In the world of Nevera, where once many diverse magics existed, now there is only necromancy. Nevera is overrun with necromancers and undead, fueled by corruption and ambition, vying for power and domination. With the game of Nevera Wars players become the necromancers and summon various undead minions to battle their opponents, using a vast array of abilities and ascending their minions into even more powerful forms. This is a Kickstarter Campaign to produce the core game, with expansion packs as stretch goals are hit.
The core game includes two sets of 72 cards, a custom die, damage trackers, and a rule book. Backers can get the core game plus any unlocked expansion decks for just $19 including U.S shipping.
Each player constructs a deck of 36 cards, all of which can be played face down as resources or face up as minions. This means there is no possibility of resource screw of flood. Players then tap resources to ascend their minions to more powerful forms and to activate their minions’ abilities. This means that players can have many options even with few or no cards in their hand.
A Pawn’s Perspective- It’s dark, brooding, and hauntingly morbid without being gory or violent… Nevera Wars feels a bit like a cross between [other deck construction games] while keeping the flow and tempo of the game moving along, by streamlining the resource building… Each Minion has a large set of abilities which also saves on having to use separate cards.
Cloak and Meeple- If you like [deck construction games], it does some of the things that they do in an interesting and unique way… this is fantastic, it’s really easy to play right out of the box… the art on this game is also fantastic.
Unfiltered Gamer- We really enjoy the dark artwork as well as the mechanic that makes energy a static form of currency preventing flooding.
Number of Players: 2
Average Play Time: 30-40 mins
Recommended Ages: 13+
The designer Daniel Bishop is available for interviews (here is a link to a presentation he gave on working with freelance artists at the Bay Area Tabletop Developers group as an example of his speaking).
Kickstarter is helping to launch a brilliant new project, DRINKAGON. Fully developed in Rijeka, Croatia, this addictive tabletop game has been thoughtfully designed as a mentally stimulating, strategic drinking game. Available to support NOW on Kickstarter.
The team behind the game is a versatile group called Exevio. They’re a small group of young entrepreneurs and are passionate about making fun and innovative products aiming to enrich everyday lives globally. The creativity and unlimited possibilities of the gaming world intrigues and inspires them.
Four months ago, they set down to brainstorm embryonic ideas for their first physical board game. They identified a lack of diversity in the drinking‐game types and decided on creating a specific game designed to bring something fresh and exciting to the table. Their basic motive was to learn from the experience of planning, creating, producing and hopefully sharing the fruition of their own board game with the masses.
In its testing phase, Drinkagon proved itself over and over again as a game that amplifies user enjoyment with each round and, upon completion, it begs for another dose. Designed to give the players the freedom of constructing each new round with a different arrangement of the playground tiles, it always leads to a different sequence of strategic moves and twists. To enhance the tactical part of the game and add chaos into the mug of logic, the package includes a free mobile app with many different sets of virtual cards that condition the opponents to either perform a challenge, answer a personal question or ‐ skip the revealing and embarrassment by drinking a specific dosage of an optional liquid substance.
Now, Exevio crew have everything ready for mass production. Boxed‐up, after many rounds of test plays, the final version of Drinkagon is ready to be shared with the world. The Kickstarter campaign will last for 24 days to raise the ini␃al $5.000 that would help them with the production and distribution. Hopefully, the campaign is going to end as planned, so the crowdfunding community will be the first to get their very own rustling copy of the Drinkagon box by the end of August 2017.
Company announces their first card game is color-blind friendly and features new “Ability” mechanic from creator Homar Herrera
Pittsburgh, PA – November 14, 2016 — Sortie — Today U-turn Games announced the launch of Sortie, a new color-blind friendly—card shedding game on Kickstarter.
Sortie is made up of three types of cards to help you evade and take advantage of different situations: Standard number/draw cards in four different colors. Event cards like ‘Zombie Horde’ and ‘The Big Dump’ can change the flow of the game in an instant.
Ability cards like ‘Raptor Attack’ and ‘Mind Control’ will give you the edge over everyone else. With 22 days remaining, backers can still pledge their support and bring this game to reality! Sortie was laid-out and designed over the course of a year (concept, art, play-testing etc.).
“I have a few color-blind friends, and I wanted them to be able to play too. I’ve created a compelling design/solution to make this game color-blind friendly and now I'm ready to put this game into production. I really hope more games consider designing around color deficiency going forward whenever possible,” said Homar Herrera, designer/founder of U-turn Games.
Sortie is 2-7 players, ages 8 and older and takes between 10-15 min to play. The original Sortie deck includes 118 cards, rules and a stylish box for safekeeping. Sortie Vice is for ages 21 and older and is available as an adult-oriented Kickstarter exclusive add-on.
