The release of Sola Fide: The Reformation timed for the 500th Anniversary of The Reformation
New Jersey, USA and Billerbeck, Germany – August 8, 2016 – Stronghold Games and Spielworxx are proud to announce jointly the publication of Sola Fide: The Reformation, a game designed by the renowned game design team of Jason Matthews and Christian Leonhard.
In Sola Fide: The Reformation, one player takes on the role of the Protestant movement, while the other plays the Catholic establishment. Players attempt to install Reformation in the Holy Roman Empire or try to prevent it, battling the Holy Roman Empire’s Imperial Circles. The game does not have a game board per say, but rather has 10 board tiles, each representing one of the Imperial Circles. Via card play, the two players try to win these ten Imperial Circles, each of which are worth 5 or 7 points. The game is for 2-players, ages 12+, and plays in 45 minutes.
Sola Fide: The Reformation faithfully tracks the Reformation, which Martin Luther started in 1517 with his “Ninety-Five Theses”. Luther criticized the selling of indulgences and that the Catholic doctrine of the merits of the saints had no foundation in the gospel. The “Protestants” soon incorporated doctrinal changes such as Sola Scriptura (“by scripture alone”) and Sola Fide (“by faith alone”).
The changes were not only theological, but also other factors played a role in The Reformation: the rise of nationalism, the Western Schism that eroded people’s faith in the Papacy, the perceived corruption of the Roman Curia, the impact of humanism, and the new learning of the Renaissance that questioned much of traditional thought. The Roman Catholic Church responded with a Counter-Reformation initiated by the Council of Trent.
The release of Sola Fide: The Reformation is timed with the 500th Anniversary in 2017 of The Reformation. Stronghold Games and Spielworxx commissioned the great game design team of Jason Matthews and Christian Leonhard to work specifically on this project. Matthews and Leonhard are foremost game design experts on historical games, previously designing 1960: The Making of the President, Founding Fathers, and Campaign Manager 2008. Jason Matthews also co-designed the critically acclaimed 1989: Dawn of Freedom, as well as Twilight Struggle, which is the #2 ranked game on Board Game Geek.
The release of Sola Fide: The Reformation continues the strategic partnership between Stronghold Games and Spielworxx, which was announced in December 2014, whereby Stronghold Games and Spielworxx would partner on select game releases.
Sola Fide: The Reformation is scheduled for release to the general public in late October/November 2016. The MSRP for this game has not been set at this time. The game will make its debut at the Essen Spiel in Germany in October 2016.
Stronghold Games will release Sola Fide: The Reformation as the sixth game in its “The Great Designers Series”, which highlights games from the best game designers in the world.
About Stronghold Games
Stronghold Games LLC is a publisher of high-quality board and card games in the hobby game industry. Since 2009, Stronghold Games has released many highly-regarded games, including the best-selling “Survive: Escape From Atlantis!”, the most innovative deck-building game, “Core Worlds”, the smash-hit game line of “Space Cadets”, and many others. Stronghold Games publishes game designs developed both in-house and in partnership with publishers around the world. Stronghold Games is a Limited Liability Company formed in the State of Delaware USA.
Spielworxx was founded in 2010 in Germany and publishes cutting-edge board and card games for the gaming gourmet.
Stephen M. Buonocore, President
Stronghold Games LLC
17 Sunflower Road
Somerset, NJ 08873 USA
Uli Blennemann, President
As the world of board games is expanding and becoming more versatile, one element hasn’t changed with the times the rulebook. To tackle this issue the Finnish publisher Playmore Games is releasing Dized, a smart device application that will be the friend at the table teaching you how to play board games.
Dized is an interactive tutorial app for board games, and with it players can start playing the games immediately out of the box. The tutorial keeps track of what the players have learned and teaches only relevant information. It also answers any questions players might have about the game.
“I personally can’t think of a more important concept for the board gaming industry right now. We’ve been planning Dized for two years now and gotten into full speed with the development this year. We have a dedicated software studio building the application and we’ve recruited several new team members for the project,” explains CEO Jouni Jussila. Players had the chance to see the application for the first time at the UK Games Expo in Birmingham in the first week of June. This preview version is built to host one board game, with more games to follow later on.
