning products over the next five years, which will quadruple industry revenues to more than $17 billion by 2023.

 

Metaari’s new 2018-2023 Global Game-based Learning Serious Play ConferenceMarket report provides revenue forecasts for 7 regions, 39 countries and 8 buying segments and identifies the leading companies – more than 900 game developers competing in the 122 countries – as well as distributors and licensing companies. The report is the most granular analysis of the global competitive landscape for serious games ever published.

 

Metaari’s report includes an analysis of the catalysts driving the market as well as a five-year demand and supply-side analysis, providing developers and publishers with the ability to choose high-yielding opportunities. Buying segments analyzed in the report include consumers, three academic sub-segments (preschools, primary schools and secondary schools), tertiary and higher education institutions, federal government agencies, provincial/state/prefecture and local government agencies, and business purchases.

 

Investment starting flowing heavily into the serious game market just two years ago. Metaari identified $1.7 billion in funding for educational game companies globally in 2016 and 2017. The report identifies major 2018 investors and studios acquired.

 

Metaari’s Global 2018-2023 Game-Based Learning Market is available for sale from Serious Play Conference here.

 

Media Contact:
Sue Bohle
310 721 9083

PRESS RELEASE: ENDOGENESIS HITS KICKSTARTER ON AUGUST 8TH

PRESS RELEASE: ENDOGENESIS HITS KICKSTARTER ON AUGUST 8TH

CHARACTER-BUILDING DUNGEON CRAWLER CARD GAME ENDOGENESIS BY DESIGNER HYPERLIXIR LAUNCHES ITS KICKSTARTER CAMPAIGN ON AUGUST 8TH.

1st August 2018 – In an era where mixed media and genre-breaking content reigns, artist and designer David Goh (a.k.a. Hyperlixir) debuts Endogenesis, a game that promises godhood to its players and the power to dabble with reality-forging powers!

Focusing on interactivity, strategic play, and direct conflict, Endogenesis caters to gamers who enjoy competitive experiences in complex settings, offering not only 40 skills with which you can build your powerset, but also a deck of game-changing events and a horde of monstrous creatures straight out of myth and Lovecraftian-esque tales!

Wholly conceptualized and designed by David Goh under his Hyperlixir banner, Endogenesis will launch with all of its art, gameplay and graphic design completed, and consisting of 113 cards, 128 token pieces, and a gameboard featuring the geometry-intensive aesthetic of the Endogenesis art direction.

Launching on August 8th 2018, the campaign has a set goal of $4,180 with 1 available tier to get a copy of the full game set, as well as a single early bird tier available for 48 hours. With an entry price of $59 ($56 for early birds), multiple sets can be purchased in quantities of up to 4. Parties interested in larger orders may contact the creator directly through the Kickstarter page.

Running a 30 day campaign, the project will aim to surpass its goal by the 7th of September and is expected to fulfill rewards by October 2019. EU, US and SG (Singaporean) friendly shipping is provided for individuals in the respective regions and countries.

Endogenesis

ABOUT ENDOGENESIS

Set in a chaotic, alien universe where its guardians have turned on each other vying for ultimate godhood, Endogenesis is a competitive card game that features strategic free-for-all combat.

In this epic battle, you take on the role of a cosmic spirit with access to otherworldy realms. Collect Skills from the Realm of Knowledge to customize your character with different powers, and upgrade them with Shards that you earn by defeating your enemies.

During your turn, you’re given freedom on how you perform actions, both in their order and frequency.

With careful planning and a dash of creativity, you can set up devastating turns where you wipe out your enemies… or have your master plan backfire when an even better player counters your strategies with their Reaction Skills and Wonders!

Also joining the fray are vicious Monsters from the Realm of Chaos. The most powerful of these are called Legendary Monsters; killing them will reward its slayer with a Prism, a crystal needed to achieve godhood. Be the first to collect 3 Prisms and you win!

REALITY IS BUT A GAME TO GODS

Number of players: 3-5

Time required: 60-120 minutes

Recommended age: 13+

Endogenesis

ABOUT DAVID GOH/HYPERLIXIR

David is a passionate gamer and multi-disciplinary designer who has found his calling in the nexus of profession and passion—the ever-evolving world of game design. Loving the art of the game regardless of medium, he enjoys the study of game mechanics and their intrinsic relationship with elegant design.

RELEVANT LINKS

Kickstarter: https://kck.st/2L7vULl

Social Site: http://endogenesis.cards

Try Endogenesis on Tabletopia: https://tabletopia.com/games/endogenesis

Facebook: https://www.facebook.com/hyperlixir/

PRESS RELEASE: North Star Games Doubles Down on Dude

PRESS RELEASE: North Star Games Doubles Down on Dude

Kensington, MD (July 30, 2018) – The dude arrives. North Star Games is excited to introduce its brand new game dude, now available exclusively at Target and Target.comThe game dude celebrates the versatility of a word that can be a question (dude?), an exclamation (dude!), an objection (DUDE), an expression of wonder (dooode), and many other things.