By hitting $100,000 of funding, The Euro-style tabletop game Feudum from Odd Bird Games enters an elite group of only 806 game projects (out of 27,862) that have done so. Authored by University of Missouri Professor Mark Swanson and designed by Mississippi-based Artist Justin Schultz, the game funded on the first day and continues unlock stretch goals which reward backers with enhanced game pieces, additional tokens and access to new and unique expansions.
One member of the award-winning gaming podcast “The Secret Cabal” hosted by Jamie Keagy exclaimed “Everything about this game gets me jumping out of my pants. They’ve got me frothing.”
Popular game reviewer Richard Ham of “Rahdo Runs Through” has featured Feudum on his top 10 most anticipated games list. On Feudum’s kickstarter page (www.oddbirdgames.com/feudum), Ham states in a video, “If I were ever to design a board game, this is the game I would design!”
Vlogger David Waybright of Man Vs Meeple said “It melts my brain in the most glorious way! The artwork and the whole style is so fanciful, lighthearted and fun that it begs people to play it!”
Feudum features the strategic complexities found in games such as Terra Mystica, Brass, Caylus, Dominant Species, Vinhos, The Gallerist, and Madeira but sets itself apart with its meticulously-drawn illustrations, interesting decisions and a fully-functioning economic ecosystem. It is this unique economic mechanic that allows players to facilitate the rotation of goods through different guilds, while competing for status within them.
The new game also includes action programming, area influence and hand management. These nuances are highlighted by Schultz’s artwork for the game.
“There’s not one right way to play it,” said Swanson. “Uniquely powered characters and multiple paths to victory make for an ever-changing, open-world experience. You have to be flexible—ready to adapt.”
“Designing a board game is a dream come true,” said Schultz, who is known for his eclectic works ranging from a logo for a tomato farmer to concert posters for Grammy award-winning band Wilco. “It reflects so much of what has inspired me over the years—from 60’s art like Steadman and Crumb to Anime and Saturday morning cartoons.”
The game is for 2-5 players, takes 80 to 180 minutes to play and will include rulebooks in German, French and English. Prospective backers, reviewers and retailers can have a glimpse of the game on its live Kickstarter page at www.oddbirdgames.com/feudum. To learn more, follow Feudum on social media.
Unique tabletop card and dice game depicts battles between the gods
Charlotte, NC, October 18, 2016 – Excalibre Games, long-time publisher of high quality historical board games, is pleased to announce the launch of their first fantasy card game, Mythic Wars, on the Kickstarter crowd-funding platform.
Mythic Wars is a new tabletop game series designed by Eric Woodward, where up to 8 players can join in a battle between the gods for control of the universe itself. The first title in the series, “Mythic Wars: Clash of the Gods”, features 72 gods and goddesses from among 6 different pantheons, including such legendary figures as Zeus, Osiris, Amaterasu, and Thor, and is recommended for 2-8 players, aged 14 and up.
Plus, as a special bonus during the campaign, Excalibre Games will also be offering the first expansion set in the series, “Mythic Wars: Cthulhu Rises”, which adds 16 new cards based on the writings of HP Lovecraft. When combined with the Clash of the Gods base set, the expansion allows up to 8 players to join in a co-operative battle against such classic horror icons as Azathoth, Nyarlathotep, and Cthulhu himself.
“Mythic Wars will offer players a superb, action-packed, and playable game,” said Robert Mosimann, head of Excalibre Games, “while maintaining Excalibre Games high standards of quality, depth of play, and well-researched authenticity. It’s a new and major change of direction for us which will help bring us into the 21st Century.”
Excalibre Games has been in business since 1975, and has produced a number of award wining games including 2 GAMA Best Games of the Year (Ironclads and Wings), a Games Magazine Top 100 Pick (Trax) and a Fire and Movement 5 Star Game (Kaiserschlacht). The underlying philosophy for Excalibre Games has always been to maintain authenticity in the products they produce, an athenticity that this extends to this, their first foray into fantasy card gaming.
ABOUT ERIC WOODWARD
Eric Woodward is a software and web designer who lives outside Charlotte, NC with his wife and two children. He is an avid gamer and hobby game designer, and Mythic Wars is his first published game.
“Oh, the board game. I DO remember . . . ” —Chelsea Clinton, second time meeting a member of the American Dynasty team
AUSTIN, October 11, 2016 – After being forced to suspend a promising Kickstarter campaign earlier this year due to the threat of legal action, New Tectonics brings American Dynasty—the unsparingly irreverent board game about American Politics—back to Kickstarter. American Dynasty is a darkly satirical game of player negotiation and politicking at its most dastardly.
Assuming the mantle of either the Roosevelts, Kennedys, Bushes, or Clintons, players campaign their (in)famous family members in 5 key swing states as they vie to build the strongest legacy (through victory points) using every available opportunity to manipulate demographics, get family members elected to congress, pass bills, win the presidency, and completely dominate the nation. Over the course of the game, players may witness everything from Hillary Clinton passing an abortion ban, to the strategic waterboarding of Eleanor Roosevelt.