Dized will be crowdfunded later this year with the aim to develop the tools further so that any developers and publishers can build their own interactive tutorials.
“Our goal is that in a few years the library of tutorials in Dized will be so vast, that no matter which game you pick from your shelf, you can just skip the manual and start playing immediately. Just like in video games, in the future you will not need to read a manual to start playing”, says product manager Anna Lapinsh.
Players can try out the tutorials on their own iOS and Android devices later this year as a demo version will be released before Gen Con in August.
Playmore Games invites everyone to come check out Dized at booth A9 at the UK Games Expo to see the next board game revolution begin.
New story-based line offers epic escapades & great solitaire literacy boosters
Newton, MA – Looking for an antidote to the “summer reading slide?” Gamewright has just the solution: Cardventures – a brand new series of games that play like interactive books where you control the story! Start each Cardventure by selecting a card and reading the narrative text. Then choose one of the options at the bottom, which leads to another card. Follow the story from card to card until you reach an end point. Then play again by choosing a different start card for an entirely new adventure!
Gamewright launches Cardventures with two titles: Stowaway 52 and Jump Ship! In Stowaway 52 you’ve snuck aboard an alien ship that’s about to attack Earth and it’s up to you to stop it. In Jump Ship! you take on the role of a pirate captain, leaping from ship to ship in search of treasure. Both titles not only make great parent-child “read together” activities but are also wonderful tools for luring back reluctant readers. They are a must-have for developing language and vocabulary, as well as enhancing decision making skills. Cardventures are for one or more players, ages 8+ and are available in stores now, with a suggested retail price of $9.99.
Gamewright, a leading manufacturer of family games,is best known for such household hits as Slamwich,Rory’s Story Cubes®, Sushi Go!, Forbidden Island™, and the Scrambled States of America™ Game. Gamewright prides itself on making games that foster laughter, learning, friendship and fun. Kids, parents, grandparents, and educators all agree that Gamewright makes some of the best games on the planet. For more information, please visit www.gamewright.com.
Munich/Ravensburg, April 28th, 2016: Ravensburger’s most successful social game is now available as an app. Fans of Puzzle Adventures can now also enjoy their favorite game on their smartphone or tablet.
Just a few weeks after its launch on Facebook in 2011, the game from Ravensburger was already a huge hit, with hundreds of thousands of players racing against the clock to put the small puzzle pieces together. And the fan base has grown steadily: to date, more than eight million people have played this addictive game.
“Puzzle Adventures is a unique success story for us”, Thomas Bleyer, director of Ravensburger Digital, declared. “With no other title have we reached so many players around the world. That is what is so fascinating about puzzles: Anyone can immediately start playing without any explanation; there are virtually no language barriers. That is surely one of the reasons why our game is so successful internationally. Our players come from more than 200 countries around the globe.”
Many fans were asking for a mobile version of the game. That is why Puzzle Adventures is now available as a free app for iOS and Android devices.
Puzzle Adventures is the result of combining fast-paced, exciting and competitive gameplay with more than 100 years of puzzle expertise at Ravensburger, Europe’s largest producer of jigsaw puzzles. The digital adaptation offers hectic action: Who can finish first and who can put the most difficult puzzles together?
Now, anytime and anywhere, you can play individual puzzles that only take a few minutes to solve. Playing against the clock ensures it is thrilling, while different levels of difficulty and a clever reward system motivate the player to keep puzzling.
You also meet ‘Jiggy’ and ‘Valentina’: these cute puzzle pieces with big round eyes provide useful tips and guide you through the different puzzle worlds with over 40 wonderful themes: colourful country life, fantasy worlds, animal kingdom, a world of dreams… There are over 700 different designs and more themes are being added all the time, making Puzzle Adventures a truly fascinating adventure for all puzzle fans.
The first offering from the UK’s Sinister Fish Games hits Kickstarter on April 13th.