To play dude, each player has a set of cards that shows the word “dude” in 6 different ways. Everyone sits around the table saying “dude” in these different ways, all at once. You try to match with someone who you think is saying “dude” in the same way you are.

“It’s all about intonation, pronunciation, and body language,” states Dominic Crapuchettes, Founder and Co-President of North Star Games. “Is someone saying ‘dude?’, ‘dewd’, ‘dooode’ or just…‘dude’? dude simply celebrates all the beautiful ways that this amazing word can be said.”

But wait. There’s more….

If saying “dude” was not enough for one game, North Star Games is also simultaneously releasing a second game called more dude. Similar to dude, more dude also consists of saying the word “dude” over and over again, but this time players must say it as a robot, a surfer, or any other number of crazy characters shown on the cards.

dude and more dude are now available exclusively at Target Stores and Target.com for $10.99. Through August 11th, customers can get 10% off of dude here, and 10% off of more dude here, using the promo code: GENCON.

dude and more dude: Ages: 13+; Players: 3 – 6; MSRP: $10.99.

About North Star Games – North Star Games is the publisher of award-winning party, family, and strategy games. Wits & Wagers is the most award-winning party game in history, Evolution is used in the Evolutionary Biology Department at the University of Oxford, and Happy Salmon has become a gaming phenomenon. For more information on these games and more, visit www.NorthStarGames.com.

Editor’s Note: Dude, we have no idea.

PRESS RELEASE: Northstar Games’ Say Anything Celebrates 10 Years

PRESS RELEASE: Northstar Games’ Say Anything Celebrates 10 Years
It’s a Birthday Party…..For a Party Game!
(editor’s note: E.R. Burgess remains a fan of Say Anything even a decade later…)

Kensington, MD (August 3, 2018) – North Star Games’ hit party game Say Anything is celebrating a milestone rarely achieved in the party game market – 10 years of sales!  Since its initial release in 2008, the game has sold almost 1 million copies and won several prestigious Party Game of the Year awards, including those from fans at the Origins Game Fair and the BoardGameGeek.com.

In celebration, North Star Games is partnering with Target to launch a special Say Anything 10th Anniversary Edition.  This special edition includes updated components, refreshed graphics, and 180 new questions for you to answer as ridiculously as possible.

When originally released, Say Anything offered a breath of fresh air to the stale party game market.  Many party games came with pre-printed cards that players submitted as answers to questions.  Say Anything broke new ground in the genre by allowing players to answer questions in their own words.

“The game has succeeded because it’s like jet fuel for creativity.  Say Anything is uniquely good at giving players the platform to open up,” states Dominic Crapuchettes, Founder and Co-President of North Star Games.  “So no matter who you are, you can be funnier or weirder than you imagined you were, and it feels good.  We’re proud of that.”

Say Anything 10th Anniversary Edition is now available exclusively at Target Stores and Target.com for $19.99. Through August 11th, customers can get 10% off Say Anything 10th Anniversary Edition here, using the promo code: GENCON.

Ages: 13+; Players: 4 – 8; Play Time: 30 minutes; MSRP: $19.99.

About North Star Games
North Star Games is the publisher of award-winning party, family, and strategy games. Wits & Wagers is the most award-winning party game in history, Evolution is used in the Evolutionary Biology Department at the University of Oxford, and Happy Salmon has become a gaming phenomenon. For more information on these games and more, visit www.NorthStarGames.com.

PRESS RELEASE: Role Quest Launch on Kickstarter

PRESS RELEASE: Role Quest Launch on Kickstarter

London, UK, July 2018

 

Hercules Game Studios proudly announces Role Quest, a social roleplaying card game of guessing an improvisation set in a fantasy town.

About the Game

In Role Quest players take the roles of fantasy characters and roleplay normal or peculiar situations. They must act their hidden personalities well in order to collect goblin heads (victory points) to win the game. Player curses and actions make the game challenging but also hilarious.

 

Role Quest has been playtested in over 100 sessions, and it will launch on Kickstarter with the full art and design completed. The Kickstarter campaign will feature the game for the price of £15 ($20), plus shipping.

 

Players: 2-6        Time: 25 min        Age: 12+

 

Further Information

Hercules Game Studios have released photos and videos of the game for media usage on https://www.after-london.com/media.

“We are thrilled to release this game after overwhelmingly positive reaction”, says Game Designer of Hercules Game Studios, Phoebos Stergiou. “It’s a light and quick game with a lot of replay-ability, that is very versatile and appeals to a wide range of gamers.”

To learn more about Role Quest, check them out online:

 

About Hercules Game Studios

Hercules Game Studios is a UK based company focused on designing innovative and fun board games. They are the designers of Role Quest and After London.