While many engine-building games see players spend the early game building their own momentum to make big late game plays, American Dynasty has a unique twist: players are all trying to manipulate the same system in their favor, providing abundant opportunities for unholy alliances and surprise upsets. The game features open negotiation of almost any game resource at any time (read: bribery will get you EVERYWHERE), and urges players to consider the political fallout of reneging on a promise, as all deals are non-binding.
American Dynasty is for 3-4 players, ages 35 and up (you’ve got to be eligible for the top position, naturally, though it’s suitable for ages 16+), and takes about 2-3 hours to play. The Kickstarter campaign asks $40 plus shipping for the game, available worldwide.
This is the debut game from Neil Zumwalde, a software engineer from Minnesota living in Austin, TX, and Scott Doughty, an Austin native and graphic designer for the game, and is being released by New Tectonics, Zumwalde’s LLC for his creative outlets. “This game is a classic labor of love project,” says Zumwalde, “it’s strategic but funny, modern but not obnoxious, opinionated but not preachy. It’s the game I want to sit down with my friends and play.” The Kickstarter is intended to cover production costs. All development, marketing, prototyping, and other preliminary costs have come out of Zumwalde’s own pocket.
Revealed at Gen Con 2016, this debut title by Incarnate Games is launching on October 20 on Kickstarter with two amazing products!
PUEBLO WEST, CO – October 10, 2016 – Jason M. Allen of Incarnate Games, will be launching a Kickstarter to raise money to publish a Limited Collector’s Edition of Ascended Kings, and the companion graphic novel, Ascended Kings: The Fall of Empyrnea
Ascended Kings has been play tested by over forty game industry and creative professionals. Now in its finished form, the game will launch with all the final artwork and design completed. Gamers looking for a socially engaging and competitive experience will be intrigued by this unique and satisfying game.
During the production of Ascended Kings, the backstory developed to such a detailed level, we developed a 60-page companion graphic novel. The graphic novel is an action packed, gripping read, and a stunningly gorgeous book by some of the best talent in the comic industry.
The Kickstarter campaign will feature the game at $85, and the graphic novel at $25, with a bundle offer for both at $100, and various limited offers to early bird backers, including signed copies of both the game and book. Ascended Kings is in pre-production with the manufacturer, Liya International, and the game comes with a money-back guarantee to all our backers. Prolong Press is ready to print the 60-page hardcover graphic novel when the campaign is completed.
The game was designed by Jason M. Allen with graphic designs by Anthony Benedetto of Humble Beast, miniatures by Andrew Martin of Monster Caesar Studios, and concept/illustrations by Dylan Pierpont from Elder Scrolls Legends and Assassin’s Creed Rogue.
About the Story: As one of the four Ascended Kings, you sensed this day was inevitable. The High King is dead. Your own immortality dissolves before your eyes as the power of the bloodstone rings fades.
A surrounding army of stone giants march from the oceans intent on laying waste to all Empyrnea. Only one hope remains. A single chance for the four kings to restore power to the bloodstones. The ruling power of Empyrnea’s high city, the Enclave, secretly summons forth the kings. In the immolation chamber high above the city streets below, the Enclave reveals the alarming news—The power of the stones may be returned only by blood… The blood of ascended kings.
About the Game: The thirst for power is never quenched. In the game of Ascended Kings, you have been set with an ultimatum; face each King in combat to the death or let Empyrnea and all you hold dear, fall. You and up to 3 other players take to the arena… prepared to decide the fate of all, on the outcome of a single battle.
The Ascended Kings board game is a high fantasy battle royal game with no player elimination. As walls of fire close in around the combatants, the Kings engage in free for all combat to the death—their sights set on taking the bloodstones from their rival Kings. As Kings fall, players are reborn in the fight as powerful entities known as Revenants. The Omega Stone, fabled to hold ultimate power, will be revealed only to the King or Revenant able to possess all four bloodstones.
Will you face the arena with shear force? Will you negotiate with your rivals to achieve dominance? Will you survive to become the Last King Standing? Discover who among you is strong enough to claim the Omega Stone, in the battle of Ascended Kings!
Number of players: 2-4
Time required: 60 min – 120 min (depending on number of players)
Recommended ages: 14+
About the Graphic Novel:Ascended Kings: The Fall of Empyrnea is a 60-page, fantasy graphic novel based on the arena combat board game centered around the four kings of Empyrnea. The graphic novel follows each king separately, before weaving the four story arcs together in an unforgettable arena combat climax. Each king originates from a completely different land and culture and has dominion over a unique form of energy. Multiple layers of detail and story lore make the graphic novel an extremely rich and engaging experience.