After over a year of design, development, and playtesting, Great Scott! – The Game of Mad Invention is ready to be unleashed! Gamers who enjoy the card drafting and scoring mechanics of games like 7 Wonders, and the humorous storytelling of Snake Oil will find endless opportunities for fun and strategy in this Victorian themed inventing game.
Great Scott! launches on Kickstarter on April 13th with a price point of £16 (approximately $23 / €21) which includes worldwide shipping, and an EU Friendly option.
The game has been a hit with playtesters and reviewers alike, with the overwhelming opinion expressed that the game is just plain FUN! Which is what we’re all here for, right?
With 180 cards featuring clean, clear graphic design, and 60 period illustrations provided by the British Library, Great Scott! looks as good as it plays.
Gamers interested in showing early support for Great Scott! on Kickstarter can sign up to the Friends of Sinister Fish mailing list to be alerted as soon as the campaign goes live.
About The Game
Queen Victoria has summoned inventors from all over the Empire to compete in a grand contest to decide who will earn the title of Royal Inventor.
Players take on the roles of the inventors, and construct ridiculous contraptions using asset and concept cards. After 5 rounds of drafting, taking around 3-5 minutes, each player then explains their invention to the other players, who must award hidden commendation points to their favorites.
Inventions are scored for their base value plus bonuses for combining the various card types. In an innovative twist, bonus points are also awarded for alliteration, making inventions such as the “Diabolical Dynamite Deployed Donkey Deterrent” an extremely high scoring creation! The winner is the player with the most points after 3 rounds.
Nearly a billion possible inventions, for Her Majesty, and for science!
Number of players: 3–5 (more if fewer rounds are played)
Time required: 20–40 minutes
Recommended ages: 13+
Sinister Fish Games website: http://www.sinisterfish.com
Great Scott! image gallery: http://www.
Kickstarter preview: https://www.
(ed. note: Yes, Eric is a little more inclined to post news about Tokaido for obvious reasons…)
Benelux – March 24th, 2016
Today, we are very pleased to announce that, starting from now, Enigma Distribution will handle the Tokaido™ classic edition of the French publisher and distributor Funforge, for the Dutch speaking market.
For now, this partnership only concerns the Tokaido™ classic edition, part of the TokaidoTM product line (200.000 units sold worldwide – at the present day), which includes the following products: Tokaido™ classic edition (2012), Tokaido Crossroads™ (first expansion, 2013), Tokaido Matsuri™ (second expansion, 2016), Tokaido Collector’s Accessory Pack™ (2016) and the Tokaido Deluxe Edition™ (2016).
Both Enigma Distribution and Funforge are delighted to work together on the Tokaido™ classic edition.
ABOUT ENIGMA DISTRIBUTION
Founded in 2011, Enigma Distribution is a distributor and publisher of exclusive brands and board and card games for the Dutch speaking market. They are specialized in Trading Card Games and collectibles.
Well-known brands from their portfolio are Panini™, Pokémon™, Yu-Gi-Oh!™ and Magic: The Gathering™.
Anne PRONK, Marketing & PR – email@example.com
Created in 2008, Funforge is a privately held company with office located in Paris – France, which publishes and distributes fun and beautiful card and board games for a wide audience, with great replayability.
Since its creation, Funforge became a recognized publisher in the boardgame industry, being distributed worldwide (France, US and North America, Germany, United Kingdom, Poland, Scandinavian countries, Russia, Japan, China…). The publishing of the Tokaido™ product line, and its 200.000 units sold worldwide (at the present day) achieved to establish Funforge as one of the world’s leading boardgame publisher.
The quality of its products and the prestige of internationally renown authors gave the publisher several prices in jury and international press.
Charlotte NOAILLES, Marketing & PR Manager – firstname.lastname@example.org
March 5, 2016 – Today Invisible Rocket announced Monster Hunter Academy, a new board game set in a family friendly dungeon created to keep kids thinking on their toes.
Monster Hunter Academy is a board game that get and keeps kids excited about classic fantasy monsters by mailing them new creatures and activities every month to keep the play advancing. MHA wants to get kids all over the world using their imagination have fun while spending quality time with their families. In our digital age there has been a bit of magic lost. Children seldom receive letters in the mail, and yet when they do there’s an excitement that’s hard to find anywhere else. When kids know they’ll be something delivered each month just for them, anticipation and excitement build. Monster Hunter Academy is thrilled to deliver that excitement each month, along with much more.