PREVIEW: Raccoon Tycoon from Forbidden Games launched on Kickstarter June 19

PREVIEW: Raccoon Tycoon from Forbidden Games launched on Kickstarter June 19

From the brilliant folks at Forbidden Games (Glenn Drover of Age of Empires III: The Board Game fame and Jason Kapalka, a co-founder and chief game designer at PopCap, makers of video games such as Bejeweled, Peggle and Plants vs Zombies, comes Raccoon Tycoon, launching on Kickstarter on June 19, 2018.

What’s Raccoon Tycoon All About?

In Raccoon Tycoon, Astoria is a land bustling with productivity and growth! New towns, factories, and railroads are springing up across the land. A few savvy business tycoons (you and your opponents) are determined to make their fortunes on the crest of this wave. These tycoons start out as the producers of the key commodities: wheat to feed the growing towns and factories, wood and iron to build them, coal to fuel the trains and factories, and manufactured goods and luxuries to fill the insatiable demand of the animals of Astoria. Cornering the market for the most valuable commodities can create small fortunes that can be invested in the new businesses, turning them into huge fortunes. The sky is the limit during this Gilded Age!

Gameplay

In Raccoon Tycoon, players try to produce the most valuable commodities in an ever changing marketplace. They then use those commodities to build towns, or sell them at the best price to secure great profits that can be used to win auctions for the all-important railroads. The profits may also be used to buy powerful buildings that give the players power-ups or bonuses in production. Owning the best towns and railroads determines victory. There can be only one ‘top dog’ in Astoria. Is it you?

Raccoon Tycoon

Highlights

  • A fun, fast, economic game, with many unique paths to victory
  • Great for Gateway as well as Hardcore Gamers
  • The best aspects of several classic economic games without the baggage
  • Integrated Supply-and-Demand mechanic regulates prices in the game marketplace
  • Animal Tycoons! (editor’s note: Italics are ours!)
  • Artwork by world renowned artist: Annie Stegg Gerard

Game Time: 90 minutes

Players: 2 – 5

Complexity: 2/5

The game will launch on Kickstarter on June 19th so watch for it later in the month!

PRESS RELEASE: NO LIMIT GAMES PRESENTS BATTLE OF SOULS

PRESS RELEASE: NO LIMIT GAMES PRESENTS BATTLE OF SOULS

NO LIMITS, INC PRESENTS BATTLE OF SOULS, AN EXTENSIBLE CARD GAME

May 29th, Los Angeles, CA – Battle of Souls is an action-packed card battle game that combines what is great about the deck-building genre without being locked into starter decks or randomized booster packs. Why should collectors that can afford better cards dominate games? Battle of Souls equalizes the playing field and injects the purity of deck building strategy back into the game. Choose from a multitude of legendary historical warriors and pit them against one another in a battle of souls!

No Limit Games came up with the vision for Battle of Souls card game in 2015. The premise was to create the same feeling you gained from a standard “trading card game” but without the “pay to win” mechanism. Much like the game Othello, we wanted a play style that was challenging, easy to learn, has great replayability, and was fun without having to hunt down rare cards.

While we understand and appreciate that aspect of the trading card game market, we also felt there was an alternative approach that was lacking. Battle of Souls’ major selling point is that there are no starter decks, pre-constructed decks, or randomized booster packs. In some games, players that cannot afford to buy the expensive rare cards have a hard time playing against players with decks worth several hundred dollars. Battle of Souls’ concept is to remove the need to purchase overpriced single cards and hundreds of randomized booster packs with
hopes of getting the rare items they need in order to compete. Instead, with Battle of Souls, each set box that a player gets will contain all of the cards for that specific warrior group. Our game will be focused on the players’ deck building skills instead of how much money they put into the deck.

Playing the game is simple. Build your 40-60 card deck using no more then 4 copies of any single card and no more then 3 legendary warriors. Shuffle and start playing. In the game you have 7 types of cards: “Fighters” – Warrior, Elite Warrior, Warlord, & Legendary Warrior. “Support” – Tactics, Equipment, Battlefield.

The Warrior class cards don’t require anything special to play them. You can deploy one fighter per turn. When your warrior gets 3 kills then you can sacrifice it for an Elite Warrior. After 5 kills on your Elite Warrior you can sacrifice it for a Warlord. After 7 kills on your Warlord, you can sacrifice it, plus an Elite Warrior and a Warrior for a Legendary Warrior. Equipment and tactic cards can be played as many as you desire per turn, (up to 6 can be active at the same time). Lastly only one battlefield can be active on the entire field.

From our initial idea to the game we have today has been a process of refining through playtesting and feedback at numerous in-stores and conventions. Our goal was to have the game be focused on the player’s deckbuilding skills as opposed to how much money they have to build the perfect deck. We think we have met that goal.

This game was also shown on the Boardgame Babylon YouTube Channel:

The Kickstarter launched on May 29th, 2018. It will run for 40 days, ending on Sunday July 8th, 2018 with a goal of $11,000. The rewards each include our deluxe box that contains both Samurai and Viking sets in one box.