Conceived by Jason M. Allen and Nick Macari, written by Nick Macari and illustrated by Renae De Liz & Ray Dillon (artists from A Game of Thrones and The Legend of Wonder Woman).
A challenging new competitive cyberpunk board game by independent designer Joseph Norris
Oxford, England, Oct 4th 2016
Today Adversity Games announces the launch of Nightlancer, the challenging new competitive Cyberpunk board game from the mind of independent game designer Joseph Norris.
Control one of eight unique Nightlancer characters and guide them through the underworld of dystopian 2099 England.
Survive their dangerous world. Overcome tough challenges, multiple-path missions and other Nightlancers. Use the black market and contact networks to get ahead. Build up your prospects so they can give up the underworld life.
The Kickstarter campaign will run from the 4th October at 14:00 GMT until the 8th November 2016 at 14:00 GMT. Successful funding covers artwork, printing and fulfillment costs to backers worldwide.
Backers can pledge from a token of support or a copy of the game up to existing within the specially designed game artwork.
2-4 Players, with optional co-operative and solo game rules
120 mins+ per playthrough
8 Unique Nightlancer cards, 36 mission cards, over 200 playing cards
Adversity Games is a specialist board games publisher. With the design philosophy of making unique and challenging games that encourage interaction and competition between their participants. Adversity Games harness deeply integrated themes and mechanics to help immerse and inspire their players.
Remember: Hard Games Are Fun! Adversity Games and Nightlancer are trademarks of Adversity Games Ltd.
Dized is soft-launched just before the Spiel expo in Essen this October. The interactive board game tutorial application will be free to download for Android and iOS operating systems and hosts its first tutorial for the game Race to the North Pole, with others to follow.
“While rulebooks and manuals have little by little disappeared from many other products around us, they have not with board games. Instructional videos are helping with the situation but we believe that play-along, interactive tutorials are the way of the future. We have removed the need for the time-consuming and sometimes tedious studying that has been necessary before a game can start”, says Anna Lapinsh, the product manager of Dized.
Dized will offer other game enhancement features as well, such as comprehensive rule lookup tools, quick setup guides, updatable FAQ’s and extra digital mechanics such as custom deck builders. For now the tutorials and additional features will be built in-house by a team of designers and programmers.
“We’ve previewed the app at several events and the response has been overwhelmingly positive, people really love it. We are currently working with several publishers in order to provide players with great tutorials and other digital content. The toolset we’re creating will allow us to quickly produce quality content for Dized.”
Tutorials are also designed to be easily translated to other languages either in-house or, in the future, with the help of the community.
The application will have its official release in 2017 for iOS and Android devices. Until then the plan is to expand the tutorial library, highlighting different kinds of games and game mechanics, to show the versatility and scope of the teaching ability of the application.
Dized developers Playmore Games will be presenting Dized with the second edition of Race to the North Pole in Spiel at booth 2-D129.
Dized has been in development since 2014 and is a registered trademark of Playmore Games.
HexWar Games has partnered with Academy Games to bring a digital version of the popular board game 1775: Rebellion to Steam.
The American Revolution has begun!
Now you and your friends can command the armies of the British Redcoats, English Loyalists, German Hessians, American Regulars, Patriots, French Regulars and Native Americans to decide the fate of the Americas. Players from each faction cooperate to gain control of key towns and forts. Share the fun in this light and fast paced game vs. the AI, hot seat or online!
1775: Rebellion features simple and unique game mechanics and special attention to his- torical detail.
•Faithful conversion of the original board game.
•3 Scenarios – 1775, 1775 (Short) and the Siege of Quebec.
•Play solo vs. 3 levels of A.I. difficulty
•Cross-platform online play or up to 4 player hot-seat multiplayer
Throughout its lifetime the 1775: Rebellion board game has achieved many awards:-
•2014 Origins Awards Best Historical Board Game Winner
•2014 Origins Awards Best Historical Board Game Nominee
•2013 Meeples’ Choice Nominee
•2013 Golden Geek Best Wargame Winner
•2013 Golden Geek Best Wargame Nominee
Minimum System Requirements
Windows: OS: Windows XP SP2+, Memory: 2 GB RAM, Graphics: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities. CPU: SSE2 instruction set support.
Mac: OS: Mac OS X 10.8+, Memory: 2 GB RAM
About HexWar Games Ltd
HexWar Games is a successful developer of strategy games. Publishing 45 different games across PC, Apple Mac, Apple iPad and Android Tablet.
About Academy Games
Academy Games publishes historical board games. The games are quick to learn, tense and fast playing. Players concentrate on developing their plans and tactics, instead of looking up complicated rules and charts.
Each game attempts to give the player a sense of history. Games include write ups and maps that neutrally cover why the conﬂicts occurred, how they progressed and their histor- ical repercussions.