“I originally wanted to create a new way of interacting with my 6 year old outside of video games and traditional board games,” said MHA creator, Brian Colin. “We had been battling with minifigures and reading from the Monster Manual at bedtime, and I just thought there’s got to be a way to put all of these things together in a way that’s kid friendly and fun for parents too.” As an advertising creative and designer by trade, Brian ably put together the playful look for this epic board game with limitless possibilities. “It was important to me to find a way to incorporate additional activities and games for the Monster Hunters In Training to play with their parents, and thus the monthly Debriefing emails and mailers were created. It’s the perfect geeky way to bring families together while getting kids to think creatively.” Monster Hunter Academy builds upon itself each month adding more monsters and options. This means that your family can enjoy continuous play that grows and changes just like your little hunter or huntress.
A classic dungeon setting is the backdrop as 2 to 6 players assume the roles of tough hunters. Your hunter or hunters can choose to tackle one of three game modes: Treasure Hunt, Monster Hunt, or Dungeon Escape. Prior to the first mailing, parents will receive a Monster Debriefing email, giving them a basic understanding of the upcoming monster. Parents can also expect each debriefing to include additional suggestions for family fun projects related to that month’s monster. This not only makes you as the parent an instant monster expert, it also allows you to prepare. The first mailing that is sent out will include the following: A unique Monster Hunter Academy ID card with the recipient’s name and photo, A welcome letter, The game box, 4 unique dungeon boards that can be turned and arranged in numerous ways, 6 player pieces, 1 ten-sided die, The official game rules, A Booger Monster collectible card with monster stats, 6 Booger Monster pieces, and A Booger Monster activity sheet.
Once your Monster Hunter In Training has their game and first monster, it’s time to get started! Try all the game modes, work through the activity sheet, and perform some crazy experiments as a family. We promise the fun won’t stop there. As your collection grows each month, your Monster Hunter games will become more and more challenging and fun! Every month your family can expect: A new Monster Debriefing email, A new Monster collectible card with monster stats, 6 new Monster
game pieces, and A new Monster activity sheet. Monster Hunter Academy is expected to be available in September with an expected online retail price of $99. For more information visit the Monster Hunter Academy Kickstarter campaign here.
About Invisible Rocket
Invisible Rocket provides design, development, marketing, and strategy for a wide variety of clients. Founded by two industry veterans Rocket has planned to launch passion projects since its founding in 2015. Monster Hunter Academy is their first personally powered brand to enter development with three more to follow by the end of 2016. For more information please visit our site.
Contact: Brian Colin, 404-890-5959
Irvine, CA – Irvine developer Quicksilver Software, Inc. has been in the custom software business here for more than 30 years. Founded by three programmers from Mattel Electronics when that company folded in 1984, the company develops games, educational software, military training and more.
New publishing channels such as Steam Greenlight and the Apple App Store are allowing independent developers to create and market products on their own for the first time, transforming the software business. Quicksilver has already published one game on its own and is proud to announce the Kickstarter campaign for its new title, Hunt: The Unknown Quarry.
After just one day, the project is already 1/3 funded, and the team looks forward to hitting our goals and more in less than 30 days. Quicksilver’s own Jeremy Lennert, a wellknown name in the board game world who previously publishing games like Darkest Night and For The Crown, is programming this online multiplayer version of his game in Unity along with other talented programmers, project managers and artists on the Quicksilver team. We’ll have live demos of actual gameplay to show in no time and look forward to the support of individuals who enjoy challenging, unique games. For more details, check out the video below:
Find out more and help us achieve our dream here on our site.
Unspeakable Words is coming back in the form of a Kickstarter. It’s a solid filler and the new edition looks great. The Deluxe edition includes entirely new artwork for all the cards by John Kovalic. There’ll be new pawns, a new D20 and a pawn/dice bag (not a part of the original edition).
Check it out here.